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D&D General D&D "influencers" need to actively acknowledge other games.

Reynard

Legend
Supporter
Eh. Let influencers choose the scope of their content. If they want to focus solely on D&D, so be it. I can find other influencers to view/listen to when I want non-D&D content.
My only point (poorly made, I admit) is that many games have solved almost all the "problems" the D&D influencers are trying to provide solutions for their audience. I'm not even saying that the influencers should say "play that game instead." I just think it would be cool, because of the outsized influence of D&D and its social media proponents, if those influencers would acknowledge that these other games exist and are good to mine ideas from.
 

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overgeeked

B/X Known World
First time I ever played the Sentinel Comics RPG using the original starter kit (not the new one that just dropped - this was pre-COVID) the GM bought it and had us playing a half hour later after he did a quick skim of the mechanics and the adventure he picked to run (it came with six). We used pre-gen characters, so no time spent on that. Pretty normal for better-made starter kits without complex game engines (eg Pendragon) IME, although the experience is probably better if the GM has actually read everything the day before.

If your GM is familiar with the system already the SCRPG core book would do the job just as well. It has pregen characters and a couple of starter adventures right in the book, but the full rules are about 32-40 pages and would take most GMs more than a half hour to digest on first read.

FIASCO is 100% pick up and play with a few minutes reading and explanation if no one's ever played it before. The very idea of prepping for it would feel weird. Same goes for Baron Munchausen unless you're going to declare it a non-RPG (which I wouldn't really argue strongly one way or the other).

Over the Edge could get you playing within a half hour including character gen and a real basic run-down of Al Amarja, although the GM would probably want to have everyone playing newly-arrived tourists rather than more in-the-know natives. The session's likely to be more about encountering and dealing with your first bits of weirdness than advancing personal schemes, but that's okay. I've had several good times just getting through the airport in past campaigns.

There's plenty of others if you allow the GM to be familiar with the system already. Explaining the basics and using published pregens or a simple chargen system can be a 10-30 minute process even with newbies. If the GM is just picking up the book for the first time then the game options are more restricted, but I don't generally consider "reading the rulebook" as session prep myself.
Yep.

Fiasco is one I was going to mention. No prep, just play. Classic pick-up game.

Over the Edge is another. Jonathan Tweet did a game like that at a con and taped it. It’s on YouTube.

Eat the Reich comes with a simple premise and pregen characters. You’re up and running in maybe five minutes. As well as its precursor, Havoc Brigade.

Paranoia is another. Players are not supposed to show knowledge of the rules, making it a classic black-box game. Character creation in XP is or can be random, there's an online character creator. All you do is hit "decant" and you have a random character to play. So inside five minutes you're up and playing.

DCC RPG and MCC RPG both have random character creation and an online generator. So you're playing inside five minutes.

Most one-page RPGs have minimal if any character creation, so you're playing in no time. Honey Heist, Lasers and Feelings, and any of the hundreds of hacks of those.

Minimalist RPGs like 2400 and its many hacks take a little longer as there's some character creation, but nothing like D&D 5E. Maybe ten minutes at the outside. While a little more involved, many OSR games are super quick at character creation, if they're not randomly generated. So games like Mork Borg, Pirate Borg, all the X Borgs, Weird North, Knave, Into the Odd, Black Sword Hack...on and on and on.

Captain's Log is a solo RPG by Modiphius for Star Trek Adventures. You don't need a group, just a spare few minutes and a desire to play. Mythic GM Emulator can turn any RPG into a solo RPG. Many other solo RPGs exist like Thousand Year Old Vampire and Colostle.

Any game with random character generation you can be playing in a few minutes.

Any game where the players trust the referee to run the rules you can be playing in a few minutes.

Any game where the referee either procedurally generates content or improvises content you can be playing in a few minutes.
 
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doctorbadwolf

Heretic of The Seventh Circle
So, I want to make this clear: if your job, that you have decided for yourself, is to tell people how to D&D better, then doing your job well absolutely requires you acknowledging the decades of development in the RPG space, both within and outside D&D.

Nothing inspires less confidence than an "influencer" actively telling you that they have been running D&D for 5 years and they have it all figured out. (Note: I am NOT saying GinniD does that.)

My thesis for this thread is simple and right on the tin: if you want to give advice on how to GM good, look at the whole scope of GMing, from Elusive Shift to Apocalypse World.
Very few fail to grasp the thesis. Youre facing disagreement, not incomprehension.

A video about running dnd doesn’t need to talk about other games unless it is directly relevant.

An example of directly relevant would be if Ginni thinks that the best way to fix player buy in wrt the game world is to use Fate’s system for worldbuilding within a D&D campaign, then it would be directly relevant.

If her best advice was to go read Fate an run it a bit and then use that knowledge to create a simple version for your table, then again it is directly relevant.

Telling people “well D&D doesnt have a built in mechanical fix for this, so play Fate instead” is bad D&D advice.

“Fate doesn’t have this problem, btw” isn’t bad but it is irrelevant.
 

Oofta

Legend
Only if you make it difficult. A simple Google search will give you all the games you could want. Pick-up games are designed to be picked up and played. You certainly can do deep-dive research on all of them up front, but that's a choice you make, not something that must be done. Many pick-up games come with in-built scenarios, so you don't have to come up with one yourself. Or they have simple scenario generators to use, or you can easily find them online with a simple Google search. Pitching people to play a game is a one-minute affair. Send texts or emails to people you know or post something on any one of dozens of players with looking for group options. Scheduling is the only real hurdle if you're playing with other people, but there's also solo RPGs.

But that's my point. People who don't regularly do these things complaining about how hard it is or how impossible it is to do these things when it's anything but. Because they're stuck in the D&D bubble and wrongly assume all RPGs are as difficult to learn, run, and play as D&D. That's simply false.

It absolutely can be that simple and easy as I've repeatedly explained. That people choose to make it harder than that isn't a universal law of reality. It's a choice. And a bad one. Mostly predicated on assumptions made by people inside the D&D bubble with zero desire to look outside that bubble.

Case in point. I got a group text on Monday that asked if people were interested in playing a new-to-almost-everyone game Saturday night (tomorrow). Everyone agreed so we're playing a new game tomorrow night. One person has read the book (me). The referee has maybe partially read the book. None of the 3-4 other players have read the book.

It can be literally that easy. It can be even easier if people let it.

If people were cool with their game of choice and left it at that, it wouldn't be a problem. It's people who are cool with their game of choice opting to have big opinions about games they don't play, haven't read, and likely never even heard of before another poster brings them up that's the problem.

As seemingly always, we return to Snarf's refrain of "it works in practice but doesn't work in theory." There's a lot of people who clearly don't like and don't play the games I'm talking about who have real big opinions about how they suck and don't work and can't this or that.

First, as I've explained before, I've played pickup games now and then. I've never learned anything that would affect my DMing.

Second, if you have a group that just say "let's play a new game Friday" bully for you. Most people don't have that. I know I don't.

Last, if I'm going to just play the style of game you're talking about, the people I can game with are more open to board games. Truth be told, that's my preference as well.

Could I play other easy to learn RPGs. I suppose. But I fail to see how it would make me a better DM, I don't know people who would be into it. If I want a non D&D game night I'd rather play a board game. The easy to pick up RPGs just don't do anything for me.

If they work for you, great. But it's not that simple or beneficial for many people.
 

mamba

Legend
My only point (poorly made, I admit) is that many games have solved almost all the "problems" the D&D influencers are trying to provide solutions for their audience.
so there are some games out there that have each solved almost all the issues D&D has without introduction new ones, or are we talking about some games each having tackled one of those issues, so you can present their solution in your D&D video?

If it is the former, I would be interested in the name of some such games… for that matter, I would be curious to understand what the issues are, I am not sure there is agreement on that
 

Thomas Shey

Legend
And for what it's worth.. I don't see that many people poo-pooing on non-D&D games. Especially not here. I've learned a lot about other games here. Even on reddit.. They're more often not liking and not playing D&D whilst throwing around their big opinions about it.

There's a certain set that is somewhat dismissive of storygames and adjacent designs, but its hard to tell how much of that is thought through and just based on a bad experience or two and some developed antipathy between certain groups on this forum.
 


Thomas Shey

Legend
so there are some games out there that have each solved almost all the issues D&D has without introduction new ones, or are we talking about some games each having tackled one of those issues, so you can present their solution in your D&D video?

If it is the former, I would be interested in the name of some such games… for that matter, I would be curious to understand what the issues are, I am not sure there is agreement on that

There are games that have certainly solved things that could be ported to a number of other games, including probably D&D 5e at least. For example, if you're having trouble with dead-ending of investigation in D&D, it doesn't seem a stretch that some of the fail-forward techniques in other games could be applied without taking full-blown application of their other principals (the clue yield technique used in Chill 3e comes to mind here).
 

Oofta

Legend
There's a certain set that is somewhat dismissive of storygames and adjacent designs, but its hard to tell how much of that is thought through and just based on a bad experience or two and some developed antipathy between certain groups on this forum.
All I can say is that I've played storytelling games. I find them boring. I also don't see how they would have any value regarding D&D.

We have assertions that it would be somehow better if we expanded our horizons but few examples of how, especially with one page RPGs. I men, honey heist was cute but it wasn't really worth playing over, say, a card game for me.
 


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