El Mahdi
Muad'Dib of the Anauroch
Drop hit dice to d8 to line up with cleric.
Cool. Limited sample so far, but there seems to be consensus on this, or at least ambivalence. So D8 it is.
Drop armor down to, probably, medium and maybe no shields.
Why no shields? Even the 4E Warlord had at minimum, proficiency with Light Shield (granted, 5E doesn't have Light Shield, but we're only talking the difference of +1 between a 4E Light Shield of +1 bonus and a 5E shield of +2 bonus).
Core class features include some form of manipulation of the action economy - granting attacks and/or movement to allies. Something similar to bardic inspiration, maybe, but with a specific combat focus. Some healing capabilities, most likely allowing allies to access some hit dice while in combat. The first extra attack is fine, but not the later ones; those are the Fighter's toys.
That's a little vague. Any ideas on specific 4E Warlord class features to incorporate? Any ideas on how to modify bardic inspiration to match the Warlord concept?
How do you feel about replacing the extra attacks with Superiority Dice (after keeping the first extra attack)...?
Personally, that's the part of the Battle Master that I don't like. I don't like having to keep track of another resource. I prefer a simple, always on feature like extra actions; but I haven't really seen any similar opinions expressed by others, so I'm probably an outlier on this.
If you Superiority Dice are okay, how many should they have? Same as a Battle Master? More? Less?
Subclasses can operate on a maneuver basis, using Battlemaster as something of a model. One set focuses more on inspiration (including healing and buffs) and one on tactics (including positioning and attacks).
Agreed. Seems like the best approach.
Class balance should use clerics and bards as the basic model, since they are the closest thematically.
Interesting. Does anybody else have feedback on this? Agree? Disagree?