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  1. Edgar Ironpelt

    [Old school] I can't deal with inventory

    The weakness of slot-based encumbrance is dealing with small items - items where there is a desire and powerful intuition for allowing a slot to hold more than one of them. Implementing this causes complexity to creep into the initially simple system.
  2. Edgar Ironpelt

    [Old school] I can't deal with inventory

    The reason why there are so many solutions is that people don't find the existing solutions satisfactory - even when there are already tons of them to choose from - and so they create yet another solution in an attempt to fix the problems they see.
  3. Edgar Ironpelt

    [Old school] I can't deal with inventory

    That sounds like the Runequest 2e system of "things," where a "thing" is something you can easily carry in one hand, some items (those 2H weapons and armor) have an encumbrance cost of more than one "thing," and you can carry a number of "things" equal to your STR or the average of your STR and...
  4. Edgar Ironpelt

    [Old school] I can't deal with inventory

    In the old days, some DMs handed out Bags of Holding to first-level characters, handwaving that they were super-cheap and available in the setting, because encumbrance was such a PITA that even the DMs disliked it. RPGs have some Intractable Problems that people have wrestled with over the...
  5. Edgar Ironpelt

    D&D General How would you do a fantasy mall?

    I'd model it on the Grand Bazaar of Istanbul. So a covered market in a big city - the largest city in the region if not the world. Shops, lots of shops, with any 'adventure' arising from mercantile interests and/or the criminal underworld. It's easy to find the shops the Grand Bazaar has...
  6. Edgar Ironpelt

    What was your 2nd RPG?

    Runequest (2nd ed). It was something I played but never ran.
  7. Edgar Ironpelt

    RPG Evolution: The Rolling Frontier

    I've heard of at least one campaign where the PCs were members of a gypsy band, with the stereotypical gypsy house-carts. And I have wandering gypsy bands of that sort in my Etan setting, although I haven't worked them out except in the sketchiest of ways. ("They make up a semi-acknowledged...
  8. Edgar Ironpelt

    D&D General Explain 5(.5)e to me

    There's an old saying in the Science Fiction fan community that "The Golden Age of Science Fiction is 14."
  9. Edgar Ironpelt

    D&D General Poll: How many Role Playing Games do you play besides D&D?

    Currently I'm only running a D&D game. Over the course of time I've also run or played: Runequest Tunnels & Trolls Villains & Vigilantes The Fantasy Trip (and my homebrew based on TFT) Champions Star Trek (FASA edition, IIRC) Call of Cthulhu GURPS One or two other obscure systems from older...
  10. Edgar Ironpelt

    GURPS settings appreciation thread

    Yes, GURPS and the Traveller setting were a good fit. I do have a minor aesthetic regret that SJG put the original "Beowolf calling for help" on the cover rather than the ad text of a ship replying "Hang in there Beowolf. Help is on the way."
  11. Edgar Ironpelt

    GURPS settings appreciation thread

    I have four feet of GURPS supplements from back when I was buying them. My favorite handful would be High Tech, Ultra-Tech, Space, Swashbucklers, and Middle Ages 1. Low Tech I found to be relatively disappointing after High and Ultra-Tech.
  12. Edgar Ironpelt

    different types of divination

    List of Divination Methods From The Complete List of Divination Methods (Ancient & Modern) - Occultist 1. Astrology: Interpreting celestial bodies’ movements for divination. 2. Augury: Predicting the future by observing birds. 3. Cleromancy: Casting lots or dice for divination. 4. Extispicy...
  13. Edgar Ironpelt

    D&D General Has Tiny Hut actually affected your game? Or has it otherwise mattered?

    It's never come up in my games. But then my style is to handwave away all the gritty lovely-filth realism of camping out in the wilderness with mundane medieval gear. The PCs are assumed to be competent, and so are able to deal with making and breaking camp as a matter of routine. So Tiny Hut...
  14. Edgar Ironpelt

    D&D General Who put all this Sci-Fi in my soup!?

    As others have pointed out, sci-fi artifacts and elements in D&D and in fantasy in general has been a trope for a very long time. It's not a trope I particularly like, and it's one I leave out of my own settings and games. But I can't call it either a new intrusion or a wrong thing. It's a...
  15. Edgar Ironpelt

    D&D 3.x Edition Experience - Did/Do you Play 3rd Edtion D&D? How Was/Is it?

    I expect to do that in my next campaign too. In my current Brotherhood of Rangers game, all the PCs have at least 6+Int per level because they're all ranger-gestalts. This also fixes the issue of those 2+Int classes having such short class-skill lists. Overall, this works for the Brotherhood of...
  16. Edgar Ironpelt

    D&D 3.x Edition Experience - Did/Do you Play 3rd Edtion D&D? How Was/Is it?

    I found the cross-class skill penalty to be too severe for my tastes. Between that and the other issues I had, I ended up creating house rules that I later learned were very close to (but not identical with) the Pathfinder 1e changes in cross-class & multiclass skills. I was tempted to just...
  17. Edgar Ironpelt

    D&D General Favorite Forgotten Realms products of all time?

    The only Forgotten Realms product that I ever bought was Aurora's Whole Realms Catalogue. Just not interested in any of the other Forgotten Realms products.
  18. Edgar Ironpelt

    D&D 3.x Edition Experience - Did/Do you Play 3rd Edtion D&D? How Was/Is it?

    The three most important things about 3.x that brought me back after drifting away from 1e & 2e were, in order of decreasing importance: 1. A skills system that was actually half-way decent. It needed some cleaning up, but it didn't completely suck the way earlier attempts at skills and...
  19. Edgar Ironpelt

    AD&D 2E Edition Experience - Did/Do you Play AD&D 2E? How Was/Is It?

    I responded to the poll back when but didn't post a comment. So now I'll post that I found 2e to be a modest advance over AD&D 1e, and that at the time I saw the "Complete Whatever" spatbooks as muchkin-bait but in retrospect not that bad. But when 3e came out I immediately adopted it as my very...
  20. Edgar Ironpelt

    What does a tank graveyard mean to you in your game?

    1. A reveal that the supposed fantasy campaign is actually post-apocalypse, which is something I can sometimes admire from a distance but would never actually run. 2. A junkyard or cache of old tanks in an openly post-apocalypse game where tanks are advanced tech from the Before Times. The...
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