Nice! That looks good indeed!
But yes, you can use anything in there and use it or modify it to your liking: this is clearly fan material and don’t own anything
I have three campaigns ongoing, all three in hiatus…
Eberron (D&D14): A Girl Genius adaptation in a minimally modified Eberron. Scion of an infamous but powerful family, heir of the current Empire, and most direct descendant of the last king’s lineage are adventuring across Eberron trying to...
Thanks for giving it a try!
Truth be told, sometimes it works well, sometimes if feels gimmicky.
That was indeed the idea. It has a description in the Resting and Healing section now.
Streetwise was the intended as "know who's who" skill that would replace Lore. Reading the description of...
Whoa! I didn’t think anyone payed much attention to this, let alone played it!
Thanks for your comments. Work is keeping me busy so I want to take the time to properly reply when I have a day off. Which should come soon. Hopefully…
« Totally AI. Look, it’s foot is phasing through the car before it explodes, and this guy is standing in the background unafraid and unconcerned. Mom, you’ve got to stop believing in this AI slop… »
My experience with BitD is that a lot of scenes and series of actions rely on one single roll.
Roll per roll, D&D is more binary and swingy, but the high number of rolls averages it quite flatly. In BitD, the whole scene can go one way or another on the whim of that one roll, making the system...
One of our characters died in 2e (PC death was a pretty rare occurrence in our group) and we didn’t have access to her body for a raise dead spell. I can’t remember how but we got her reincarnated. I think the player rolled « Bugbear » and said « hell no! », rerolled and was reincarnated as a...
I like that a lot. It's a common trope in many media where the characters go "screw this, I'm pulling out my grenades/flamethrower/big guns!". Rolplaying games are often bad at gradual escalation and tension build-up that doesn't go from 0 to 100 in nanoseconds.
My owlbears regurgitate pellets. This implies they eat rabbits and small preys whole. In turn, this implies they have no need for cutting and chewing (or that the swallow whole because they can’t cut and chew).
So no, owlbears have no teeth
Nothing wrong indeed!
As a matter of fact, I now deliberately plan for campaign endings in my homebrew games because it feels good to actually concludes something. It doesn't have to stop there for the characters, but whatever comes after is proper sequel then; not just another chapter in a...
Indeed, Paizo's adventure paths were designed as self-contained campaigns, with a more deliberate and linear design than the old D&D Giants and Drows series. In that sense they remind me more of the old WFRP's Imperial Campaign. But as they happened over several books (published month, if not...