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And a level 1 4e fighter does many things you cannot do with that till level 18... and its abilities are in conflict with things which should be built on top of the design is patch work and bad. Shrug I can see reasons for not playing it that are unrelated to the fantasy. A 4e fighter can with...
I sent a message with the latest instructions on installing the CBLoader if you have issues The 4e Discord folk generally seem happy to help (some of them have been making sure the data is as accurate as it can be too). There is quite a selection of custom part files for that homebrew urge.
The spell system did "sort of" that does not mean the Vances stories had wish spells ,magic jar, lightning and fire balls or Leomunds tiny hut. Nor that any casters in Cudgels story ever had the ability to cast the number of spells a D&D caster did. Re-minding ones self of a spell did not...
I made a martial practice that was analogous to certain rituals (Run it off soldier), athletics to remove afflictions and some other long term effects normally only removable by ritual. A martial trained in diplomacy skill can induce this one in others too by coaching them through it.
Sure but as the fighter levels and even right away if the dm ignores some marks and similar things (i think he should), but in general after even moderate levels that fighter may be striker (in the optimizing community he is often considered such). Just saying there is nuance to that. Other...
the 1e thief was so lame it was trivial to find less dangerous ways to accomplish its forte ... the rogue replacing it was a good thing in my opinion. We had a yellow notebook with boring as hell procedures a number of which were how do we not let the theif do his tricks. It was about being...
Burst capacity would be determined by an athletics skill or ability check vs a DC not by carrying capacity *but yes you can call it fubar and I wont exactly refute that LOL.
Its easy to interpret some of the extreme maneuvers as involving chi ie focusing of the life force, any ability involving spending a healing surge can be seen that way at some level. Martial Artists approach their craft as an explicit power source which digs deep to go beyond the norm. In 5e...
its usually landing on relatively soft ground and with modern healing available. The most realistic mechanic for wounds is a fairly elaborate saving throw system.... though with the numbers tweaked I think Mutants and Masterminds could be a basis
Saw more climactic deaths in 4e than any previous edition ... and fewer anti-climactic oops...you just died to a "minor encounter" or a random save or die...
AD&D was constant deaths.