D&D 5E A more comprehensive Reincarnate table?

MarkB

Legend
So, last session the party's cleric plummeted to his doom thanks to a cranky roc, which means it's up to the druid to tag him back into the fight. But the standard Reincarnate spell is looking a little basic these days, in light of all the playable races introduced since the core rulebooks came out.

Does anyone have a custom Reincarnate table that includes all the playable races that have been introduced in official D&D sourcebooks to date?
 

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So, last session the party's cleric plummeted to his doom thanks to a cranky roc, which means it's up to the druid to tag him back into the fight. But the standard Reincarnate spell is looking a little basic these days, in light of all the playable races introduced since the core rulebooks came out.

Does anyone have a custom Reincarnate table that includes all the playable races that have been introduced in official D&D sourcebooks to date?
I don't have a more comprehensive table, but what I did was allow the player to pick 2 playable races, and I pick a third. Then we roll a d3.
 

I think this table is up to date, providing you don't want one that somehow also incorporates Van Richten lineages or Tasha's custom lineage. It seems to incorporate everything officially published including such obscure things as the Locathah from the Locathah Rising charity adventure release and the Verden, the lone racial option added by the Acquisitions Inc. book. It will presumably have to be updated next month for Beyond the Witchlight which will add a couple more races.

Personally I prefer this one, which doesn't include setting specific races or what I consider more obscure releases, as it just gets too crazy for my tastes when everything is in the mix, I don't like the idea of being turned into a Warforged by what is usually a Druid spell, and it keeps to basically the races for which I would have the books readily at hand when I'm DMing (ie: adding in the ones from Volo's and Mordenkainen's, which I bring with me for monster stats).

Alternatively you can use this customizable d1000 reincarnation table generator, which has options for all official published materials, the mtg planeshift supplements, and several major third party publications.
 

I think this table is up to date, providing you don't want one that somehow also incorporates Van Richten lineages or Tasha's custom lineage. It seems to incorporate everything officially published including such obscure things as the Locathah from the Locathah Rising charity adventure release and the Verden, the lone racial option added by the Acquisitions Inc. book. It will presumably have to be updated next month for Beyond the Witchlight which will add a couple more races.

Personally I prefer this one, which doesn't include setting specific races or what I consider more obscure releases, as it just gets too crazy for my tastes when everything is in the mix, I don't like the idea of being turned into a Warforged by what is usually a Druid spell, and it keeps to basically the races for which I would have the books readily at hand when I'm DMing (ie: adding in the ones from Volo's and Mordenkainen's, which I bring with me for monster stats).

Alternatively you can use this customizable d1000 reincarnation table generator, which has options for all official published materials, the mtg planeshift supplements, and several major third party publications.
I like the second one, particularly for not cluttering the main table with subraces. I'd probably tweak the percentages, because I'm not looking for a bias towards the more 'common' races, and I might drop the monstrous races as we're playing in Forgotten Realms and I don't want the character getting mugged on sight.
 


I like the second one, particularly for not cluttering the main table with subraces. I'd probably tweak the percentages, because I'm not looking for a bias towards the more 'common' races, and I might drop the monstrous races as we're playing in Forgotten Realms and I don't want the character getting mugged on sight.

The monstrous races are where the fun comes though!

You could also have the house rule where no matter what race you roll, if it is an even number your PC stays the same sex, and if an odd number they switch sexes when they come back.

If you are gonna tune reincarnation for potential PC wtf lolz, then do it good and proper!
 

You could also have the house rule where no matter what race you roll, if it is an even number your PC stays the same sex, and if an odd number they switch sexes when they come back.

If you are gonna tune reincarnation for potential PC wtf lolz, then do it good and proper!
I'll leave that up to the player. This actually arose because, when we rolled on the default table, the player got the exact same race that his character already was - hill dwarf. He was going to just change sex as a way of having at least some consequences, but then suggested that he'd be amenable to something more significant. Rather than just going with a re-roll, I figured it'd be more interesting to expand the options.
 

I wanted reincarnation to take into account the story of the original PC rather than being entirely random. Accordingly, I made a table that went from 1 to 400. PCs would roll a d100 and add a number based upon their prior heritage (between 0 and 301). However, despite the complexity, I never managed to tune it so well that it worked in a way I wanted it to work every time.

I then switched to a simple system. The DM decides on how the story unfolds and is provided with a thematic guidance to get them started.

Roll a d20.
1: You are reincarnated as yourself.
2 to 4: You are reincarnated within your original heritage, but randomly determine gender and physical features.
5: to 7: You are reincarnated within a heritage similar to your original heritage. The DM will decide which heritage.
Randomly determine gender and physical features.
8 to 10: You are reincarnated within a heritage that your PC knows well, either through background or adventuring experience. The DM will decide which heritage. Randomly determine gender and physical features.
11 to 13: You are reincarnated into a heritage that belongs to a creature your PC has opposed in the past. The DM decides which heritage. Randomly determine gender and physical features.
14 to 16: You are reincarnated into a heritage unknown to your character. The DM decides which heritage. Randomly determine gender and physical features.
17 to 19: You are reincarnated as a fey creature or awakened animal. The DM decides which creature. Randomly determine gender and physical features.
20: You select a heritage into which you are reincarnated.
 

In the end, I went with the following list. The player rolled 56, a Firbolg, which worked well for him as the character was a cleric.

Roll 1d100Result
1-4Dragonborn - roll 1d10 for type
5-8Dwarf - roll 1d3 for Duergar, Hill or Mountain
9-12Elf - roll 1d4 for Drow, High, Sea or Wood
13-16Gnome - roll 1d3 for Deep, Forest or Rock
17-20Half-Elf
21-24Halfling - roll 1d2 for Lightfoot or Stout
25-28Half-Orc
29-32Human (choose standard or variant)
33-36Tiefling - roll 1d9 for bloodline
37-40Aarakocra
41-44Genasi - roll 1d4 for Air, Earth, Fire or Water
45-48Goliath
49-52Aasimar - roll 1d3 for Fallen, Protector or Scourge
53-56Firbolg
57-60Kenku
61-64Kobold
65-68Lizardfolk
69-72Monstrous race - roll 1d4 for Goblin, Hobgoblin, Bugbear or Orc
73-76Tabaxi
77-80Triton
81-84Changeling
85-88Shifter - roll 1d4 for Beasthide, Longtooth, Swiftstride or Wildhunt
89-92Warforged
93-96Gith - roll 1d2 for Githyanki or Githzerai
97-98Surprise me - player’s choice
99-00Cost me money - a race from a book I don’t own on D&D Beyond
 


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