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5E: Converting AD&D Monsters to Fifth Edition
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<blockquote data-quote="Cleon" data-source="post: 8713126" data-attributes="member: 57383"><p>Let me check…</p><p></p><p>I think the <strong>Sorcerer</strong> is fine provided you make it <strong>Challenge</strong> 4.</p><p></p><p>For the basic <strong>Blackscale Lizardfolk</strong>, the listed <em><strong>Javelin</strong></em> damage is wrong (5 when it should be 7) and I'd rather it have the same <em><strong>Multiattack</strong></em> as a standard Lizardfolk:</p><p></p><p style="margin-left: 20px"><em><strong>Multiattack.</strong></em> The blackscale lizardfolk makes two melee attacks, each one with a different weapon.</p><p></p><p>I'd also give it the <em><strong>Bite</strong></em> attack of a regular <strong>Lizardfolk</strong> and suggest noting the frenzied damage in the attacks, as follows:</p><p></p><p style="margin-left: 20px"><em><strong>Bite.</strong> Melee Weapon Attack:</em> +6 to hit, reach 5 ft., one target. <em>Hit:</em> 11 (2d6 + 4) piercing damage or 13 (2d6 + 6) piercing damage in a reckless frenzy.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em><strong>Morningstar.</strong> Melee Weapon Attack:</em> +6 to hit, reach 5 ft., one target. <em>Hit:</em> 13 (2d8 + 4) piercing damage or 15 (2d8 + 6) piercing damage in a reckless frenzy.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em><strong>Javelin.</strong> Melee or Ranged Weapon Attack:</em> +4 to hit, reach 5 ft. or range 30/120 ft., one target. <em>Hit (Melee):</em> 11 (2d6 + 4) piercing damage or 13 (2d6 + 6) piercing damage in a reckless frenzy. <em>Hit (Ranged):</em> 7 (1d6 + 4) piercing damage or 8 (1d6 + 6) piercing damage in a reckless frenzy.</p><p></p><p>Finally, the <strong>Blackscale Champion</strong>. According to the CR Calculator it comes out as <strong>Challenge</strong> 4, not CR 3 as listed. Its <em><strong>Greataxe</strong></em> has the wrong damage type of piercing (presumably a copy-paste error from the <em><strong>Morningstar</strong></em>). I'd also recommend noting the <em><strong>Reckless Frenzy</strong></em> damage and making the same <em><strong>Multiattack</strong></em> & <em><strong>Bite</strong></em> additions as the suggested for the regular Blackscale, which'd make it:</p><p></p><p style="margin-left: 20px"><em><strong>Multiattack.</strong></em> The blackscale lizardfolk champion makes two melee attacks, each one with a different weapon.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em><strong>Bite.</strong> Melee Weapon Attack:</em> +7 to hit, reach 5 ft., one target. <em>Hit:</em> 12 (2d6 + 5) piercing damage or 14 (2d6 + 7) piercing damage in a reckless frenzy.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em><strong>Greataxe.</strong> Melee Weapon Attack:</em> +7 to hit, reach 5 ft., one target. <em>Hit:</em> 18 (2d12 + 5) slashing damage or 20 (2d12 + 7) slashing damage in a reckless frenzy.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em><strong>Javelin.</strong> Melee or Ranged Weapon Attack:</em> +5 to hit, reach 5 ft. or range 30/120 ft., one target. <em>Hit (Melee):</em> 12 (2d6 + 5) piercing damage or 14 (2d6 + 7) piercing damage in a reckless frenzy. <em>Hit (Ranged):</em> 8 (1d6 + 5) piercing damage or 10 (1d6 + 7) piercing damage in a reckless frenzy.</p><p></p><p>Finally, the Champion seem a trifle fragile as its HP are only about 50% higher than a regular Blackscale.</p><p></p><p>I'd recommend adding a couple more Hit Dice to make it <strong>Hit Points</strong> 95 (10d10 + 40), which still keeps it <strong>Challenge</strong> 4 but provides a better balance of Offensive CR 5, Defensive CR 3.</p></blockquote><p></p>
[QUOTE="Cleon, post: 8713126, member: 57383"] Let me check… I think the [B]Sorcerer[/B] is fine provided you make it [B]Challenge[/B] 4. For the basic [B]Blackscale Lizardfolk[/B], the listed [I][B]Javelin[/B][/I] damage is wrong (5 when it should be 7) and I'd rather it have the same [I][B]Multiattack[/B][/I] as a standard Lizardfolk: [INDENT][I][B]Multiattack.[/B][/I] The blackscale lizardfolk makes two melee attacks, each one with a different weapon.[/INDENT] I'd also give it the [I][B]Bite[/B][/I] attack of a regular [B]Lizardfolk[/B] and suggest noting the frenzied damage in the attacks, as follows: [INDENT][I][B]Bite.[/B] Melee Weapon Attack:[/I] +6 to hit, reach 5 ft., one target. [I]Hit:[/I] 11 (2d6 + 4) piercing damage or 13 (2d6 + 6) piercing damage in a reckless frenzy.[/INDENT] [INDENT][/INDENT] [INDENT][I][B]Morningstar.[/B] Melee Weapon Attack:[/I] +6 to hit, reach 5 ft., one target. [I]Hit:[/I] 13 (2d8 + 4) piercing damage or 15 (2d8 + 6) piercing damage in a reckless frenzy.[/INDENT] [INDENT][/INDENT] [INDENT][I][B]Javelin.[/B] Melee or Ranged Weapon Attack:[/I] +4 to hit, reach 5 ft. or range 30/120 ft., one target. [I]Hit (Melee):[/I] 11 (2d6 + 4) piercing damage or 13 (2d6 + 6) piercing damage in a reckless frenzy. [I]Hit (Ranged):[/I] 7 (1d6 + 4) piercing damage or 8 (1d6 + 6) piercing damage in a reckless frenzy.[/INDENT] Finally, the [B]Blackscale Champion[/B]. According to the CR Calculator it comes out as [B]Challenge[/B] 4, not CR 3 as listed. Its [I][B]Greataxe[/B][/I] has the wrong damage type of piercing (presumably a copy-paste error from the [I][B]Morningstar[/B][/I]). I'd also recommend noting the [I][B]Reckless Frenzy[/B][/I] damage and making the same [I][B]Multiattack[/B][/I] & [I][B]Bite[/B][/I] additions as the suggested for the regular Blackscale, which'd make it: [INDENT][I][B]Multiattack.[/B][/I] The blackscale lizardfolk champion makes two melee attacks, each one with a different weapon.[/INDENT] [INDENT][/INDENT] [INDENT][I][B]Bite.[/B] Melee Weapon Attack:[/I] +7 to hit, reach 5 ft., one target. [I]Hit:[/I] 12 (2d6 + 5) piercing damage or 14 (2d6 + 7) piercing damage in a reckless frenzy.[/INDENT] [INDENT][/INDENT] [INDENT][I][B]Greataxe.[/B] Melee Weapon Attack:[/I] +7 to hit, reach 5 ft., one target. [I]Hit:[/I] 18 (2d12 + 5) slashing damage or 20 (2d12 + 7) slashing damage in a reckless frenzy.[/INDENT] [INDENT][/INDENT] [INDENT][I][B]Javelin.[/B] Melee or Ranged Weapon Attack:[/I] +5 to hit, reach 5 ft. or range 30/120 ft., one target. [I]Hit (Melee):[/I] 12 (2d6 + 5) piercing damage or 14 (2d6 + 7) piercing damage in a reckless frenzy. [I]Hit (Ranged):[/I] 8 (1d6 + 5) piercing damage or 10 (1d6 + 7) piercing damage in a reckless frenzy.[/INDENT] Finally, the Champion seem a trifle fragile as its HP are only about 50% higher than a regular Blackscale. I'd recommend adding a couple more Hit Dice to make it [B]Hit Points[/B] 95 (10d10 + 40), which still keeps it [B]Challenge[/B] 4 but provides a better balance of Offensive CR 5, Defensive CR 3. [/QUOTE]
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