Search results

  1. Charlaquin

    D&D 5E (2024) D&D 2024 Is Now OFFICIALLY Called "5.5e"

    What on Earth are you on about…?
  2. Charlaquin

    D&D 5E (2024) D&D 2024 Is Now OFFICIALLY Called "5.5e"

    It would be a weird thing for them to say, since it wouldn’t be accurate.
  3. Charlaquin

    D&D 5E (2024) D&D 2024 Is Now OFFICIALLY Called "5.5e"

    Oh, I know. It’s just an alternative to 5.5e that would have been better than “the 5th edition 2024 rules revisions.” Well, they definitely stopped calling the playtest “One D&D” because the community soured on it, and the OGL incident definitely contributed to the community souring on it. It...
  4. Charlaquin

    D&D 5E (2024) D&D 2024 Is Now OFFICIALLY Called "5.5e"

    They didn’t have to call it 6e. They didn’t even have to call it 5.5e. But they needed to give it one simple, marketable, easy to say name. Heck, “One D&D” had been catching on before the OGL catastrophe soured people on it. But refusing to refer to it as anything specific was obviously never...
  5. Charlaquin

    D&D 5E (2024) D&D 2024 Is Now OFFICIALLY Called "5.5e"

    I mean, it’s what most players were calling it, and it’s a lot easier and more efficient to say or type than “the 2024 rules.” Not to mention, the further we get from 2024, the more that title starts to make it feel outdated. They should have just bit the bullet and given it a definitive title...
  6. Charlaquin

    D&D General Describe your eldritch blast to me

    The mini I used for the first warlock character I played was doing a little hand gesture - kind of like the “rock on” hand gesture, with the pinky and index finger extended, but pointing forward instead of up. I imagined this being the somatic component he performed for his Eldritch Blast, and...
  7. Charlaquin

    D&D 5E (2014) Tidbit for monster design

    It’s a bit kludgy, but just double their round 1 damage, under the assumption that they get 1 extra round of damage. Would also explain why these monsters got buffed in 2024, where being surprised just imposes disadvantage on initiative instead of functionally granting your attacker a free...
  8. Charlaquin

    D&D 5E (2024) How do you handle surprised but won initiative?

    I could be wrong, but I think Viva La Dirt League did do a sketch about initiating combat but rolling lower for initiative than the target of your attack. I know I have definitely seen a comedy sketch about that at least, might have been a different group though.
  9. Charlaquin

    D&D 5E (2024) How do you handle surprised but won initiative?

    I strongly suspect the point is to nerf ambush strategies. Surprise is busted powerful in 5.0. Personally, I’m fine with that being the case, but I’d imagine the thinking was that advantage on initiative is still impactful without making surprise a near auto-win, and then DMs can feel more free...
  10. Charlaquin

    D&D 5E (2024) This Feels Like 4E

    See my post above walking through it. Juggling gets you one rapier attack instead of a shortsword attack every other round, no multiclassing required. I suppose if you value Vex more than a higher damage die there’s no point. I think that’s worthwhile but your mileage may vary.
  11. Charlaquin

    D&D 5E (2024) This Feels Like 4E

    I don’t understand what you’re saying. One attack with your action plus one attack as part of that action with Vex, plus one attack from Dual Wielder as a bonus action equals three attacks.
  12. Charlaquin

    D&D 5E (2024) How do you handle surprised but won initiative?

    I don’t know what to tell you, then. Keep using the 5.0 surprise rules if you don’t like the 5.5 ones. That’s what I do.
  13. Charlaquin

    D&D 5E (2024) This Feels Like 4E

    I guess, but juggling gets you an extra half a point of damage per round on average! Not a big loss if your DM doesn’t allow it, but no sense leaving it on the table if juggling is allowed.
  14. Charlaquin

    D&D 5E (2024) This Feels Like 4E

    Here’s the rogue sequence: have your shortsword drawn. Attack with it. Dual wielder allows you to draw or sheathe two weapons when you make an attack as part of the attack action, so sheathe your shortsword and draw your scimitar. Attack with the scimitar as part of the attack action using the...
  15. Charlaquin

    D&D 5E (2024) This Feels Like 4E

    Why would a rogue want to make three attacks in one turn…? Why wouldn’t they?
  16. Charlaquin

    D&D 5E (2024) This Feels Like 4E

    Something else, like making the bonus action attack from Dual Wielder.
  17. Charlaquin

    D&D 5E (2024) This Feels Like 4E

    Why wouldn’t a rogue be able to juggle weapons? Between the Nick mastery and the Dual Wielder feat, a rogue can make three different attacks with three different weapons in the same turn.
  18. Charlaquin

    D&D 5E (2024) This Feels Like 4E

    I disagree. Draw cuts are cool. Doing a draw cut and immediately sheathing the weapon, while in the same motion doing another draw cut with another weapon in the opposite hand is even cooler. If repetitive attack patterns bother you, I can’t imagine how you would enjoy D&D combat at all, since...
  19. Charlaquin

    D&D 5E (2024) How do you handle surprised but won initiative?

    Turns in combat are an abstraction for ease of resolution, but within the fiction, all participants’ actions within a round are happening simultaneously, or very near to it. So, a surprised creature getting to take its turn before the attacker just means that the surprised creature saw or heard...
  20. Charlaquin

    D&D 5E (2024) This Feels Like 4E

    Weapon swapping during combat is absolutely ridiculous in terms of actual, practical, real-life martial arts technique. But it’s very much in line with the kind of choreography you might see in action movies, anime, or video games. I imagine it would seem out of place in an RPG that was...
Top