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I don't care to go into specifics because it is intentionally open-ended. A wolf can do different things than a person. If you want to look at a wolf's statblock, you can find it here: Wolf | Level Up I notice it has Pack Tactics, higher speed, keen senses, and its bite drags people prone.
As...
And as the designer, let me say that I'm fine with that. It is a utility that clever players will use well even at high level. It is not intended to be a primary attack.
I feel like this is a good moment to say that there are a lot of high quality pro DMs on startplaying.games, including myself. If you want to fight the AI takeover of our hobby AND play more, it might be worth looking into.
TY, and I agree. Still, at what level does a wizard learn to wield their gear telekinetically? A power this cool, useful, and represented by the art shouldn't just be flavor. (WotC, you can send me my designer fee later! :D )
I like the idea of 32 distinct dungeons! I wonder, just from a math perspective, how they will be able to keep these dungeons challenging while both prevent the players from over-leveling and keeping the XP rules as they are.