10th level sorcerer equipment

gamecat

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im trying to construct a 10th level sorcerer, and I have 49,000 gp to spend... any suggestions?

a cloak of charisma is a given, but what else?
 

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As your cloak slot is filled, buying Vestment of Resistance (in Complete Arcane) is a good idea. It costs the same as Cloak of Resistance (1,000 for +1, 4,000 for +2, and so on).

And buy a lot of scrolls of situation solving spells which you don't know. You would better choose spells with saves as your spells known.

Metamagic rods are always useful, especially for sorcerers.
 

Get a Mithril Chain Shirt +x. My Sorceror uses a +2 version and has never regretted it.

Metamagic Extend Rods are a must. Make your Mage Armour last all day (if you don't want to use a Chain Shirt and want to waste a slot on Mage Armour, that is). Empower Rods are great too.

Get a Ring if Invis (3x/day). Great for emergencies. Get Boots of Elvenkind as a synergetic thing and sneak away when the enemy Fighter tries to charge you. Alternatively, get a Ring of Dimension Door (x/day), one of the ultimate Get Out of Jail Free items.

This is my personal preferrences, of course. I hate items with charges as I will never use them. Same with scrolls and potions. "Let's save it for when I really need them" BOOM!!!! *too late*....
 

Past the Cloak of Charisma, it depends on what flavor you are going for, and how much you can spend on one item; if you are limited to the 40/20 rule, then you can only spend 19,600 gp on your cloak - which means +4 for 16,000 gp, 9,800 gp on each additional item. If not, you can go whole hog with the +6 for 36,000 gp. So is that 13,000 to spend on other stuff, or 36,000? A bunch of stat+2 items (4,000 each, for the most part) are handy; particularly Con (HP and fort save) and Dex (AC and reflex saves). A ring of Protection +2 (8,000; +2 deflection AC), and a nice +1 Mithral Light Shield (2,009 gp; +2 shield AC, no ASF, max dex, nor Armor Check Penalty - doesn't matter that you aren't profiecient with it, as there's no penalty anyway), and Bracers of Defense +3 are also very handy. Of course, if you plan on constantly maintaining Mage Armor (which, at 10th, you can fairly readily, as it has a 10 hour base duration), the Bracer's won't help a bit; likewise, if you plan on casting a lot of shield spells, the Mithral Light Shield is redundant. Lesser metamagic rods can be useful for shoring up your lack of metamagic feats.

Likewise, what role are you going to try for; what is the campaign likely to look like; what does your spell list look like? If you take Teleport for your 5th level spell, and Scrying for one of your 4th, then you will obviously need to grab an expensive mirror, and something in a nice flavor of extradimensional to store it in (mind you at 10th, it will take six castings of Scrying and at least seven hours to qualify as "studied carefully" for your destination).
 

Caeleddin said:
Get a Mithril Chain Shirt +x. My Sorceror uses a +2 version and has never regretted it.

If you can use complete divine then a twilight mithril chain shirt +x has 0% spell failure and 0 armour check penalty. Twilight is a +1 enchantment, so you're looking at a minimum cost of 5100 gp (5 ac) for a +1 version (w/ +2 cost) and it goes up from there. Mithril Buckler is also a good choice. You don't need proficiency for either of these.
 


Unless your sorcerer has +5 or higher Dex bonus, Blended Quartz (in Arms and Equipment Guide) could be a better option than Mithral. A MW Blended Quartz Chain Shirts has no arcane spell failure and costs only 2,250 gp. Now you can add whatever magic enhancements on it.
 

18 Dex base (and only 14 Cha).


Don't ask. It is a screwed up build thanks to a stupid DM who likes making suggestions without knowing all the rules and refuses to take responsibility for his own idiocy.
 

Cloak of Charisma +4 (16K)
Amulet of Health +4 (16K) (Needed to offset a sorc's low HP)
Metamagic Rod: Empower, Lesser (9K)
Ring of Protection +1 (2K)
Gloves of Dexterity +2 (4K)

2000 left for scrolls and mundane equipment.

This assumes that you have Mage Armor as a 1st level spell and cast it on yourself every day. If not, replace the gloves +2 with Bracers of armor +2.

I don't have Complete Arcane (yet), but if Vestment of Restance is OK, get a +1 and have 1000 left over to play with.

Alternate choice: If you can't count on having enough fighting types to keep you out of melee, try:
Cloak of Charisma +4 (16K)
Amulet of Health +2 (4K)
Metamagic Rod: Empower, Lesser (9K)
Ring of Protection +1 (2K)
Gloves of Dexterity +2 (4K)
Ioun Stone +1 AC (5K)
Ring of Force Shield (+2 shield bonus to AC) (8500)

with 500 left over. If you're getting attacked often with weapons, 3 points of AC are a good trade for 10 hp -- it pays off once the little AC boost prevents one hit.

Edit: I keep forgetting about mithril bucklers (no ASF %). If your DM permits it, dump the Gloves of Dex in favor of a mithral buckler +1.

Also, as Jack Simth suggested, a small bag of holding is good for hauling around your 1000 gp focus if you plan on Scrying. And do plan on scrying, unless someone else in the party will handle it instead.
 
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Buy some Natural 1 insurance

Buy yourself a Cloak of Resistance +1 to wear on top of your Cloak of Charisma.

The second cloak won't work -- per the DMG rules for slotted magic items. But if you blow your Reflex save vs. area damage spell on a natural 1, that 1,000 gp cloak will blow up instead of your expensive Cloak of Cha.

This only works with a magical cloak, and the 1,000 gp Cloak of Res +1 is the cheapest.

Buy a size-small buckler, too. Keep it strapped to your back. If you roll a natural 1 vs. area damage spell, this buckler is one of the four targets. If you don't have a buckler, one of your real items is on the hit list.

MAGIC ITEMS ON THE BODY
Many magic items need to be donned by a character who wants to employ them or benefit from their abilities. It’s possible for a creature with a humanoid-shaped body to wear as many as twelve magic items at the same time. However, each of those items must be worn on (or over) a particular part of the body.
A humanoid-shaped body can be decked out in magic gear consisting of one item from each of the following groups, keyed to which place on the body the item is worn.
• One headband, hat, helmet, or phylactery on the head
• One pair of eye lenses or goggles on or over the eyes
• One amulet, brooch, medallion, necklace, periapt, or scarab around the neck
• One vest, vestment, or shirt on the torso
• One robe or suit of armor on the body (over a vest, vestment, or shirt)
• One belt around the waist (over a robe or suit of armor)
• One cloak, cape, or mantle around the shoulders (over a robe or suit of armor)
• One pair of bracers or bracelets on the arms or wrists
• One glove, pair of gloves, or pair of gauntlets on the hands
• One ring on each hand (or two rings on one hand)
• One pair of boots or shoes on the feet
Of course, a character may carry or possess as many items of the same type as he wishes. However, additional items beyond those listed above have no effect.

Items Surviving after a Saving Throw: Unless the descriptive text for the spell specifies otherwise, all items carried or worn by a creature are assumed to survive a magical attack. If a creature rolls a natural 1 on its saving throw against the effect, however, an exposed item is harmed (if the attack can harm objects). Refer to Table: Items Affected by Magical Attacks. Determine which four objects carried or worn by the creature are most likely to be affected and roll randomly among them. The randomly determined item must make a saving throw against the attack form and take whatever damage the attack deal.
If an item is not carried or worn and is not magical, it does not get a saving throw. It simply is dealt the appropriate damage.

Table: Items Affected by Magical Attacks
Order1 Item
1st Shield
2nd Armor
3rd Magic helmet, hat, or headband
4th Item in hand (including weapon, wand, or the like)
5th Magic cloak
6th Stowed or sheathed weapon
7th Magic bracers
8th Magic clothing
9th Magic jewelry (including rings)
10th Anything else
1 In order of most likely to least likely to be affected.

If you're not wearing armor, your Magic Cloak slot is in the top 4 hit list. The cheap Cloak of Res +1 protects you there. You can wear headgear and have items in other slots to protect your vest slot ("Magic clothing") etc.
 

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