This thread has inspired me to make a large framed pic of it and hang it up (and a few others). The more I look at it the more I like it. I've taken this pic for granted far too long.
I long tinkered on D&D through the editions. I decided a few months ago not to keep tinkering and finally designed a new engine. My experience with a variety of games is limited but I drew on that as a basis for the new engine I came up with.
This is certainly true. Although a lot of what I...
Almost never (as player). It is why I'm a forever DM. :confused:
In fact this last decade I've declined all invites to games because I'm not making that kind of investment for nothing and I've been right 100% of the time.
Too many GRRM's around...
I honestly don't know what's cheaper - all I know is the laminated paper is easy enough to carry + store as you just roll it up.
As long as you make use of it (whatever it is) - it's a win.
For me it's those boxed tile sets - wasteful! I used them a bit, but I'm more of a TotM DM and the times we do use the grid, a player of mine made a massive hexagonal grid and got it laminated. We use erasable coloured-markers.
After that I'd say it is my Mummy the Resurrection. I might have...
Why do people use discord if discussions get buried so quickly? Is it common to have more than 6 active participants?
Sorry I'm a noob at this stuff. I only use forums and search reddit for ideas/solutions after the fact.
I'd also add that a high-level caster would likely have such mastery over spellcraft that not only would they be able to almost always successfully create a low level spell, with their modifiers being so high, but that it would take them less time to create low-level spells.
I will say that having a DM such as @bloodtide who enjoys the world-building aspect and has done the work for 5,000 additional spells makes it worthwhile to play a caster within their campaign.
Researching, collecting/testing various components, obtaining scrolls/spellbooks as rewards...
In arguably the best or 2nd best Mystaran gazetteer, The Principalities of Glantri, the secret of the Radiance as well as the Seven Secret Crafts (think specialist arcane schools) exist and are not known by the common man (or the player at character creation)
In the gazetteer, Minrothad Guilds...
I'm of the opinion that both of these can serve as tools for rewarding roleplaying sessions.
We shouldn't be afraid to use hard fails to get the players thinking, but we also shouldn't ONLY use hard fails, because fail forwards or success at cost can drive the story in very interesting...