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5E: Converting AD&D Monsters to Fifth Edition
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<blockquote data-quote="Cleon" data-source="post: 8820825" data-attributes="member: 57383"><p>Hmm, going through this in order.</p><p></p><p>Going by the precedent of standard lycanthropes such as the <strong><a href="https://www.5esrd.com/gamemastering/monsters-foes/monsters-by-type/humanoids/lycanthropes/lycanthrope-werewolf" target="_blank">Werewolf</a></strong>, shouldn't the type be "humanoid (gnoll, shapechanger)" and the alignment just "chaotic evil."</p><p></p><p>The Armour Class is missing a (natural armor) tag. The original monster had a point better armour than an AD&D Werewolf or Gnoll (AC 4 vs 5) which <em>might</em> justify giving it AC 13 instead of 12. I wondered about giving it a shield in humanoid form for another +2 to AC when in gnoll form, but the <em>Dragon #89</em> text says "they shun armor" and the illustration shows an unarmored Ghuuna. Indeed it might be completely naked, but a strategically placed <em>Hyaenodon</em> protecting its modesty.</p><p></p><p>I think the Hit Points are way too low. The original monster is a Lycanthrope-style shapechanger with HD 6+6 (33 hp), which is between a Weretiger's 6+3 (30 hp) and a Werebear's 7+3 (34½ hp).</p><p></p><p>In 5E, a <strong><a href="https://www.5esrd.com/database/creature/lycanthrope-weretiger" target="_blank">Weretiger</a></strong> has <strong>Hit Points</strong> 120 (16d8 + 48)[CON 16 (+2)] and a <strong><a href="https://www.5esrd.com/gamemastering/monsters-foes/monsters-by-type/humanoids/lycanthropes/lycanthrope-werebear" target="_blank">Werebear</a></strong> has <strong>Hit Points</strong> 135 (18d8 + 54)[CON 17 (+3)].</p><p></p><p>So I reckon it ought to be in the same ballpark. Either give it CON 16 or 17 (I prefer 17) and either the same HD as a weretiger/werebear for <strong>Hit Points</strong> 120 (16d8 + 48) or <strong>Hit Points</strong> 135 (18d8 + 54), go inbetween with <strong>Hit Points</strong> 127 (17d8 + 51) or assume that the +6 in the original's HD formula indicates an unusually tough constitution and award it a higher CON and slightly fewer HD for a similar average. Maybe <strong>Hit Points</strong> 127 (15d8 + 50) and CON 18 (+4).</p><p></p><p>EDIT: Dang, just noticed a typo in the above. The final alternative HP should be 15d8 + 60 not +50. :ENDEDIT</p><p></p><p>It should have separate speeds in humanoid and hyena forms like a <strong><a href="https://www.5esrd.com/gamemastering/monsters-foes/monsters-by-type/humanoids/lycanthropes/lycanthrope-werewolf" target="_blank">Werewolf</a></strong>, i.e. <strong>Speed</strong> 30 ft. (50 ft. in hyena form)</p><p></p><p>I think I'd better start a Working Draft.</p></blockquote><p></p>
[QUOTE="Cleon, post: 8820825, member: 57383"] Hmm, going through this in order. Going by the precedent of standard lycanthropes such as the [B][URL='https://www.5esrd.com/gamemastering/monsters-foes/monsters-by-type/humanoids/lycanthropes/lycanthrope-werewolf']Werewolf[/URL][/B], shouldn't the type be "humanoid (gnoll, shapechanger)" and the alignment just "chaotic evil." The Armour Class is missing a (natural armor) tag. The original monster had a point better armour than an AD&D Werewolf or Gnoll (AC 4 vs 5) which [I]might[/I] justify giving it AC 13 instead of 12. I wondered about giving it a shield in humanoid form for another +2 to AC when in gnoll form, but the [I]Dragon #89[/I] text says "they shun armor" and the illustration shows an unarmored Ghuuna. Indeed it might be completely naked, but a strategically placed [I]Hyaenodon[/I] protecting its modesty. I think the Hit Points are way too low. The original monster is a Lycanthrope-style shapechanger with HD 6+6 (33 hp), which is between a Weretiger's 6+3 (30 hp) and a Werebear's 7+3 (34½ hp). In 5E, a [B][URL='https://www.5esrd.com/database/creature/lycanthrope-weretiger']Weretiger[/URL][/B] has [B]Hit Points[/B] 120 (16d8 + 48)[CON 16 (+2)] and a [B][URL='https://www.5esrd.com/gamemastering/monsters-foes/monsters-by-type/humanoids/lycanthropes/lycanthrope-werebear']Werebear[/URL][/B] has [B]Hit Points[/B] 135 (18d8 + 54)[CON 17 (+3)]. So I reckon it ought to be in the same ballpark. Either give it CON 16 or 17 (I prefer 17) and either the same HD as a weretiger/werebear for [B]Hit Points[/B] 120 (16d8 + 48) or [B]Hit Points[/B] 135 (18d8 + 54), go inbetween with [B]Hit Points[/B] 127 (17d8 + 51) or assume that the +6 in the original's HD formula indicates an unusually tough constitution and award it a higher CON and slightly fewer HD for a similar average. Maybe [B]Hit Points[/B] 127 (15d8 + 50) and CON 18 (+4). EDIT: Dang, just noticed a typo in the above. The final alternative HP should be 15d8 + 60 not +50. :ENDEDIT It should have separate speeds in humanoid and hyena forms like a [B][URL='https://www.5esrd.com/gamemastering/monsters-foes/monsters-by-type/humanoids/lycanthropes/lycanthrope-werewolf']Werewolf[/URL][/B], i.e. [B]Speed[/B] 30 ft. (50 ft. in hyena form) I think I'd better start a Working Draft. [/QUOTE]
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