Do you mean a plain 5d6, which is a simple normal distribution, or a best 3d out of 5d6, which will be a normal distribution just shunted to the right, or 5d6 max 18?
So, stats folks, I need a tiny bit of help.
I already knew what the bell curve would look like. The average roll, slightly different, is 5x3.5=18.
Now, what I need to do is hammer down some DC values for a dice pool system where a typical human will be rolling 5d6. So that's my benchmark.
Using that above graph, how do I determine at which point we're in the "this is what will probably happen" area of the graph, and not the "this probably won't happen". In other words, how far from the center of the graph do I go in placing a range of DCs that I want folks to be passing about half the time?
Using that above graph, how do I determine at which point we're in the "this is what will probably happen" area of the graph, and not the "this probably won't happen". In other words, how far from the center of the graph do I go in placing a range of DCs that I want folks to be passing about half the time?
Half the time is the middle.
If you want to know what is the smallest slice of numbers that occur the most often up to 50%, then sure, that works. I think everyone else assumed you meant "everything from this and higher is 50%", like a D&D Difficulty Class.I don't quite understand what I'm doing there. The middle values occur 10% of the time. Those on either side, a little less often.
Do I just start counting out from the middle (in both directions) until I reach 50%?