Gradine
🏳️⚧️ (she/her) 🇵🇸
So, I'm one of those nerds who still likes rolling for stats. I grew up with 4d6 drop the lowest, and I'll be damned if I give it up now because of such silly notions as "bounded accuracy" or "game balance" or the like.
But I'm also one of those precious snowflakes who loves building characters with significant flaws, which, back when I used to play (which was 3.5) was often represented by that one really low stat.
I'm DMing a new campaign starting up and our session zero is on Saturday. An odd and almost certainly awful idea crossed my mind recently. I had every intention of making them roll for their stats (4d6 drop lowest), but what if... what if on their six and final roll, they roll 4d6 and drop the highest?
Now, I may be a nerd, but it's been at least a decade and a half since I was a math nerd, so I'm not sure what the implications of terrible, no-good idea would be. Yeah, 5e has backgrounds and flaws and this probably isn't necessary at all, and as mention, this idea is horrible. But what would be the typical results of such a roll?
But I'm also one of those precious snowflakes who loves building characters with significant flaws, which, back when I used to play (which was 3.5) was often represented by that one really low stat.
I'm DMing a new campaign starting up and our session zero is on Saturday. An odd and almost certainly awful idea crossed my mind recently. I had every intention of making them roll for their stats (4d6 drop lowest), but what if... what if on their six and final roll, they roll 4d6 and drop the highest?
Now, I may be a nerd, but it's been at least a decade and a half since I was a math nerd, so I'm not sure what the implications of terrible, no-good idea would be. Yeah, 5e has backgrounds and flaws and this probably isn't necessary at all, and as mention, this idea is horrible. But what would be the typical results of such a roll?