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    WOIN [NEW] Psijump - Alternative FTL Type 0 Travel

    In my campaign I wanted the standard form of interstellar transportation to be wormhole style. This seems to be a nicer fit for both controlling access to various locations and for glossing over the hard science stuff while still providing an opportunity to drop players into new and interesting...
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    WOIN Medical skills missing from the WRRD

    I noticed the medical skills mentioned in the errata page are missing from the WRRD (WOIN Rules Reference Document - Skills) and psychology, medicine, genetics, and xenology are listed under scientific skills. Any chance of an update? Have the other errata been fixed in the WRRD?
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    WOIN [NEW] 1.2 PDF - Reference Charts & Sheets errata?

    p. 298 has a chart labeled "DICE POOL /n DEFENSE" that looks just like the "Attribute/Skill /n Dice Pool" table above it. Is this supposed to match the chart on p. 63 labeled "POOL /n DEF." giving the average score for the roll or am I missing something? I can't figure out what this chart is for.
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    WOIN [NEW] Scientist's Improviser exploit seems useless?

    Improviser. In the field, you need to improvise. Using your scientific know-how, you can create a crude object or device from your surroundings. This requires a LOG check, with a difficulty value equal to the purchase value of the object, and takes 30 minutes. But looking through the list of...
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    WOIN [NEW] Starship Construction rules for Class 0 ships?

    I noticed that the interactive starship construction tool has some mS* items matching those mentioned in the Starship Recognition Manual, but I don't see the rules for those in the Starship Construction Manual v1.1 or in the NEW v1.2 base rules; is there a source for these items? How does...
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