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  1. Gus L

    OSR Designing Dungeons - A Course

    Recently a few friends of mine completed this course on designing dungeons, specifically old school dungeons. I haven't seen too many people talk about it, but think it's a pretty valuable resource if one is trying to get started on writing up something. The main caveats are: 1) This is...
  2. Gus L

    D&D General Keying and how we all do it?

    I've been thinking a lot about keying again... perhaps it's my day job moving into highly restricted forms of informational writing, perhaps it's the One Page Dungeon Contest rolling around again, and perhaps writing dungeon keys is just something I find comforting. I wrote a post about it...
  3. Gus L

    Gygax's Dungeon Design

    I wrote an essay the other day on the way Gygax designed his dungeons, specifically around the idea that many of his most famous dungeons are a break from the advice in OD&D. They are not randomly or otherwise quickly generated "funhouses" the several levels and a lot of efforts to thwart...
  4. Gus L

    OD&D's Dungeon Design - The Primordial Stack

    I have an interest in some of the ways that D&D has evolved in the last 50 years, especially in how the dungeon crawl is played and portrayed. Lately I've been thinking about the "design forms" for dungeons and how different editions and sources from OD&D "Underworld and Wilderness Adventures"...
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