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2024 needs to end 2014's passive aggressive efforts to remove magic items & other elements from d&d
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<blockquote data-quote="Yaarel" data-source="post: 9211948" data-attributes="member: 58172"><p>At least during the playtest for 2014 and related commentary afterward, the designers were straightforward about why the 5e math is the way it is. As far as I know, most players appreciated being no longer dependent on magic items.</p><p></p><p>At the same time, there are many players who are accustomed to many powerful magic items from previous editions, and especially the ability to use gp to purchase whatever magic items the player wishes.</p><p></p><p>5e is a case where the game really does the need the DM to make magic items work.</p><p></p><p>I would say, the official adventures and in the DMs Guide the official randomly powerful treasure tables "strongly encourage" the DM to figure out how deal with powerful magic items. But even here, the DM can decide these powerful magic items arent happening.</p><p></p><p>In my own games, I never use random magic item tables. I also rarely grant a magic item that wasnt used against the player characters first. I find it unlikely, that a powerful magic item would just be sitting somewhere in a pile waiting for player characters to collect it. Normally, the item will be in use before the player characters arrive.</p><p></p><p>In 5e, magic items really are up to the DM.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9211948, member: 58172"] At least during the playtest for 2014 and related commentary afterward, the designers were straightforward about why the 5e math is the way it is. As far as I know, most players appreciated being no longer dependent on magic items. At the same time, there are many players who are accustomed to many powerful magic items from previous editions, and especially the ability to use gp to purchase whatever magic items the player wishes. 5e is a case where the game really does the need the DM to make magic items work. I would say, the official adventures and in the DMs Guide the official randomly powerful treasure tables "strongly encourage" the DM to figure out how deal with powerful magic items. But even here, the DM can decide these powerful magic items arent happening. In my own games, I never use random magic item tables. I also rarely grant a magic item that wasnt used against the player characters first. I find it unlikely, that a powerful magic item would just be sitting somewhere in a pile waiting for player characters to collect it. Normally, the item will be in use before the player characters arrive. In 5e, magic items really are up to the DM. [/QUOTE]
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2024 needs to end 2014's passive aggressive efforts to remove magic items & other elements from d&d
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