D&D 3E/3.5 3.5 Rules for garroting?

Alzrius

The EN World kitten
IIRC, the rules for garroting can be found in Song & Silence, but after checking several other books, I can't seem to find them anywhere else, particularly in any 3.5 sourcebooks.

Were the garroting rules ever updated to 3.5? Or barring that, are they in anything more recent than S&S?
 

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The idea of garroting someone really does not work well with heroic HP and a combat system that tries to avoid attacking specific locations.
 


Not having seen the Song & Silence rules, I'd probably make it a form of attack in a grapple and just have the garrot deal its damage each round in which you successfully pin the target.

Cheers,
Vurt
 


I have not seen any updates since Song and Silence either..

and back before I started saving the link to the thread in my HR/Errata folder I was part of a conversion/update conversation.

Modified Garrote Rules said:
The Garrote is a light exotic weapon.

The Garrote attack is a Standard Action against the targets normal AC.

Target gets a REF save against this roll {A Crit adds +10 to the DC of the REF save}
. If the REF save is made, the garrote is in place but not set, the combatants enter a grapple. The attacker must set the Garrote on a following round {Standard action, opposed grapple check}
. If the REF save fails, the garrote is set. Both combatants enter a grapple.

Each turn, the attacker must use their highest attack to maintain the set of the Garrote, this attack does not deal damage. If the Garrote is a locking variety, it can be locked with an iterative grapple success. {this sets the DC of the targets future grapple checks to release the lock}
If the attacker fails to maintain the set, the target may attempt to escape from the grapple.

If the Garrote is set at the end of the attackers turn, it deals damage to the target. If on the initial round and the attack roll was a critical, the damage is doubled.
While set, the target is unable to speak, restricting the casting of spells with Verbal components.
Sneak Attack die are added each round as non-lethal damage if the garrote is set while the target is a valid target for Sneak Attack. If the target passes out, they become helpless and are a valid target for a Coup de Gras attack.

Garrotes:
Improvised {scarf, etc..} 1D4/20 {hardness 0,hps 2}
Normal/Rope : 1D6/19-20 {hardness 0,hps 2}
Wire: 1D8/18-20 {hardness 7, hp 4}

Gorgets and leather collars could provide DR vs garrote of +4 and +2 respectively.

Cutting a Garrote off of a victim:
Requires a slashing weapon and a full round action which draws an AoO, deals normal damage to the Garrote
Or…
An attack action against the Garrote AC 15 with a +10 cover bonus. Miss by the cover bonus amount and you strike the neck instead.

I probably need to update this to work with the beginners guide to grappling :)
Still not the most effective weapon, but an interesting choice. Its main use would be by Rogues in the surprise round, depending on the continuing SA damage to do the target in.
 

It's worth mentioning that strangling someone is apparently covered in d20 Modern, and that the rules there were updated in this Bullet Points article. It's not quite garroting someone, but it's close.
 

A garrotte is a light weapon? But you need two hands to use it!

I'd rather make it a two-handed exotic weapon, and allow the use of the power attack feat. Gives you a good STR bonus for damage (left out of the description...) and lets burly thugs put the hurt on.

PHB II should have had rules for this.... (or a feat: they made up "play dead" after all)
 

Actually I intentially made it a light weapon to avoid power attack. I did not want the wire garrote to be superior to a longsword when it came to pure damage output.

THe text does need to be refined to better mesh with the grapple rules and to explicitly state that 1.5 STR damage {it is a two handed weapon} applies. If you wish, kick up a new thread over in HR and I would be glad to discuss improvements :)
 


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