D&D 3E/3.5 [3.5] Cool magic items for fighter, around 7000 gp or less?

aboyd

Explorer
I have a friend who normally plays a paladin or a good ranger that acts like a paladin. She is in a new campaign with me, and is trying something outside of her comfort zone: she is playing a pure fighter, chaotic neutral.

She is upset with the paucity of skill points. I tried to explain: rogue = skill monkey, fighter = feat monkey. She's not impressed by that line of thinking, though, and constantly struggles against her skill limitations. She has gone this far: wearing only light armor to at least get rid of the huge skill penalties due to armor & weight. The DM just got her some mithral during the last session.

In addition, I helped build her original fighter with Monkey Grip & Power Attack -- a half-orc brute that stood nearly 7 feet tall, and when he hit with his greatsword, the enemy would be in pieces. If she rolled well, her character could do 23 points of damage in a single strike, at first level. She couldn't stand how low her to-hit bonus was. So she was allowed to re-build the character, and so she dropped feats in favor of weapon focus. She also changed her race from half-orc to human (I think), and took the hit to her strength score.

Now she wields a shield & longsword and, now that she has acquired Weapon Specialization, she does 13 HP damage on her best rolls. But she is thrilled because her attack bonus is very high.

And this is where my final problem lies. She is bored, but unwilling to stop trying the character out (and I kinda admire that, so I'm not talking her out of it). She swings, she hits, yay, next turn. She misses having Detect Evil and Smite and all those powers. She misses variety. She is frustrated that she can be hit so easily, and goes unconscious almost every fight. Normally I'd tell her, "Well, you made choices about your character, so suck it up." However, this DM will allow us to use any official WotC book, and the Dragon Compendium book. Some old 3.0 books such as Arms & Equipment Guide are also OK. Since, at level 4, we just came into about 7000 gold from a single mission, I would like to suggest some magic items that would help her to hit even more, stay up & fighting better, give her skill-ish abilities to use, and add variety to her actions. What do you think would be cool magical effects to add to her repertoire?

She will not be interested in managing any summoned critters, though. I know that. So any suggested magic should not involve extra things to position & manage on the battlefield.
 
Last edited:

log in or register to remove this ad

One option is the novice maneuver items from Tome of Battle. For 3,000gp, you get an item keyed to a certain school that grants any maneuver of up to 3rd level of that school whose prereqs you meet (for her, probably only 1st-level maneuvers), usable once per encounter; every time you take it off, you can pick another maneuver if you let it attune for a day. If she wants to splash a bit of paladin flavor, Devoted Spirit and White Raven work well, Tiger Claw is good for TWF Ranger-ish flavor, and Iron Heart and Stone Dragon for basic fighter flavor.

You might also want to look in the MIC for some of the cheaper utility items. Most of the items aren't really all that "interesting" per se, but you can get items to move your speed as a swift action, gain +5 to various skills, and other minor benefits.
 

Honestly, you probably should talk to her about a change of class to Psychic Warrior or Warblade as it might address the fundamental problem of the player playing a poorly designed class. Any items we suggest are just going to be the topical cream method of treatment for the fungus infection that is the fighter class, which can only be cured with something more akin to a pulsed dosage of Lamisil.

But as far as items go, everyone loves Anklets of Translocation from the MiC because short ranged teleportation is so nifty.
 

Don't have the book in front of me to check the cost, though I thought is was low, but what about Belt of Battle from the MIC. Gives out extra actions, especially nice for an extra attack or extra movement to position oneself.
 


Amulet of Tears (MIC 70) is a charged magic item that grants 12 or more temporary hit points. It is relatively cheap and would help her absorb more damage. A Healing Belt would also help for in between combats.

Survival Pouch (MIC 187) will give her some variety of items to use (some of which can work nicely in combat).

Some of the various magic item sets could work well for her by providing various useful abilities, in addition when she has multiple pieces they will add other interesting effects. Specifically, check out the Armor of the Watching Master (MIC 191), the Regalia of the Hero (MIC 207, and Wraith's Woe (MIC 215).
 

This is great! Thanks guys. I am about to crack open ToB and see about these effects for 3000 gp. Also, the magic item sets are up next. Thanks for the ideas. Keep 'em coming!
 

I guess Mage Hand is always useful. Being able to move 5 points of weight for 900 gp can be fun.

But really... the fish rots from the head, as they say. So my thinking is, why not cut off the head?
 

It's not my place to push her into something else. She's learning, and I'm fine supporting that. She wanted to try a fighter, so I'm going to try to find ways to make an enjoyable fighter for her.

(By the way, Crown of White Ravens? Awesome. THANK YOU.)
 

It isn't a magical item, but if she has an abundance of feats, she can take Martial Study, and learn a maneuver from ToB. This will at least give her some extra variety in what she can do.
 

Trending content

Remove ads

Top