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Recent content by Laurefindel

  1. Laurefindel

    D&D 5E Convince me that the Ranger is a necessary Class.

    Ranger is the outdoors-y, self-dependant, resourceful skirmisher. The rogue has warrior-ized significantly since 1e thief, but the ranger still possess as much conceptual identity as paladin and sorcerer vis-à-vis their cleric and wizard counterparts. Paladin does a better job of distinguishing...
  2. Laurefindel

    D&D 5E How do you handle randomly rolling for stats

    When I DM, each player rolls one series, including the DM. No rerolls. These become the available stat arrays for this campaign. Usually out of five arrays, two are worth considering taking. That’s for me the sweetest spot between « thrill of rolling » and « fairness of standard array »
  3. Laurefindel

    D&D 5E Homebrew Psionic Druid Subclass-Thoughts?

    Concept is sound. Implementation is well done. Appears to be balanced at first glance, but I’d have to weigh the higher level abilities of this homebrew to the higher abilities of published Druid subclasses. My only concern is that familiar plus egregor plus wild shape plus summons equals lots...
  4. Laurefindel

    Exception-Based Design?

    I'd go further: there's a difference between games that have exceptions to the rules and ones that are conceptually designed to give PCs and NPCs different tools to actively deviate from the rules. That, to me, is exception-based design. 3e was designed with a complex set of rules. It had many...
  5. Laurefindel

    Exception-Based Design?

    I love exception-based design when the base system is very simple. In theory, the basics should be easy to grasp and to remember, and players and monsters gain abilities allowing them to either a) add to the general rules in certain conditions or b) ignore the general rules in certain...
  6. Laurefindel

    D&D 5E Why is There No Warlord Equivalent in 5E?

    Why is this not a thing already? Such a promising concept, and one that hasn't have to go blatantly supernatural barbarian at that.
  7. Laurefindel

    D&D 5E Why is There No Warlord Equivalent in 5E?

    6 days! I wish my threads lasted that long on the front page!
  8. Laurefindel

    Known IPs, settings, etc.. and you.

    I consider IPs to be two things. 1) it’s a proposition of genre, themes, aesthetics, technologies (including magic), locations, events (current and historical) and characters. 2) it’s a common set of references and expectations between players. Much of 1) must be present for 2) to work. But it...
  9. Laurefindel

    What Are Your Favorite TTRPG Genres

    Dieselpunk is a genre I really like but I don’t think I ever played such a RPG. Anything in the style of Jakub Rosalsky, or Maschinen Krieger?
  10. Laurefindel

    Indestructible Items?

    Something to also keep in mind, lich(es?) don’t spend 200 years making indestructible phylacteries. Phylacteries are made by mortal wizards seeking to achieve lichdom (sometimes desperately so) and by the time they have the knowledge to do so, they already may be racing against old age. Its...
  11. Laurefindel

    Making a Star Wars hack of The One Ring's system

    We haven't played (that game) in a while and as I had time to reflect on this system, I've taken a few decisions for the upcoming games. Most of these decisions have more to do with our playstyle than the game as a product. I'm not designing for a large audience so better to focus on what my...
  12. Laurefindel

    D&D (2024) What Should D&D 2024 Have Been +

    Indeed. Level-up has a lot to offer, but the post I was replying to was referring to older iterations of the game. [edit] My bad, “other versions of the game” were the exact terms used, which I guess can include Level-Up
  13. Laurefindel

    D&D (2024) What Should D&D 2024 Have Been +

    4e definitely had various growth options throughout an adventurer’s career (or at least at regular intervals). 3e had prestige classes, but my experience with those was that most prestige classes were not so much “choices at higher levels” but rather “something to plan from level 1” in order to...
  14. Laurefindel

    D&D 5E How would YOU nerf the wizard? +

    I think the point is for magic to be less abusable, not less cool. If the spells are broken, no amount of fixing the wizard will solve the issue.
  15. Laurefindel

    D&D 5E How would YOU nerf the wizard? +

    Echoing what @Mistwell said: I wouldn’t touch the wizard as a class, I would nerf/rearrange the spells themselves.
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