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[Map] Here be Orcs!


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Doppleganger

First Post
Hellhound/Emergencyuse's gif of the expert set icons inspired me. To test everything out, I whipped up 5 basic tiles and I'm about to upload them to Yahoo. I'd prefer to contribute some photorealistic stuff, but to get some experience I started off with the simplest style.


1) The expert set's interpretation for ruins (from Hellhound/emergency's gif file) inspired me to create a "large ruins" overlay.
2) The expert set has caves, so I created a simple "cave" overlay.
3) I needed to have wayward roadside inns, so I made an "inn".
4) The stronghold didn't look intimidating enough, so I made a stereotypical "castle" (this one turned out well).
5) I wanted the volcano to look a bit more intimidating too, so I adjusted one to a "hotvolcano".
 

Gorilla726

First Post
:)

Howdy. Awesome program. I've already created two new worlds with stories to go with each. But I've seen maps that have totally different tiles... How can I get those and get them into the program? Thanks in adavance to whoever. :)

Gorilla
 

HellHound

ENnies winner and NOT Scrappy Doo
A majority of the maps in this thread were created using the tile set created by Darraketh.

My own maps are created using my own b&w "Expert Rules" tileset or the standard tileset.

If you read through the entire thread, you will find links to various locations that can help a potential HexMapper, including a link to the HexMapper homepage (to download the program), Hong's D&D page (where you can download Darraketh's tileset) and to the HexMapper Haven yahoo group (where you can download my own tileset and a few others including Darraketh's)

The most conveninet all-in-one resource is:

HexMapper Haven yahoo group

But if you hate Yahoo, you can get Darraketh's tileset (but not mine) at Hong's D&D Page
 

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Darraketh

First Post
Re: :)

Gorilla726 said:
Howdy. Awesome program. I've already created two new worlds with stories to go with each. But I've seen maps that have totally different tiles... How can I get those and get them into the program? Thanks in adavance to whoever. :)

Gorilla

Thanks for the interest.
I created the initial set which, along with others can be downloaded from the "HexMapper Haven" Yahoo group. There's a link in my sig.:)

The program has a help file which explains things. Unfortunately you can't access it from the program. You'll have to locate it in the program's directory.

As I had hoped, more people are creating all sorts of tiles. Instead of one definitive replacement set you are free to pick and choose tiles to assemble your own set.:D
 

Darraketh

First Post
The whole world!

Here it is, the whole world or the northern hemisphere at least.;)

This is a vastly scaled down version of the map of my game world. The PSP file is over 90mb. I posted the full size map as a 2.2mb PNG over at HexMapper Haven.
 

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Darraketh

First Post
Major Discovery!!!

Making hexes was time consuming. I was under the misguided impression that the hexes had to be hex shaped after all the ones that came with the program were. :rolleyes:

Apparently that is not the case. I was playing Railroad Tycoon II and thinking that the trees looked kind of nice and I probably should make some new hexes.:D

I did a screen capture and cropped a 32x27 section that included the trees. I saved it as a bmp to the hexes directory and added it to the hexlist.txt file. Then I just wanted to see if the program would choke, so I made a map with the new hex. It didn't choke. Now this is going to save some time.

The only thing you need to keep in mind is that your subject should be centered. Visualize where the outside of the hex would be and center your subject so that it falls within the hex. Otherwise it may get cropped by the program when it is displayed on a map.

Edit: It just occured to me that this crop and go technique will only work for terrain tiles. duh! For the overlays the transparent portion will still need to be magenta but at least it doesn't need to be hex shaped.

Go ahead try it!
 
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Doppleganger

First Post
Wow thanks, that should help!!

I'm finishing up a bunch of assorted "resource" overlays. (I realize they're not the most useful type of tile to contribute, but they were the most fun thing to work on :D ). This new revelation will save me alot of cut & paste time.

There are still a bunch of terrain tiles that I'd like to do. For example, I think a "rockier" and "drier" looking hill tile (without the green) would be nice, but I haven't found a good image to work with (other than browning/tanning the color of the existing hill tile).
 

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