Still doesn't match. The damage is too high and the first/second sentence has been changed in the current version, which is:
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:4 (1d6 + 1) piercing damage and the target must succeed on a DC 11 Wisdom saving throw or become frightened for 1 minute. A frightened victim must take the Dash action to move away from the green gremlin on each of its turns, unless there is nowhere to move. If the target ends its turn in a location it doesn't have line of sight to the gremlin, it can make a Wisdom saving throw, ending the fear effect on itself on a success.
Yes, as I mentioned earlier there's piles of different versions of Gremlins in various editions of D&D. Some of them are pretty powerful, with some being able to turn invisible and inflict terrible bad luck on their victims or sabotage their actions.
I guess we should sign off on the Pine Kindred as I think we've finished with them.
I guess we could continue doing the monsters from the Fiend Factory One-Eye Canyon scenario in White Dwarf #21 as we've done two of them already, the Brothers of the Pine and Enslaver.
Let's see, in order of publication the remaining entries are:
Chthon
Miceman
Dragon Warrior
Grey Squaarg
Cyclops [maybe with Amiraspian "Half-Cyclops" High Plainsmen/Griffon Riders]
Ok _ I haven't published any pine kindred until you were happy with all of them. Wanna give one last look (am going to sleep now) and I'll be back in 7 hours. Re other critters...I alwasy liked the chthon and made this months ago...just bare bones..