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5E: Alternate Takes on Official Fifth Edition Monsters
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<blockquote data-quote="Cleon" data-source="post: 8872407" data-attributes="member: 57383"><p><span style="font-size: 18px"><span style="font-size: 22px">A</span>NIMATE<span style="font-size: 22px"> O</span>BJECTS</span></p><p><em>5th-level transmutation</em></p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Range:</strong> 120 feet</p><p><strong>Components:</strong> V, S</p><p><strong>Duration:</strong> Concentration, up to 1 minute</p><p></p><p>Objects come to life at your command. Choose up to ten non-magical objects within range that are not being worn or carried. You can't animate any object larger than Huge. Each target animates and becomes a creature under your control until the spell ends or until reduced to 0 hit points. You can animate a single creature of challenge rating 5 or lower, or up to ten creatures whose total challenge ratings add up to 4 or less (eight CR 1/2 creatures, four CR 1/4 plus six CR 1/2, two CR 2, or any other combination). Standard animated objects have a CR based on their size: CR 1/4 for Tiny, CR 1/2 for Small, CR 1 for Medium, CR 2 for Large and CR 4 for Huge.</p><p></p><p style="margin-left: 20px"><strong>Option:</strong> You can animate creatures from the Animated Objects entry in the <em>Monster Manual</em>: the CR 1/4 flying sword, CR 1 animated armor, CR 2 rug of smothering and, at the DM's discretion, other animated creatures. A non-standard animated object may have special requirements. Animated armor, for example, requires a complete suit of plate mail (1,500 gp) mounted on a sturdy display frame (10 gp); a flying sword requires a longsword (15 gp). Some animated objects can only be created from targets that are custom crafted for that purpose.</p><p></p><p> As a bonus action, you can mentally command any creature you made with this spell if the creature is within 500 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.</p><p></p><p><strong>Table: Animated Object Statistics</strong></p><table style='width: 100%'><tr><th><p style="text-align: left">Object</p> </th><th><p style="text-align: center">CR</p> </th><th><p style="text-align: center">HP</p> </th><th><p style="text-align: center">AC</p> </th><th><p style="text-align: center">Attacks</p> </th><th><p style="text-align: center">STR</p> </th><th><p style="text-align: center">DEX</p> </th></tr><tr><td><p style="text-align: left"><a href="https://www.enworld.org/posts/8882255" target="_blank"><strong>Tiny</strong></a></p> </td><td><p style="text-align: center">1/4</p> </td><td><p style="text-align: center">10</p> </td><td><p style="text-align: center">16</p> </td><td><p style="text-align: center">+4 to hit, 1d4 + 2 damage</p> </td><td><p style="text-align: center">6</p> </td><td><p style="text-align: center">14</p> </td></tr><tr><td><p style="text-align: left"><a href="https://www.enworld.org/posts/8882256" target="_blank"><strong>Small</strong></a></p> </td><td><p style="text-align: center">1/2</p> </td><td><p style="text-align: center">17</p> </td><td><p style="text-align: center">17</p> </td><td><p style="text-align: center">+6 to hit, 1d6 + 2 damage</p> </td><td><p style="text-align: center">10</p> </td><td><p style="text-align: center">14</p> </td></tr><tr><td><p style="text-align: left"><a href="https://www.enworld.org/posts/8882257" target="_blank"><strong>Medium</strong></a></p> </td><td><p style="text-align: center">1</p> </td><td><p style="text-align: center">36</p> </td><td><p style="text-align: center">17</p> </td><td><p style="text-align: center">+6 to hit, 1d10 + 2 damage</p> </td><td><p style="text-align: center">14</p> </td><td><p style="text-align: center">12</p> </td></tr><tr><td><p style="text-align: left"><a href="https://www.enworld.org/posts/8882258" target="_blank"><strong>Large</strong></a></p> </td><td><p style="text-align: center">2</p> </td><td><p style="text-align: center">66</p> </td><td><p style="text-align: center">17</p> </td><td><p style="text-align: center">+6 to hit, 2d8 + 4 damage</p> </td><td><p style="text-align: center">18</p> </td><td><p style="text-align: center">10</p> </td></tr><tr><td><p style="text-align: left"><a href="https://www.enworld.org/posts/8882259" target="_blank"><strong>Huge</strong></a></p> </td><td><p style="text-align: center">4</p> </td><td><p style="text-align: center">110</p> </td><td><p style="text-align: center">16</p> </td><td><p style="text-align: center">+8 to hit, 2d10 + 6 damage</p> </td><td><p style="text-align: center">22</p> </td><td><p style="text-align: center">8</p> </td></tr><tr><td><p style="text-align: left"><a href="https://www.enworld.org/posts/8884338" target="_blank"><strong>Swarm</strong></a></p> </td><td><p style="text-align: center">3</p> </td><td><p style="text-align: center">45</p> </td><td><p style="text-align: center">16</p> </td><td><p style="text-align: center">2 at +5 to hit, 4d6 damage</p> </td><td><p style="text-align: center">16</p> </td><td><p style="text-align: center">14</p> </td></tr><tr><td><p style="text-align: left"><a href="https://www.enworld.org/posts/8887767" target="_blank"><strong>Large Swarm</strong></a></p> </td><td><p style="text-align: center">5</p> </td><td><p style="text-align: center">71</p> </td><td><p style="text-align: center">16</p> </td><td><p style="text-align: center">3 at +7 to hit, 4d6 damage</p> </td><td><p style="text-align: center">18</p> </td><td><p style="text-align: center">14</p> </td></tr></table><p></p><p> A standard animated object is an unaligned construct with challenge rating, AC, hit points, attacks, Strength, and Dexterity determined by its size. Its Constitution is 10, its Wisdom is 3, and its Intelligence and Charisma are 1. Its speed is 30 feet; if the object lacks legs or other appendages it can use for locomotion, it instead has a flying speed of 30 feet and can hover. If the object is securely attached to a surface or a larger object, such as a chain bolted to a wall, its speed is 0. It has blindsight with a radius of 60 feet and is blind beyond that distance.</p><p> An animated object is immune to poison and psychic damage and cannot be blinded, charmed, deafened, frightened, paralyzed, petrified or poisoned. When the animated object drops to 0 hit points, it reverts to its original object form, and any remaining damage carries over to its original object form.</p><p> If you command an object to attack, it can make a single melee attack against a creature within 5 feet of it. It makes a slam attack with an attack bonus and bludgeoning damage determined by its size. The DM might rule that a specific object inflicts slashing or piercing damage based on its form.</p><p> <strong>At Higher Levels</strong>: If you cast this spell using a spell slot of 6th level or higher, the challenge rating increases by 1 for each slot level above 5th and the maximum number of objects you can animate increases by 2.</p></blockquote><p></p>
[QUOTE="Cleon, post: 8872407, member: 57383"] [SIZE=5][SIZE=6]A[/SIZE]NIMATE[SIZE=6] O[/SIZE]BJECTS[/SIZE] [I]5th-level transmutation[/I] [B]Casting Time:[/B] 1 action [B]Range:[/B] 120 feet [B]Components:[/B] V, S [B]Duration:[/B] Concentration, up to 1 minute Objects come to life at your command. Choose up to ten non-magical objects within range that are not being worn or carried. You can't animate any object larger than Huge. Each target animates and becomes a creature under your control until the spell ends or until reduced to 0 hit points. You can animate a single creature of challenge rating 5 or lower, or up to ten creatures whose total challenge ratings add up to 4 or less (eight CR 1/2 creatures, four CR 1/4 plus six CR 1/2, two CR 2, or any other combination). Standard animated objects have a CR based on their size: CR 1/4 for Tiny, CR 1/2 for Small, CR 1 for Medium, CR 2 for Large and CR 4 for Huge. [INDENT][B]Option:[/B] You can animate creatures from the Animated Objects entry in the [I]Monster Manual[/I]: the CR 1/4 flying sword, CR 1 animated armor, CR 2 rug of smothering and, at the DM's discretion, other animated creatures. A non-standard animated object may have special requirements. Animated armor, for example, requires a complete suit of plate mail (1,500 gp) mounted on a sturdy display frame (10 gp); a flying sword requires a longsword (15 gp). Some animated objects can only be created from targets that are custom crafted for that purpose.[/INDENT] As a bonus action, you can mentally command any creature you made with this spell if the creature is within 500 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete. [B]Table: Animated Object Statistics[/B] [TABLE] [TR] [TH][LEFT]Object[/LEFT][/TH] [TH][CENTER]CR[/CENTER][/TH] [TH][CENTER]HP[/CENTER][/TH] [TH][CENTER]AC[/CENTER][/TH] [TH][CENTER]Attacks[/CENTER][/TH] [TH][CENTER]STR[/CENTER][/TH] [TH][CENTER]DEX[/CENTER][/TH] [/TR] [TR] [TD][LEFT][URL='https://www.enworld.org/posts/8882255'][B]Tiny[/B][/URL][/LEFT][/TD] [TD][CENTER]1/4[/CENTER][/TD] [TD][CENTER]10[/CENTER][/TD] [TD][CENTER]16[/CENTER][/TD] [TD][CENTER]+4 to hit, 1d4 + 2 damage[/CENTER][/TD] [TD][CENTER]6[/CENTER][/TD] [TD][CENTER]14[/CENTER][/TD] [/TR] [TR] [TD][LEFT][URL='https://www.enworld.org/posts/8882256'][B]Small[/B][/URL][/LEFT][/TD] [TD][CENTER]1/2[/CENTER][/TD] [TD][CENTER]17[/CENTER][/TD] [TD][CENTER]17[/CENTER][/TD] [TD][CENTER]+6 to hit, 1d6 + 2 damage[/CENTER][/TD] [TD][CENTER]10[/CENTER][/TD] [TD][CENTER]14[/CENTER][/TD] [/TR] [TR] [TD][LEFT][URL='https://www.enworld.org/posts/8882257'][B]Medium[/B][/URL][/LEFT][/TD] [TD][CENTER]1[/CENTER][/TD] [TD][CENTER]36[/CENTER][/TD] [TD][CENTER]17[/CENTER][/TD] [TD][CENTER]+6 to hit, 1d10 + 2 damage[/CENTER][/TD] [TD][CENTER]14[/CENTER][/TD] [TD][CENTER]12[/CENTER][/TD] [/TR] [TR] [TD][LEFT][URL='https://www.enworld.org/posts/8882258'][B]Large[/B][/URL][/LEFT][/TD] [TD][CENTER]2[/CENTER][/TD] [TD][CENTER]66[/CENTER][/TD] [TD][CENTER]17[/CENTER][/TD] [TD][CENTER]+6 to hit, 2d8 + 4 damage[/CENTER][/TD] [TD][CENTER]18[/CENTER][/TD] [TD][CENTER]10[/CENTER][/TD] [/TR] [TR] [TD][LEFT][URL='https://www.enworld.org/posts/8882259'][B]Huge[/B][/URL][/LEFT][/TD] [TD][CENTER]4[/CENTER][/TD] [TD][CENTER]110[/CENTER][/TD] [TD][CENTER]16[/CENTER][/TD] [TD][CENTER]+8 to hit, 2d10 + 6 damage[/CENTER][/TD] [TD][CENTER]22[/CENTER][/TD] [TD][CENTER]8[/CENTER][/TD] [/TR] [TR] [TD][LEFT][URL='https://www.enworld.org/posts/8884338'][B]Swarm[/B][/URL][/LEFT][/TD] [TD][CENTER]3[/CENTER][/TD] [TD][CENTER]45[/CENTER][/TD] [TD][CENTER]16[/CENTER][/TD] [TD][CENTER]2 at +5 to hit, 4d6 damage[/CENTER][/TD] [TD][CENTER]16[/CENTER][/TD] [TD][CENTER]14[/CENTER][/TD] [/TR] [TR] [TD][LEFT][URL='https://www.enworld.org/posts/8887767'][B]Large Swarm[/B][/URL][/LEFT][/TD] [TD][CENTER]5[/CENTER][/TD] [TD][CENTER]71[/CENTER][/TD] [TD][CENTER]16[/CENTER][/TD] [TD][CENTER]3 at +7 to hit, 4d6 damage[/CENTER][/TD] [TD][CENTER]18[/CENTER][/TD] [TD][CENTER]14[/CENTER][/TD] [/TR] [/TABLE] A standard animated object is an unaligned construct with challenge rating, AC, hit points, attacks, Strength, and Dexterity determined by its size. Its Constitution is 10, its Wisdom is 3, and its Intelligence and Charisma are 1. Its speed is 30 feet; if the object lacks legs or other appendages it can use for locomotion, it instead has a flying speed of 30 feet and can hover. If the object is securely attached to a surface or a larger object, such as a chain bolted to a wall, its speed is 0. It has blindsight with a radius of 60 feet and is blind beyond that distance. An animated object is immune to poison and psychic damage and cannot be blinded, charmed, deafened, frightened, paralyzed, petrified or poisoned. When the animated object drops to 0 hit points, it reverts to its original object form, and any remaining damage carries over to its original object form. If you command an object to attack, it can make a single melee attack against a creature within 5 feet of it. It makes a slam attack with an attack bonus and bludgeoning damage determined by its size. The DM might rule that a specific object inflicts slashing or piercing damage based on its form. [B]At Higher Levels[/B]: If you cast this spell using a spell slot of 6th level or higher, the challenge rating increases by 1 for each slot level above 5th and the maximum number of objects you can animate increases by 2. [/QUOTE]
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