Work should be developing the software but working with / licensing with software developers. It is about pushing the IP / brand not internal development
I don’t know about D&D as a whole, but 100% disagree with regards to 5e. We have had the most fun playing 5e and I wouldn’t trade that for all the other TTRPGs combined.
I don’t play the wizard, but my DM has said that he is the most powerful wizard in the world. So he is basically unique (as we all are really). So I would say that understanding guides how you play him.
I do know he seems to have a lot fewer spells than what people around here seem to have...
What would you like me to explain? The encounters work better (according to my DM) because the math of the game is based around low magic.
In terms of play, I mean we just play like we always have. I never play a caster so I am not sure how to even quantify how low magic plays differently. We...
When we play low magic (which wr pretty much always do), we still allow magic classes. The conceit is that magic is very rare and hard to come by (spells and magic items) If the PCs are a magical class they are basically unique (or nearly so) within the setting. We don’t technically limit...
I like the general idea, but it does seem the coast should be greater in time, slots, ability, or all of the above. I will talk to my DM about some nerfing house rules (if he hasn’t already looked at it).