"Let's start with the very likely false premise that The Beast with Seven Heads and Seven Diadems has arisen, taken control of all worldly nations, and forced them all to bow to it for seven years of tribulation. How will this market pressure impact WotC with the design and production of a D&D...
One of the things I really liked was when 3e tried to expand alchemy into other areas. The PHB had alchemist fire, acid, tanglefoot bags, etc. Eberron added alchemist frost and alchemist spark (doing other elemental damage). The problem is that alchemy doesn't scale and quickly becomes obsolete...
D&D opts to ignore it. Which is fine. D&D armor is hardly realistic. The kinetic impact of 21 foot tall, 8,000 lb giant's axe would reduce a human to red mist; plate armor or no. The same armor would roast him alive when bathed like dragonfire like a baked potato in tinfoil. Bullets are child's...
Would a tinkerer make regular bullets and a thinkerer make mind bullets?
And if you think about it (heh) full plate is just as expensive and time consuming to make. So most of the world building considerations that a firearm would have would apply to plate.
Damn, misrememberd, but I knew it was some rather obscure armor that somehow later ALSO existed alongside studded leather.
And don't get me started on longsword/greatsword/bastard sword/arming sword...
That point is magic. Because you cannot even remotely adjudicate hit point damage of meat vs luck when magic missile auto hits and a rogue can stand at ground zero of a 40 foot diameter blast of fire and take no damage on a successful save while never displacing his current location. There is...
The Death Knight and the Oathbreaker/Black Guard/Anti-Paladin aren't the same, save for the Dark Knight thematic similarity. That said, I immediately considered an Oathbreaker Death Knight combo using the two UAs.
DMs may balk, but magic item crafting has been a thing since third edition. That ship sailed on the same boat as "dwarves can't be wizards".
But even so, a player with alchemy proficiency can craft alchemist fire in nearly limitless supply. So unless you are banning ALL player crafting, making...
D&D's number of attacks per round is already incredibly abstract. The rate of fire on a crossbow is already far greater than you can do without mechanical assistance, let alone a sling. A high level fighter makes four shots per round with the crossbow expert. Reload. And. Fire. A. Crossbow...
There does seem to be a weird through line where discussing guns in D&D somehow encompasses every gun from the matchlock to the AK-47 being available simultaneously. I'm perfectly fine with the 1-shot Renaissance type firearms being available in most D&D worlds without any sort of rapid loading...