5E: Converting Monsters from White Dwarf Magazine for Fifth Edition

Cleon

Legend
Just realized a problem with the wording of the wail actions of those Pine Kindred that possess that attack.

They all end "but can be affected by the shrieking wails of pine kindred with more Hit Dice."

However, we created multiple different wails: Shrieking for the Pine Kindred, Pine Kindred Jarl and Pine Kindred Thane, Baying for the Resin-Hound and Howling for the Tree-Vargr, so the above should not have used shrieking wails but just wails.

I've changed them all to "but can be affected by wail attacks from pine kindred with more Hit Dice," some of which have "such as Thanes or Jarls" (for base Pine Kindred), "such as Jarls" (for Thanes), or "such as the shrieking wails of standard Pine Kindred and Thanes" (for Resin-Thralls) and afterwards.
 

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Casimir Liber

Adventurer
Right. starting from the top again, Pine Kindred now here
Jarl now here
Fircarl now here (skills removed. I can't tweak to make resistant to nonmagical piercing only sadly)
resinhound now here
resinthrall now here
thane now here

out of time - will dlbe check last couple in several hours
 
Last edited:

Cleon

Legend
Right. starting from the top again, Pine Kindred now here
Jarl now here
Fircarl now here (skills removed. I can't tweak to make resistant to nonmagical piercing only sadly)
resinhound now here
resinthrall now here
thane now here

out of time - will dlbe check last couple in several hours

The base Pine Kindred, Jarl and Thane are good to go.

For the Fircarl, maybe just make it resistant to piercing damage? It'd be closer to the original than also making it resistant to nonmagical bludgeoning and slashing, since at least it's only protected against one damage type (it's kind of a reverse Skeleton).

You've added the new Baying Wail text to the Resin-Hound but failed to remove the old humanoid-affecting version's text, so it's got like four surplus paragraphs.

The Resin-Thrall still needs (natural armor) not skin.
 



Cleon

Legend
Oh, I've just noticed some of the Enworld versions have "exhausted" which should be "exhaustion" since that's how the MM prefers to spell that Condition Immunity.

Will correct them.

It doesn't affect the D&D Beyond versions.
 




Cleon

Legend

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