Recent content by pemerton

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    Mythic Bastionland - initial impressions, and making a Realm

    Upthread, before I'd actually played Mythic Bastionland, I made these posts about it: After having played it, I made these posts (on another active thread): In this post I want to say a bit about how these "before" and "after" thoughts fit together. It was the players' need for information...
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    What Do You Think Of As "Modern TTRPG Mechanics"?

    Yes, that is what I posted: I think one of the reasons that Moldvay Basic has such a strong contemporary reputation is because there is a reasonable clear statement of GMing principles, in Chapter 8. AD&D doesn't have the same clarity, and I think there is some tension in the DMG. Contrast, for...
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    Mythic Bastionland - initial impressions, and making a Realm

    Have you played it?
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    Is My Campaign Going Too Fast?

    Your posting is going too fast!
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    What Do You Think Of As "Modern TTRPG Mechanics"?

    It's not a mechanic, but here's a thing that strikes me as modern when it is found in a RPG: a clear statement of GMing principles. A related thing, which also generally strikes me as modern, is a clear statement of how actions should be resolved, which makes reference to principles as part of...
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    What Do You Think Of As "Modern TTRPG Mechanics"?

    That's a tenable reading of slots, I agree. Part of the issue in D&D particularly is that in most versions there is no real provision for losing slots as a consequences of a failed action, or of a failed save to avoid hardship. So they become weirdly silo-ed like you say. In 4e, by way of...
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    What Do You Think Of As "Modern TTRPG Mechanics"?

    That can be an aesthetic preference, sure. But if Force Points are not "meta" - even though, in the fiction, no one earns points or spends points or risks running out of points - then the limited use martial powers aren't "meta" either. Because the requirement for not meta is being set at the...
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    How does your group handle an absent player?

    In our most recent session, one player had to leave about half-way through the session. His PC stayed at the bottom of the mountain, with the horses, while the rest of the PCs ascended.
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    How does your group handle an absent player?

    Love it!
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    What Do You Think Of As "Modern TTRPG Mechanics"?

    I don't think you have to go as far as Earthdawn. Per the 4e D&D PHB (p 54): Encounter powers produce more powerful, more dramatic effects than at-will powers. If you're a martial character, they are exploits that you've practiced extensively but can pull off only once in a while. . . . Daily...
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    What Do You Think Of As "Modern TTRPG Mechanics"?

    For violent conflict/combat, I look at 4e D&D as the gold standard on this particular issue. It's encounter level guidelines are really reliable. It doesn't fully articulate the tier escalation (it's correct that at Heroic, Level +2 to Level +4 is pretty challenging, but at Paragon step that up...
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    What Do You Think Of As "Modern TTRPG Mechanics"?

    Agreed re A and C. I think there's a D, or maybe it's a variant of B, where the group expresses a view about what is/isn't possible based on fictional position. It can verge into A - ie a degree of enforcement - but because it's the group rather than the GM, it doesn't have the horrible...
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    What Do You Think Of As "Modern TTRPG Mechanics"?

    It's a long time since I've prepped a hex map from scratch (like, 40-ish years?) but found the procedures to be solid. @AbdulAlhazred made the comparison to BitD too, in another conversation: though in the context of Position and Effect (I think the Threat Roll is from Deeper Cuts?, but I could...
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    What Do You Think Of As "Modern TTRPG Mechanics"?

    I also think of scenes in terms of how much "momentum"/"trajectory" carries across, and in what sort of way. In a RPG, this can include fictional elements (eg which characters are present and able to exert influence on whatever it is that's at stake) and game elements (eg do the players get...
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    What Do You Think Of As "Modern TTRPG Mechanics"?

    I feel a little bit qualified to comment on this one, having just run a session of it. The rules are pretty straightforward. We didn't notice any particular glitches, though the designer website indicates that the Impair gambit may be a bit overpowered: Impairing Impairing The guidelines for...
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