I absolutely agree with all of this, but I would have also been fine with a mix of 3e style invocations and a half-caster to Provide some magical support. Like an artificer with invocations instead of infusions.
Pact magic was a noble experiment in trying to recreate the 4e encounter powers...
It was kludge because in 2014, you got one 6th, 7th, etc spell to use 1 day. You can't use your 7th level MA to upcast another spell, or even to cast your 6th level MA again. A real caster could use his 9th level spell slot in a variety of ways. The warlock uses his 9th level MA to cast one...
IMHO, the problem was with mystic arcanum itself as it was a kludge used to give warlocks 9th level magic when they figured out pact magic goes off the rails after level 9. Had the desire/edict of backwards compatibility not been a thing, a half caster warlock split between the artificer and...
Seeing the types of classes that use charisma to AC, I think it's supposed to represent the combatants skill at feints, distractions, or moxy. Which is why dancers (agile and alluring) and swashbucklers (all derring do and panache) get it.
And dragon sorcerers because they are supernaturally...
It's also worth noting that finesse builds were popular for spellcaster classes that had access to a decent finesse weapon and light armor as a backup (specifically, druids with scimitars and bards with rapiers) but 5.5 reduced them all to simple weapons/light armor and the only simple finesse...
I think it's a reaction to two different elements. Fantasy itself has shied away from armor, especially in the realms of television (where real looking armor is heavy, hot and expensive) and in video games/anime (where lightly armored or unarmored agile combatants are more cinematic). D&D armor...
Post in thread ''Zombie Clot' is the first free 'play-along pack' from new Dungeon Masters show' D&D General - 'Zombie Clot' is the first free 'play-along pack' from new Dungeon Masters show
I have tempered my "no evil" PC rule with a more board "don't be a jerk" rule. The latter assumes you are here to play, willing to participate, not in competition with the other players, and you are willing to engage with the games theme, tones and tropes. I find that sufficiently keeps people...
My point was that you need to add something to make up for the loss of much of that high level power. More low level slots are a start, but is there enough to want to play a cleric over the extra attack, better HD, and smite ability of a paladin? What's the cleric getting to offset that?
It was touched on the 2e product Carnival (it was one of the last 2e Ravenloft products). The idea was that most people thought it was just a traveling show and it isn't until the very last page of the supplement that the Dark Lord is revealed. The 5e version doesn't hide it's domain status but...
Carnival was a domain in 2e and Isode was it's Lord. The difference was she was mysterious and never seen, whereas with Nepenthe she is allowed to be a tortured hero rather than a fallen angel.
Well that depends on what part of the half-caster are you attracted to? Half casters have three major drawbacks compared to full casters:
They have less overall spell slots per day
They gain access to new spell levels at a slower rate
They are capped at 5th level magic tops.
Other...