And we've been told that players are bratty and entitled jerks if we dare ask for anything other than whatever we're offered and the only compromise is submission or rejection.
So if tomorrow, you propose something and EVERY player decided they didn't want to play it (or even the majority didn't) are the players in the wrong for forcing their preferences on the DM?
I'll give a more concrete example. DM is wrapping up a campaign and says "I want to do so different...
The quote I am responding to is this, with highlights that stick out to me.
This tells me that the players are passive in their role in this game. The DM presents something and the player can provide a thumbs up or down, but no significant input. Even if the players all did fundamentally vote...
Well, elf lifespan was always a moving goalpost. Elves reached maturity at 100, and lived at least 300 years, but could live to a MAX of 700 before departing to the Gray Havens, er hearing Sehanine's call. Since to reach 700 you had to max out four d100 rolls, those were the true "woman who...
The general impression I get from DMs who are uninterested in their players is that they have crafted some aspect of their game (story, NPCs, setting) and there primary interest is showing that off to the players rather than having the players as actually be important. If the story is paramount...
This is so far removed from my way of doing things it could be on the other side of the galaxy. My players are not consumers. They are not there to share in the beauty of narrative. They are not expected to listen passively and provide feedback. If it wanted that, I could have been a storyteller...
To be fair, that's a problem with all media-based RPGs. Why play Middle Earth when Aragorn and the Fellowship has things well in hand? Why play Adventures in Space and Time when the Doctor can just show up? Why play Dragonlance when the Heroes of the Lance get all the accolades? You either...
I run a very wide kitchen sink. If someone asked to play a werewolf or vampire, I would show them the shifter and dhampir species. You can accommodate without breaking the game.
We are currently in session zero season for my next Eberron game set in the Western Frontier (Quickstone) and with a Wild West theme. So far, my group is (not final)
Human artificer "wandslinger" with Making dragonmark
Human fighter/gunfighter (IK) scholar with a prosthetic limb
Tabaxi rogue...
Eberron is a setting with magical trains, sentient golems and magic so common crafters use it in their work. The potential that turtle people can exist does not make it generic. Feel free to make Eberron a low magic humanocentric world if you want, the setting as It was made was designed to be a...
A DM can remove things if he wants. He can scream and yell and throw a tantrum and say warforged are stupid and people who play them are stupid if he wants. But there is NO LORE REASON anything can't be used in Eberron. None. Zero. Not "But Keith said", not "but the novels said" not "according...
That's fine, Eberron specifically says the DM can change it. But that doesn't stop making Eberron a kitchen sink by default. There are a half-dozen settings that D&D makes that aren't kitchen sinks. Eberron isn't one of them. Sorry to burst your bubble.