I don't get your hostility. Clearly the module was written before the Ravenloft setting existed, but so was I6 and they managed to rework it to fit the demi plane in Curse of Strahd. Are you suggesting they should have cut the Mists, Vistani and Van Richten from CoS and make it a just regular...
Now THAT would be a good way to start fixing the mess. Still has issues with three Dark Lords all fighting for space, but at least it feels like escalating dangers rather than everything all at once.
It's still a convoluted mess with the nature of Ravenloft, and this is from someone who embraces the Dream Logic of 5e's Ravenloft.
You misunderstood. Godfrey adds almost nothing to plot. Not as villain, not as anything. He's pretty much a nonentity in it except as the reason you can't storm...
The problem is that Gryphon Hill only works as a prequel, not sequel, to Curse of Strahd. Even the "official" explanation of it (In the War with Azalin) places the events before Mordent is a domain and places the events as the reason Mordent is absorbed into the Mists. It also absolutely makes...
How I would do 6e.
Step 1: don't start thinking about it for 5 years. Instead, keep trying to innovate 5e.
Step 2: start incorporating good ideas from the last 5 years and what your competitors are doing.
That's the biggest hit against Gryphon Hill; it was written before the Ravenloft setting was a thing and unlike I6, is very hard to retcon into the setting (classic or modern) because it breaks so many fundamental setting rules.
As a historical document, it's fascinating. As a general module...
On a related note, B&G is doing an anniversary edition of Tyranny of Dragons "updated" to 2024. From what I read, they are just reformatting the stat blocks and using 2024 versions when applicable, no actual changes to the content.
I didn't specify that it would be the same world for that reason. That said, unless you explored every continent, all the under dark and everything in between, the odds of never encountering a new species (be it humanoid, animal, plant or monster) is decent. We still find undiscovered plants and...
Why do you?
So what? You're avoiding saying the obvious. You have no system to handle a disagreement but to have everyone agree with you. Enjoyable tyranny is still tyranny. Hopefully, they understand that and agree that what you want is the most important thing and are fine with indulging your...
This works for a while, the "always a bigger fish" scenario, but if the fish gets too big you get the Forgotten Realms "well, why aren't THEY saving the world?!" Problem. Its one thing to be intimidated by a high level adventure when your third level, but that breaks down when your ninth and you...
This is the heart of the matter. Do all your players align 100% to your tastes and preferences? Of course not. So what happens when you align 95% of the way? What is done to cover that gap? The answer repeatedly has been "the DM wins, the player loses". The DM gets 100% of what they want, the...