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<blockquote data-quote="Orius" data-source="post: 8556287" data-attributes="member: 8863"><p>Ah good tip. Yeah, I'm not a fan of the druids fighting for the higher levels or the idea that there's just one big druid organization in the world. That's what I want to dump. I know the XP is a bit wonky, but some of that goes back to 1e's leveling habits. It's basically 75% of a PC's XP is supposed to come from treasure, but the amount needed ends up being mountains of gold. Or magic items which have their balance issues if overused. So to get rid of all that gold, it gets dumped into training until name level when you get a castle and an army to spend all that gold on. </p><p></p><p>'Course 2e messed that up too. Sure there's XP for treasure and training to drain off all the cash, but the training rules drop the name level bit, so you still got to find a higher level NPC to train under. I guess they really thought the players enjoyed having Elminster loom over them all the time, huh? At least that stuff is optional.</p></blockquote><p></p>
[QUOTE="Orius, post: 8556287, member: 8863"] Ah good tip. Yeah, I'm not a fan of the druids fighting for the higher levels or the idea that there's just one big druid organization in the world. That's what I want to dump. I know the XP is a bit wonky, but some of that goes back to 1e's leveling habits. It's basically 75% of a PC's XP is supposed to come from treasure, but the amount needed ends up being mountains of gold. Or magic items which have their balance issues if overused. So to get rid of all that gold, it gets dumped into training until name level when you get a castle and an army to spend all that gold on. 'Course 2e messed that up too. Sure there's XP for treasure and training to drain off all the cash, but the training rules drop the name level bit, so you still got to find a higher level NPC to train under. I guess they really thought the players enjoyed having Elminster loom over them all the time, huh? At least that stuff is optional. [/QUOTE]
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