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  1. Zardnaar

    D&D 5E (2024) CR 23 Vs 5 Lvl 13 PC

    Specifically Fraz-Urb'luu page 129 MotM book. Prepping the encounters now. Leaning towards. Xp budget Low 13000 Moderate 21000 High 27000 Fraz is 50k CR 23. New rules its probably lower. I'm thinking 3 deadly encounters. These cannot be avoided. To even get the Fraz.... 3 moderate...
  2. Zardnaar

    D&D 5E (2024) "Kate" Zards Super Marilith for the 5.5 Meta. #Bad@game

    So recently my players fought an avatar of Bhaal at level 12. I refluffed a Marilith as the slayer and added some mythic and legendary resistances to homebrew CR13 assassin for the "human" form of Bhaal. Basically they had to kill the slayer to defeat Bhaal's form. The stats below are a scaled...
  3. Zardnaar

    D&D 5E (2024) Zards Pure 5.5 New Campaign: Legacy of Netheril

    So I have been waiting for the new books to come out with what's happening with Shade. My current campaign is winding down level 13. 2 more sessions left maybe. It was converted from 5.0 around level 4. Currently talking things over with my players to figure out a new hook. One of them is...
  4. Zardnaar

    D&D 5E (2024) The Most Meta Party to Make the DM Cry?

    Well looks like a few more people seem to be aware of how comparatively weak spellcasters are and how strong martials are in 5E. Sitting behind the DM screen they most efficient way of dealing with 5.5 monsters (theyre tougher than 5.0) seems to be a control+strikers heavy party. I also...
  5. Zardnaar

    D&D 5E (2024) Practical Build #1. Champion Fighter.

    The following is a comparatively simple build. Its a tank/defender with a little bit of control. So what's my definition of a practical build? 1. It switches on early. Not level 14 for a 300 damage youtube thumbnail. 2. DM style mostly doesn't matter. As long as they aren't actively screwing...
  6. Zardnaar

    D&D 5E (2024) Mass Murder in Baldurs Gate. The Final Stand. Level 13?

    So the final sessions of my campaign. Originally started as a new player one shot on Stormwreck Isle for 5.0. Ending at level 13 5.5 being upgraded to a campaign. 3 newbie players meshed great with the veterans. One of my old 3.5 players has also turned up. Best group ever ❤️ . Current Party...
  7. Zardnaar

    D&D 5E (2024) Orin The Red (BG3) + Marilith+Rakshasa. Monster Design and I hate Bhaal.

    So rereading a few things from 5E and 5.5 there's a few abilities that can really mess up PCs. Those are. Unstoppable . NPCs take 0 damage. Greater Magic Resistance. Spell attacks auto fail, saving throws automatically succeed. Multiple reactions. These abilities are on few...
  8. Zardnaar

    D&D General Refresher Course D&D Edition Numbers. AKA Modern D&D Is a Self Inflicted Problem.

    A long time ago I read a thing about what's better? +1 to hit or +1 damage. Very simple concept. Correct answer varies by edition. I've said fireball is a C tier spell and gotten pushback. Topic of this thread is similar to that concept. I love how ENworld loves to nitpick and declear that youre...
  9. Zardnaar

    D&D 5E (2024) Better Monster Design. 6E/BG3 Ideas

    Kind of a spin off of the Mearls boss monsters design thing. He has identified players are not playing as they assumed. The 5MWD is a problem no version of D&D can really cope with. Its gotten bad since 4E and the removal of all the badwrongfun monster abilities that could challenge the PCs...
  10. Zardnaar

    D&D 5E (2024) Best Blaster 2025. When 30d6 damage at level 7 Isn't Enough.

    So idea of this thread s a deep dives into the best blaster. As some may be aware I've written about Chromatic Orb vs Fireball. This wont be a DPR comparison in a white room. We can do that 7 ways to Sunday. Blasting in conjunction with summoning is also fine. In a real game to maximum damage...
  11. Zardnaar

    D&D 5E (2024) The Great Wizard Extinction.

    It is kinda funny seeing the narrative pushed along the lines that wizards are OP. Im seeing the great wizard extinction event. The last one rolled up was 2019. That was mostly due to 3rd party material being used. I've mentioned the comparative nerfing of fireball as a classic example...
  12. Zardnaar

    D&D 5E (2024) PCs as Generals Commander Abilities?

    So had an idea for mass combat. On s hex/square map you can use units f troop. The unit is just the stats from the MM. The the PCs can be generals. Each class can use an ability. It might be a class ability or abstract. So 100 orcs. If commanded by a 5th level wizard with fireball the...
  13. Zardnaar

    D&D 5E (2024) DM Special CR2?

    So here's the relevant info on some critters i used yesterday. Green Dragonspawn archers adapted from 3.6. 18 dexterity +6 to hit Shortbows 1d6+4 damage two attacks. AC 15 Hp 41 Mostly fine so far. I gave them the following abilities however. Hunters mark 2/day Vex weapon property. I...
  14. Zardnaar

    D&D 5E (2024) Avatar Of Bhaal Ideas?

    Well PCs are now level 12. They polished off Avatars of Myrkul and Bane seizing their legendary equipment. They've penetrated Bhasls final refuge a Green Dragons lair with half dragon Bhaalspwn. Any ideas? Im thinking a slayer form (refluff a giant?) and a highly mobile Fighter/assassin...
  15. Zardnaar

    D&D 5E (2024) Circle of the Sea. Under Rated DPR?

    So im looking at the Sea Druid. Thinking of stacking damage. Basic idea is Conjure animals+Wrath of the Sea. It also has a decent spell list as a blaster. Conjure Animals 3d10 slashing, dex save to avoid within 10'. More damage than spirit guardians. Smaller AoE and worse damage type and...
  16. Zardnaar

    D&D 5E (2024) You're in the ****. Fighting in a Sewer.

    So I used an adventure at lvl 11 that features a sewer. I placed it under Baldurs Gate. Typical D&D its comparatively huge. 20' mostly with wider areas. From BG3 I put Bhaalists in the sewers. The lair was a repurposed vampire lairs. Blood fountains became tweaked to suit Bhaals cult. The...
  17. Zardnaar

    D&D 5E (2024) Meta Party Composition 5.5

    Previously I have mentioned a few things. Basically I have argued that martials should focus damage while spellcasters focus control. Crunching numbers we couldn't cone up with a spellcaster that could consistently outdamage the meta martial builds for damage. Those builds are dual wielding...
  18. Zardnaar

    D&D 5E (2024) The 4 Classes I Would Not Play 1-20 In 5.5

    Well its an improvement over 2014. There's only 4 classes i wouldn't play 1-20. Theses clases are. 1. Barbarian The Barbarian has been a bit of a one trick pony since 3.0. It has been buffed in 5.5. However its still focused on melee and it has weak defenses eg wisdom saves. At higher...
  19. Zardnaar

    D&D 5E (2024) 5.5 Fighter Best Eince 2E

    For those of you who don't know the 5.5 fighter has been buffed. Since 2E the fighter has lost the amazing saves it had back hen. Various other indirect nerfs hurt it as well. Eg lots of magic items. It wasn't to unusual to see +2 weapons in lvl 1-3 modules, +3 and 4 ones turning up level 4-8...
  20. Zardnaar

    D&D General Ditching Archetypes 6E?

    6E or homebrew. So I'e started a stretching Bounded accuracy thread. This one's about conceptually ditching archetypes. Main reason is you're the one writing this and its more work. Do you prefer a one true way design a'la OSR/Shadowdark or something sort of build options (feats, talent...
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