I mean, they are fairly soft limits. That species limit basically equates to "talk to your DM before picking tiefling" and the campaign limit is "your probably going to have to refluff this if you are using it outside it's home campaign." It's a far cry from the deep ban lists of 2e when whole...
Ravnica, Theros and Dragonlance all have a soft limit on species. As in, "these are the common species. Anything else is an outsider and subject to DM approval"
Additionally, several backgrounds and feats have a requirement of "X campaign" on them to take said feature. Usually these are world...
I don't get your hostility. Clearly the module was written before the Ravenloft setting existed, but so was I6 and they managed to rework it to fit the demi plane in Curse of Strahd. Are you suggesting they should have cut the Mists, Vistani and Van Richten from CoS and make it a just regular...
Now THAT would be a good way to start fixing the mess. Still has issues with three Dark Lords all fighting for space, but at least it feels like escalating dangers rather than everything all at once.
It's still a convoluted mess with the nature of Ravenloft, and this is from someone who embraces the Dream Logic of 5e's Ravenloft.
You misunderstood. Godfrey adds almost nothing to plot. Not as villain, not as anything. He's pretty much a nonentity in it except as the reason you can't storm...
The problem is that Gryphon Hill only works as a prequel, not sequel, to Curse of Strahd. Even the "official" explanation of it (In the War with Azalin) places the events before Mordent is a domain and places the events as the reason Mordent is absorbed into the Mists. It also absolutely makes...
How I would do 6e.
Step 1: don't start thinking about it for 5 years. Instead, keep trying to innovate 5e.
Step 2: start incorporating good ideas from the last 5 years and what your competitors are doing.
That's the biggest hit against Gryphon Hill; it was written before the Ravenloft setting was a thing and unlike I6, is very hard to retcon into the setting (classic or modern) because it breaks so many fundamental setting rules.
As a historical document, it's fascinating. As a general module...
On a related note, B&G is doing an anniversary edition of Tyranny of Dragons "updated" to 2024. From what I read, they are just reformatting the stat blocks and using 2024 versions when applicable, no actual changes to the content.
I didn't specify that it would be the same world for that reason. That said, unless you explored every continent, all the under dark and everything in between, the odds of never encountering a new species (be it humanoid, animal, plant or monster) is decent. We still find undiscovered plants and...