Zardnaar
Legend
In BG3 in Act 1 and 2 there are a lot of weapons dealing an extra 1d4 damage. Often with a spell attached 1/short rest or whatever.
In 3.5 terms most are weaker than the +1d6 elemental weapons.
Anyway I have ported a few to my campaign. Generally you can buy uncommon items and curated rare ones and I have included a few of them on my campaign. Or refluffed them eg rapier becomes a short sword.
Samples
Gold Wyrmling Staff - bg3.wiki
bg3.wiki
And I added the sword of screams in dagger form.
Anyway I like them as an upgrade around level 4-6. Several WotC adventures add legendary weapons around level 7 as well.
Just experimenting atm with fairly low prices. At level 6 I'm handing out around 5000 gp. That's enough for 2 or 3 of these weapons from a curated list.
Anyway thoughts on the power level of them?
In 3.5 terms most are weaker than the +1d6 elemental weapons.
Anyway I have ported a few to my campaign. Generally you can buy uncommon items and curated rare ones and I have included a few of them on my campaign. Or refluffed them eg rapier becomes a short sword.
Samples
Gold Wyrmling Staff - bg3.wiki

Cacophony - bg3.wiki
Cacophony is a rare +1 Quarterstaff that grants the wielder the Thunderous Smite spell.
And I added the sword of screams in dagger form.
Anyway I like them as an upgrade around level 4-6. Several WotC adventures add legendary weapons around level 7 as well.
Just experimenting atm with fairly low prices. At level 6 I'm handing out around 5000 gp. That's enough for 2 or 3 of these weapons from a curated list.
Anyway thoughts on the power level of them?