In the campaign I ran from level 1 to level 20, the Scout was not weak, even after we converted to Pathfinder at level 17. Also, going back to the OP, the Scout is not "feat starved"... they get a few bonus feats, some of which apply to archery.
The problem is, archery is very feat intensive, even with a couple bonus feats. Worse, the scout list is terrible.
Pulling from Crystalkeep because I'm too lazy to check the C.Adv book.
"Acrobatic, Acrobatic Skirmisher, Agile, Alertness, Athletic, Blind-Fight, Brachiation, Combat Expertise, Danger Dense, Dodge, Endurance, Far Shot, Great Fortitude, Hear the Unseen, Hinder(DR344 p103), Improved Acrobatic Skirmisher, Improved Initiative, Improved Swimming, Iron Will, Lightning Reflexes, Mobility, Mounted Fighting, Passive Reconnoiter, Point Blank Shot, Precise Shot, Quick Draw, Quick Reconnoiter, Ranged Skirmisher, Rapid Reload, Scout the Path, Shot on the Run, Skill Focus, Spring Attack, Track."
First off, many of those are just bad feats. Secondly, I find the following archery feats: Far Shot (worthless in general; skirmish is 30 ft range only), Point Blank Shot (you need this at 1 to do anything at all as an archer), Precise Shot (waiting till level 4+ is PAINFUL), Ranged Skirmisher (maybe?, forgot what it does), Rapid Reload (only useful to xbow users, who'd want the feat earlier so they can reload, move, and skirmish each turn), and Shot on the Run (sucks; can't even Manyshot with it).
So...three decent feats, all of which you'd want well earlier than the bonus feats come, and one of which is only useful to the rare xbow build. Not a single useful mid or high level archery feat. Now of course, having Improved Skirmish and Swift Hunter as added bonus feat options helps. But you're still basically getting nothing out of your bonus feats to help archery.
If the list had say...Manyshot, Greater Manyshot, Improved Rapid Shot, Woodland Archer, or Improved Precise Shot... a couple genuinely good mid/high level archer feats, it'd be nice. But w/o DM houserule, it does not.