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5E: Converting AD&D Monsters to Fifth Edition
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<blockquote data-quote="Cleon" data-source="post: 9245929" data-attributes="member: 57383"><p>That was basically my idea for how "<em><strong>Immolation</strong></em>" would work.</p><p></p><p></p><p></p><p>Aren't we aiming for a CR in the high teens or low twenties? That is, <strong>Challenge</strong> 18 to 21 or so.</p><p></p><p>Currently I was assuming CR 20 (25,000) like a <strong><a href="https://www.5esrd.com/database/creature/devil-pit-fiend" target="_blank">Pit Fiend</a></strong>, for a Proficiency Bonus of +6.</p><p></p><p>With Charisma 24 that gives it DC 21 (also like a Pit Fiend) and +13 to hit.</p><p></p><p>I'd make more of its <em><strong>Innate Spellcasting</strong></em> at-will, like all of the SLAs of <a href="https://www.5esrd.com/database/creature/devil-pit-fiend" target="_blank">you-know-who</a> and the Pasha of the Efreet we're using as inspirations.</p><p></p><p>Speaking of the Pasha, it also has <em>flame strike</em> and <em>polymorph self</em> as at-will spells:</p><p></p><p style="margin-left: 20px"></p> <p style="margin-left: 20px">The Noble Efreet from Al-Qadim that's our other main inspiration has even more SLAs:</p><p style="margin-left: 20px"></p> <p style="margin-left: 20px">At-Will: <em>produce flame</em>, <em>flame</em> <em>arrows</em>, <em>sundazzle</em>,or cause <em>pyrotechnics</em></p> <p style="margin-left: 20px">3/Day: grant <em>wishes</em>, become<em> invisible</em>, assume <em>gaseous form</em>, <em>detect magic</em>, <em>enlarge</em>, <em>polymorph</em> themselves, create <em>illusion</em>, <em>sunscorch</em>, <em>misdirect</em>, create <em>wall of fire</em></p> <p style="margin-left: 20px">1/Day: <em>fire seeds</em>, <em>fire shield</em></p> <p style="margin-left: 20px">1/Week: <em>fire track</em></p> <p style="margin-left: 20px">1/Month: <em>conflagration</em></p> <p style="margin-left: 20px"></p></p> <p style="margin-left: 20px">I'd say that many is going way overboard for a 5E conversion though, plus we might give it a few of these spells separately in Actions, possibly as an equivalent supernatural ability.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">So maybe:</p><p style="margin-left: 20px"><span style="color: magenta"></span></p> <p style="margin-left: 20px"><span style="color: magenta"><em><strong>Innate Spellcasting.</strong></em> The efreeti firelord's innate spellcasting ability is Charisma (spell save DC 21, +13 to hit with spell attacks). It can innately cast the following spells, requiring no material components.</span> <ul> <li data-xf-list-type="ul"><span style="color: magenta">At will: <em>detect magic</em>, <em>enlarge/reduce</em>, <em>fireball</em>, <em>flame strike</em>, <em>polymorph self</em>, <em>wall of fire</em></span></li> <li data-xf-list-type="ul"><span style="color: magenta">3/day each: <em>conjure elemental</em> (fire elemental only), <em>gaseous form</em>, <em>invisibility</em>, <em>major image</em>, <em>plane shift</em>, <em>tongues</em></span></li> </ul> </p></p> <p style="margin-left: 20px">I am fine giving it abilities that boost its regular spells, but we can sort those out later.</p></blockquote><p></p>
[QUOTE="Cleon, post: 9245929, member: 57383"] That was basically my idea for how "[I][B]Immolation[/B][/I]" would work. Aren't we aiming for a CR in the high teens or low twenties? That is, [B]Challenge[/B] 18 to 21 or so. Currently I was assuming CR 20 (25,000) like a [B][URL='https://www.5esrd.com/database/creature/devil-pit-fiend']Pit Fiend[/URL][/B], for a Proficiency Bonus of +6. With Charisma 24 that gives it DC 21 (also like a Pit Fiend) and +13 to hit. I'd make more of its [I][B]Innate Spellcasting[/B][/I] at-will, like all of the SLAs of [URL='https://www.5esrd.com/database/creature/devil-pit-fiend']you-know-who[/URL] and the Pasha of the Efreet we're using as inspirations. Speaking of the Pasha, it also has [I]flame strike[/I] and [I]polymorph self[/I] as at-will spells: [INDENT] The Noble Efreet from Al-Qadim that's our other main inspiration has even more SLAs: [INDENT] At-Will: [I]produce flame[/I], [I]flame[/I] [I]arrows[/I], [I]sundazzle[/I],or cause [I]pyrotechnics[/I][/INDENT] [INDENT]3/Day: grant [I]wishes[/I], become[I] invisible[/I], assume [I]gaseous form[/I], [I]detect magic[/I], [I]enlarge[/I], [I]polymorph[/I] themselves, create [I]illusion[/I], [I]sunscorch[/I], [I]misdirect[/I], create [I]wall of fire[/I][/INDENT] [INDENT]1/Day: [I]fire seeds[/I], [I]fire shield[/I][/INDENT] [INDENT]1/Week: [I]fire track[/I][/INDENT] [INDENT]1/Month: [I]conflagration[/I] [/INDENT] I'd say that many is going way overboard for a 5E conversion though, plus we might give it a few of these spells separately in Actions, possibly as an equivalent supernatural ability. So maybe: [INDENT][COLOR=magenta] [I][B]Innate Spellcasting.[/B][/I] The efreeti firelord's innate spellcasting ability is Charisma (spell save DC 21, +13 to hit with spell attacks). It can innately cast the following spells, requiring no material components.[/COLOR][LIST] [*][COLOR=magenta]At will: [I]detect magic[/I], [I]enlarge/reduce[/I], [I]fireball[/I], [I]flame strike[/I], [I]polymorph self[/I], [I]wall of fire[/I][/COLOR] [*][COLOR=magenta]3/day each: [I]conjure elemental[/I] (fire elemental only), [I]gaseous form[/I], [I]invisibility[/I], [I]major image[/I], [I]plane shift[/I], [I]tongues[/I][/COLOR][/list][/INDENT] I am fine giving it abilities that boost its regular spells, but we can sort those out later.[/indent] [/QUOTE]
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