D&D 4E *** 4e Stats for Spined Devil ***

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Puggins

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The Spined devil is the bonus mini you get at game day, and it comes with both a 3.5e and 4e stat card. If you look around a bit, you'll find it. Here are the 4e stats. Obviously, some of it is crazy weird.

Spined Devil
Medium Immortal Humanoid

Init +5 Speed 5 Fly 7

Senses Nethersight, Perception +5

Resists Fire 20

AC 20 Fort 18 Ref 18 Will 18

HP/Blooded 47/23

ATTACKS
Melee 2 claws +9 vs AC each; 2d4+4
Spine Rain Standard, Ranged 10; +9 Dex vs. Ref; 1d6+2 + 2d6 Fire AND Poison 5, Slowed while Poisoned.

SKILLS Spot +10

Str +7(19) Dex +5(14) Con +5(15) Int +5(15) Wis +5(14) Cha +5(15)


What the heck is up with those ability bonuses? Doesn't look like you have a fort save against the poison either. And man, does he do a BUNCH more damage than he used to...

EDIT: Ability bonuses don't seem to track- if you figure out the claw damage, it checks out with old 3.5e +4 at 19. So why do they give a str bonus of +7?

EDIT x2: Never mind, now I got it: ability checks are lvl/2 + bonus, just like skill checks. So the Spined Devil is 6th level and his Str check is 6/2 + 4 = 3+4 = 7. This sounds a bit weird- so a 20th level mage with str10 is going to have a big advantage over a 1st level fighter with Str18 at an arm wrestling competition?
 
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Didn't you read? They fixed the math :confused:

Hahaa..

Actually some other poster gave a run down of something like "no negatives" to stats anymore but who knows?

So evidently its

18-19+7
16-17+6
14-15+5
12-13+4
10-11+3
8-9 +2
6-7 +1

I admit this card doesn't totally jibe to a lot of what we have heard. Then again I guess we are all just supposed to remember that "Monsters are different again", and that the only people who have really played this game are the dev's.

I thought AC was supposed to be damage resistance now? Maybe its still AC but the quality of the armor reduces the damage (So your full plate +7 AC) still gives +7 AC but also subtracts 7 from the damage or something? Dunno, either way everything will come out in the wash eventually.

Case
 

It says "Poison 5", and I wouldn't be surprised if the 5 is the "attack bonus" against the target's fortitude defense. That's how it works in Star Wars Saga.
 


Puggins said:
The Spined devil is the bonus mini you get at game day, and it comes with both a 3.5e and 4e stat card. If you look around a bit, you'll find it. Here are the 4e stats. Obviously, some of it is crazy weird.

Fascinating. Let's see what we can guess, shall we?

Puggins said:
Spined Devil
Medium Immortal Humanoid

Immortal? That usually doesn't come up, since so few things effect aging. It's been quite some time since Wish aged you five years.

I wonder what else immortal effects now? I expect they wouldn't mention it unless it came up (i.e., it had an effect) in a certain percentage (20%??) of encounters.


Puggins said:
Init +5 Speed 5 Fly 7
Movement in squares, not feet.

Puggins said:
Senses Nethersight, Perception +5
Neversight? Is that like Darkvision, but encompassing more stuff, and restricted to Immortals?

Puggins said:
Resists Fire 20
20 is high ... but Fire is easily avoided. I wonder if Resistances are "real, but avoidable"; so that when a Monster is resistant to Fire, it's really resistant to Fire (none of this DR 4 b.s.); but you can resort to Weapons or Electric easy enough ...

I'm wonder if Monster have DR 20 (Magic) or DR 20 (Weapons) ... because the former is somewhat of a non-issue past 4th level, while the latter will be important from levels 1 to 30 (remember the sweet spot).

Puggins said:
AC 20 Fort 18 Ref 18 Will 18
Unified defenses, as we suspected. Makes sense.

Puggins said:
HP/Blooded 47/23
Hmmm. We have already suspected "Bloodied" as a condition; but the fact that it's in the stat block suggest that it's an "only" condition (the opposite of 'healthful'), rather than one of many ....

I had hoped for more here.

Puggins said:
ATTACKS
Melee 2 claws +9 vs AC each; 2d4+4
A logical extension of unified defenses is that each attack must specify what Defense it 'challenge' ...

Are there attacks that challenge more than one, in succession? I hope so ...

Puggins said:
Spine Rain Standard, Ranged 10; +9 Dex vs. Ref; 1d6+2 + 2d6 Fire AND Poison 5, Slowed while Poisoned.
The only thing here which isn't intuitive is "Standard" ... standard what? As opposed to what non-standard attacks?

Puggins said:
SKILLS Spot +10
That's not too many ....

Puggins said:
Str +7(19) Dex +5(14) Con +5(15) Int +5(15) Wis +5(14) Cha +5(15)
Those bonuses are really high for the given stat ....

+1 per stat point above 10, through 15, and then +1 per three stats beyond that? That would 'flatten the curve' for stat bonus creep. Maybe it even lessen every 5 stat points above 10 (15, 20, 25 ...) so that the stat bonus curve is asymptotic....
 


bowbe said:
Didn't you read? They fixed the math :confused:

Hahaa..

Actually some other poster gave a run down of something like "no negatives" to stats anymore but who knows?

So evidently its

18-19+7
16-17+6
14-15+5
12-13+4
10-11+3
8-9 +2
6-7 +1
No, it's not evident, there are at least 3 ways new modifier could look and yours is only one of them (and the least likely one too).

I thought AC was supposed to be damage resistance now?
Nobody ever confirmed that. In one of the early gameplay reports there was a fight with a red dragon and AC was mentioned as a number to beat to hit the target, just like in other editions.

Maybe its still AC but the quality of the armor reduces the damage (So your full plate +7 AC) still gives +7 AC but also subtracts 7 from the damage or something? Dunno, either way everything will come out in the wash eventually.
It's possible that armor grants DR but I doubt it grants both.
 

Puggins said:
This sounds a bit weird- so a 20th level mage with str10 is going to have a big advantage over a 1st level fighter with Str18 at an arm wrestling competition?

In Starwars SAGA the character with the highest strength automatically wins an arm wrestling competition. It might be the same in 4.0 (if your theory is right).
 

Irda Ranger said:
Neversight? Is that like Darkvision, but encompassing more stuff, and restricted to Immortals?

It's a devil. Nethersight probably let's you see through even magical darkness. (Presumably still available to Warlocks, and I'd wager a guess that creatures from Shadowfell get it as well.)
 

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