20th Lvl Fighter Rolling 20d12 Damage

ren1999

First Post
If we look at the play-test level-up information, the conclusion is that the higher some of us lvll-up the more dice we'll have to roll and add and take a lot of time to do.

If the goal is to speed up combat, we shouldn't be rolling dozens of dice and counting.

In 4th edition many damage rolls increased to 2[w] at 11th lvl and 3[w] at 21st. I always thought it was because the guy rolling lightning damage which is about 1 dice per lvl was frustrated.

If a monster has an average of 10 hit points per challenge rating level then at 30th level it will have 300 hit points.

If a 30th level character does 3d10+(an ability modifier bonus of a max of +25) He or she could knock down that 30th level monster in under 5 rounds.

I know that reducing bonuses is a goal in 5th edition but there are other stated goals. Reducing dice rolls and combat times.

Furthermore, taking away toHit bonuses extends combat as there are more misses. I have been running the math of these 5th edition play-test encounters every day and noting all the misses and extended combat time.

Rolling 20 dice for anything is just not a good plan. The play-test fighter gains 2d damage at 2nd and 3d damage at 3rd. He will be rolling 20d damage soon.
 

log in or register to remove this ad


If we look at the play-test level-up information, the conclusion is that the higher some of us lvll-up the more dice we'll have to roll and add and take a lot of time to do.

If the goal is to speed up combat, we shouldn't be rolling dozens of dice and counting.

In 4th edition many damage rolls increased to 2[w] at 11th lvl and 3[w] at 21st. I always thought it was because the guy rolling lightning damage which is about 1 dice per lvl was frustrated.

If a monster has an average of 10 hit points per challenge rating level then at 30th level it will have 300 hit points.

If a 30th level character does 3d10+(an ability modifier bonus of a max of +25) He or she could knock down that 30th level monster in under 5 rounds.

I know that reducing bonuses is a goal in 5th edition but there are other stated goals. Reducing dice rolls and combat times.

Furthermore, taking away toHit bonuses extends combat as there are more misses. I have been running the math of these 5th edition play-test encounters every day and noting all the misses and extended combat time.

Rolling 20 dice for anything is just not a good plan. The play-test fighter gains 2d damage at 2nd and 3d damage at 3rd. He will be rolling 20d damage soon.

This is like when I extrapolated the level charts for AD&D based on what was shown for the first 5 levels in the intro boxed set.

Turns out the 10th level Wizard DIDN'T get 7/6/4/3/2 spells per day and he DIDN'T need 320,000 XP to get to level 10.

The number you see in the first three levels don't necessary scale linearly across all 20 levels.

Of course, there's also the part where the Fighter doesn't gain ANY damage bonus as he levels, at least according to the playtest documents I have.

I think what you're reading is the fighter's hit dice, which are a replacement for the Healing Surge mechanic.
 
Last edited:

...The play-test fighter gains 2d damage at 2nd and 3d damage at 3rd. He will be rolling 20d damage soon.


You need to look at that again. The advancement to 3rd level says increase HD to 3d12 and increase damage by +1 not by +1d10, 4d6 or any other number.
 
Last edited:

There's really no way to tell how high-level play is going to work out, so it seems pointless to speculate now.

My 2 cents: people rolled tons of dice in AD&D, and that worked, right?
 


Ah, it does say that. My bad.
Dear ren. It seems as if you ar no native speaker (so I am). I think it would be better for you to have a thread where you ask questions and get answers, before opening threads where you jump to conclusions based on wrong reading. It would fulfill the same purpose, but would not spam the forum as much.

Guys here are likely to help you with the reading. And actually, many of us are glad that someone asks questions, and that there are different replies.
This really helps the game designers to understand, which part of the rules need to be clarified, made simpler etc.
 

Thanks. Yes, I need help with the reading. I believe others also assumed that leveling-up would include higher hit die and higher damage.
 

There's really no way to tell how high-level play is going to work out, so it seems pointless to speculate now.

My 2 cents: people rolled tons of dice in AD&D, and that worked, right?

Agreed. And yeah- lots of fun to roll xd6 as a magic-user when you toss a fireball. Even better when you're the DM, your NPC magic-user tosses a fireball, and seeing the look on the player's faces when you pick up a bucket of d6s :)
 

Trending content

Remove ads

Top