Search results

  1. Charlaquin

    D&D General The "Ease of Long Rests" as a metric for describing campaigns / DM styles?

    We also lean pretty pedantic around here. A lot of us are more inclined to argue why a question is wrong than to answer it on its own terms. Almost any time there’s a poll, you can expect someone to object to the framing and/or the available options. Sometimes it’ll be me doing the objecting 😅
  2. Charlaquin

    D&D General The "Ease of Long Rests" as a metric for describing campaigns / DM styles?

    Yeah, we’re working from the same data. I just thought 15 sounded like a strange number to default to if you aren’t adjusting it level by level. I’d probably pick 12 if I was going to make it a single number for every level.
  3. Charlaquin

    Dungeons & Dragons Playtests Four New Mystic-Themed Subclasses

    Well, on the Magic side of things, zero. D&D crossover cards aren’t considered “universes beyond” because WotC owns the IP, but they are explicitly non-canon, and the Magic creative team has zero intention of bringing D&D into the M:tG canon in the foreseeable future. Incorporating Magic planes...
  4. Charlaquin

    D&D General Friday Fun: What Are Your Top 3 Playable Species

    Tiefling, goblin, halfling for me.
  5. Charlaquin

    Dungeons & Dragons Playtests Four New Mystic-Themed Subclasses

    It’s not impossible, but the public-facing folks from the Magic design team have been pretty explicit about it being a strictly in-universe event, and the stuff that has leaked from it seems extremely Magic-IP-specific. If this UA is MtG crossover related, I think an expansion to Strixhaven is...
  6. Charlaquin

    Dungeons & Dragons Playtests Four New Mystic-Themed Subclasses

    Knights of Mystic Fire, you say? That might also explain the strange choice of words for the title of this UA - “mystic” themed subclasses. I think there’s a very good chance you’ve nailed it here. EDIT: And at least this wiki article specifically calls out these paladins’ ability to strike a...
  7. Charlaquin

    Dungeons & Dragons Playtests Four New Mystic-Themed Subclasses

    There’s a Strixhaven set coming up. If these subclasses are for an MtG tie-in (which I’m personally skeptical of, but it’s possible) that seems like a much more intuitive fit to me than “Jace makes Crisis on Infinite Earths happen in Magic.”
  8. Charlaquin

    Dungeons & Dragons Playtests Four New Mystic-Themed Subclasses

    Strixhaven is the most obvious one, though personally I doubt that’s what this is for. Could easily be Templars.
  9. Charlaquin

    Dungeons & Dragons Playtests Four New Mystic-Themed Subclasses

    I disagree, they’re fine, but the rest of the kit is more interesting. Why? A specific organization would tie it to one setting. 5e subclasses are generally designed to be setting neutral. Literally any organization that has mages and needs a defense force would work for this. The church...
  10. Charlaquin

    D&D General The "Ease of Long Rests" as a metric for describing campaigns / DM styles?

    Interesting in concept, though 15 feels like a high number of encounters to me. By XP, most levels should take 10-12 Medium or Hard encounters.
  11. Charlaquin

    Dungeons & Dragons Playtests Four New Mystic-Themed Subclasses

    Two of its features - warding bond, and the upgrade to warding bond - are specifically about protecting one specific ally. The rest of its features are useful against enemy spellcasters. I very much doubt it’s literally for a Dragon Age setting, it’s just a well-known point of comparison for a...
  12. Charlaquin

    Dungeons & Dragons Playtests Four New Mystic-Themed Subclasses

    It’s not oath of the wizard’s bodyguard, it’s a pretty clearly just as much a mage hunter as it is a mage protector. The theming here seems pretty obvious to me, it’s pretty much a Templar from Dragon Age to a T. The guards at the mage towers who insure the apprentices don’t accidentally harm...
  13. Charlaquin

    Dungeons & Dragons Playtests Four New Mystic-Themed Subclasses

    Ok, but… I’m not seeing the connection to this UA.
  14. Charlaquin

    Dungeons & Dragons Playtests Four New Mystic-Themed Subclasses

    What feat are you talking about…?
  15. Charlaquin

    D&D General The "Ease of Long Rests" as a metric for describing campaigns / DM styles?

    What a lovely bell curve the poll results are forming (at time of posting)!
  16. Charlaquin

    D&D General The "Ease of Long Rests" as a metric for describing campaigns / DM styles?

    It sounds functionally similar to how I run things. I don’t say players can’t take a long rest in the dungeon, but doing so is almost never worth the risk, so you generally want to return to town or at least find a defensible spot to make camp outside the dungeon. Which is generally pretty easy...
  17. Charlaquin

    D&D General The "Ease of Long Rests" as a metric for describing campaigns / DM styles?

    I voted for 3 - exact middle of the road. I generally try to provide some sort of time pressure to discourage long rests - most often wandering monsters and dungeon restocking, but occasionally ticking clocks. But I also try to make sure that it isn’t too difficult to take a long rest, provided...
  18. Charlaquin

    Dungeons & Dragons Playtests Four New Mystic-Themed Subclasses

    The only person insisting that an X encounter day must be enforced is you. I haven’t made any such claim, nor has the 2014 DMG. Indeed, I’ve been saying very much the opposite, and the fact that some people misread the 2014 DMG’s adventuring day advice as being about enforcing anything indicates...
  19. Charlaquin

    Dungeons & Dragons Playtests Four New Mystic-Themed Subclasses

    Oh, I agree that circumventing an encounter is not an encounter (even though I do still give XP for it). That’s why I say it is often possible to complete a dungeon or quest without having a full 6-8 encounters. Yeah, very reasonable!
Top