Gorilla726
First Post
These are the last five rooms in a very powerful vampire’s mansion. The vampire owns an intelligent sword that the party may mistake for the Great Sword of Darkness. The treasures are hid extremely well and the entire room must be searched inch for inch to find anything. The party is just beginning on it's search for the Great Sword of Darkness which caused a war which supposedly wiped out an entire race, of which one of the characters is a part descendant. They are foolhardy at this point and think that this is the sword. They are wrong. I made the treasures huge because the Lawful Evil Clerics that rule the town have demanded 80% of all treasures found as a "tax" for letting them enter the vampires home and it should be fun when the players try to keep the treasure. Any suggestions?
Room 1
50x50
- 10 Skeletons
- 2 Gelatinous Cubes
+5,000 GP, 3 Gold Necklaces, 3 Rubies, Sword +1 (Flames 3 times a day), Staff Of Striking, Boots Of Speed.
Room 2
50x50
- 15 Large Skeletons
- 1 Wight
- 1 Stun Jelly
- 2 Gelatinous Cubes
+10,000 GP, 17 diamonds, Dagger -3, Battle Axe +2 (Find Traps), Plate Mail +2, Potion Of Dragon Control (White Dragons), Ring Of Swiftness, Ring Of Plant Control.
Room 3
50x50
- 5 Elemental Skeletons (Treat as Huge Skeletons with elemental weapons and full elemental immunities, one each of Fire, Water, Earth, Electricity and Spirit)
- 2 Wights
+15,000 PP, 7 Books (Rare and valuable to local libraries), 4 Bottles of very fine wine, Sword +2 (Charm Person), 15 Arrows +2, Mace +2 (+4 vs. Orcs), Potion Of Treasure Finding, Treasure Map, Scroll Of Fireball, Rings of: X-Ray Vision, Regeneration and Djinni Summoning, Cursed Ring Of Gender, Flying Carpet.
Room 4
75x75
- 5 Elemental Skeletons (As above)
- 2 Wights
- 1 Wraith
+Silver Sword +2 (+3 vs. Vampires), 10,000 PP, 15,000 GP, 300,000 CP, Silver Bladed Battle Axe +1, Potions of Heroism, Fire Resistance, Healing (x2), Plant Control, Ring of Fireball, Ring of Magic Missile, Scroll of Invisibility, Wand of Teleport Without Error, Gauntlets Of Ogre Power.
Room 5
50x75
- Vampire
+Intelligent Long Sword*
*Intelligent Long Sword
Intelligence Score: 10
Powers: Detect Good, Extra Damage
Languages: Common, Elvish.
Alignment: Chaotic Evil
Special: Attempts to control any user that is not Evil.
Room 1
50x50
- 10 Skeletons
- 2 Gelatinous Cubes
+5,000 GP, 3 Gold Necklaces, 3 Rubies, Sword +1 (Flames 3 times a day), Staff Of Striking, Boots Of Speed.
Room 2
50x50
- 15 Large Skeletons
- 1 Wight
- 1 Stun Jelly
- 2 Gelatinous Cubes
+10,000 GP, 17 diamonds, Dagger -3, Battle Axe +2 (Find Traps), Plate Mail +2, Potion Of Dragon Control (White Dragons), Ring Of Swiftness, Ring Of Plant Control.
Room 3
50x50
- 5 Elemental Skeletons (Treat as Huge Skeletons with elemental weapons and full elemental immunities, one each of Fire, Water, Earth, Electricity and Spirit)
- 2 Wights
+15,000 PP, 7 Books (Rare and valuable to local libraries), 4 Bottles of very fine wine, Sword +2 (Charm Person), 15 Arrows +2, Mace +2 (+4 vs. Orcs), Potion Of Treasure Finding, Treasure Map, Scroll Of Fireball, Rings of: X-Ray Vision, Regeneration and Djinni Summoning, Cursed Ring Of Gender, Flying Carpet.
Room 4
75x75
- 5 Elemental Skeletons (As above)
- 2 Wights
- 1 Wraith
+Silver Sword +2 (+3 vs. Vampires), 10,000 PP, 15,000 GP, 300,000 CP, Silver Bladed Battle Axe +1, Potions of Heroism, Fire Resistance, Healing (x2), Plant Control, Ring of Fireball, Ring of Magic Missile, Scroll of Invisibility, Wand of Teleport Without Error, Gauntlets Of Ogre Power.
Room 5
50x75
- Vampire
+Intelligent Long Sword*
*Intelligent Long Sword
Intelligence Score: 10
Powers: Detect Good, Extra Damage
Languages: Common, Elvish.
Alignment: Chaotic Evil
Special: Attempts to control any user that is not Evil.