What is meant here with procedure? Without more specification this is barely distinguishable from game mechanics / rules which we already have threads about
yes thanks for the correction. Degrees of success is just something like "full success", "success with a cost", "partial failure", "complete failure". You don't need a normal distribution for that. You could just say (as I do often) roll a D20 against a DC:
result < DC - 5: complete failure...
Yes, by setting a high DC ;) DC setting is an interesting thing if you use 3d6 because it has a much higher impact and a DM needs to be really careful with the DC. Just a few values too high and you rapidly decrease the chance of success. Non-linear rates are much harder to grasp for most DMs...
What you want (extreme outcomes being less unlikely) has nothing to with degrees of success, you can have those with linear distribution too.
And again, I dont understand wanting to have dramatic outcomes hidden behind less than 1 percent outcomes and every player rolling the same range of...
I am quite torn - I love the simplicity of D20 against fixed DC (and ADV - DISADV). But I also love the systems of Ironsworn or Daggerheart that are a bit more complicated to resolve but have more nuanced or exciting outcomes.
But I absolutely loathe 3d6. Thats the worst of both worlds. More...
after the Sworn Soldier series, I couldn't get enough of Kingfisher so I've read "The Hollow Places"
The characters are not as good as in her sworn soldiers series, but the horror is... so good. First of Kingfishers novels where I actually felt some scary moments. But it really depends on what...
Interesting. I thought it was much better than Red Rising, which I DNFed after just a few chapters because I found the prose so bad and the worldbuilding so cliché. I am done with color coded caste/class/faction systems. "All Greens/Reds are like XY" is ok for a teenager wizard school, but not...
I've started "The Strength of the Few" after waiting for weeks for my spot in the library queue and paused it after a few chapters. I remembered how much I was annoyed by the clunky exposition in book 1 and how it used only a superficial Roman aesthetic - it felt lazy in that regard and had...
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Its just unintuitive. It makes more sense for most people to add an attack bonus to an attack roll than the targets AC. There is a reason most player and DM prefer the the new version if they didn't grew up with Thac0.
I completely agree - I love stocking dungeons with random procedures and than find a scenario/narrative based on the random outcomes. Its fun and its relatively quick. I very much liked how you just roll for monster pages instead of an encounter table. (and landed on all these greek mythology...
I think this summarize perfectly what I enjoy about OSR. Its more player-driven, actual roleplaying instead of finding the right skill or rule. I also really enjoy the community and very diverse collection of adventures, rules, hacks etc.