If we look at the play-test level-up information, the conclusion is that the higher some of us lvll-up the more dice we'll have to roll and add and take a lot of time to do.
If the goal is to speed up combat, we shouldn't be rolling dozens of dice and counting.
In 4th edition many damage rolls increased to 2[w] at 11th lvl and 3[w] at 21st. I always thought it was because the guy rolling lightning damage which is about 1 dice per lvl was frustrated.
If a monster has an average of 10 hit points per challenge rating level then at 30th level it will have 300 hit points.
If a 30th level character does 3d10+(an ability modifier bonus of a max of +25) He or she could knock down that 30th level monster in under 5 rounds.
I know that reducing bonuses is a goal in 5th edition but there are other stated goals. Reducing dice rolls and combat times.
Furthermore, taking away toHit bonuses extends combat as there are more misses. I have been running the math of these 5th edition play-test encounters every day and noting all the misses and extended combat time.
Rolling 20 dice for anything is just not a good plan. The play-test fighter gains 2d damage at 2nd and 3d damage at 3rd. He will be rolling 20d damage soon.
If the goal is to speed up combat, we shouldn't be rolling dozens of dice and counting.
In 4th edition many damage rolls increased to 2[w] at 11th lvl and 3[w] at 21st. I always thought it was because the guy rolling lightning damage which is about 1 dice per lvl was frustrated.
If a monster has an average of 10 hit points per challenge rating level then at 30th level it will have 300 hit points.
If a 30th level character does 3d10+(an ability modifier bonus of a max of +25) He or she could knock down that 30th level monster in under 5 rounds.
I know that reducing bonuses is a goal in 5th edition but there are other stated goals. Reducing dice rolls and combat times.
Furthermore, taking away toHit bonuses extends combat as there are more misses. I have been running the math of these 5th edition play-test encounters every day and noting all the misses and extended combat time.
Rolling 20 dice for anything is just not a good plan. The play-test fighter gains 2d damage at 2nd and 3d damage at 3rd. He will be rolling 20d damage soon.