Spelljammer Converting Spelljammer creatures

Cleon

Legend
Neogi: Undead Old Master
Climate/Terrain: Any space
Frequency: Very rare
Organization: Solitary
Activity Cycle: Any
Diet: Nil (see below)
Intelligence: Highly (13-14)
Treasure: Any
Alignment: Lawful evil
No. Appearing: 1
Armor Class: 5
Movement: 3
Hit Dice: 7
THAC0: 13
No. of Attacks: 3
Damage/Attack: 1-3/1-3/1-6
Special Attacks: Chill touch
Special Defenses: See below
Magic Resistance: 10%
Size: S (3’ high)
Morale: Elite (13-14)
XP Value: 3,000

Certain cunning, magic-using neogi who grow old resist their coming transformation into great old masters, and flee neogi society to achieve undeath through their magic.

Strong-willed and ruthless, such individuals transcend the limits of their living fellows and become fell, self-sufficient predators, preying on all weaker creatures.

Undead old masters are similar to living neogi: hairy, brightly-colored spiders with eel-like heads and necks. With times, their flesh shrivels, their pelts fade, and they exude a smell of carrion.

An undead old master’s eyes are sockets lit by ghostly lights rather than the black, glistening orbs of living neogi. These “night neogi” (as they are sometimes called) are crafty, paranoid planners. They move slowly, but in spell use and anticipating enemies, they are very, very, quick.

Undead old masters whose magic runs to illusions tend to disguise themselves to appear alive—grander than they ever were in life. One such disguise is shown on page 49 of the Concordance of Arcane Space in the SPELLJAMMER boxed set.

Combat: Undead old masters always move in utter silence, avoiding combat when possible. They use their spells without hesitation to lash out as foes, and can fight with their claws and teeth like their living fellows.

The undead state of these creatures causes them to stop producing poison. However, the touch of their claws and jaw-mandibles chills living targets in a similar way that the touch of a lich does.

Whenever an undead old master physically attacks, the victim suffers an additional 1-2 points of cold damage, and must save vs. Paralysis or remain motionless on the following round. This temporary “hold” lasts only a single round, but if the neogi strikes the victim again during that round, it must save again to avoid being paralyzed on the next round, and so on.

Their particular undead state renders undead old masters immune to sleep, charm, fear, hold, and death magics. They are also immune to poison and paralysis effects. Attacks based on cold and electricity do them only half damage. Undead old masters are unaffected by diseases (although they can carry and transmit them) and insanity. They turn as “Special”, and cannot be disrupted.

Undead old masters retain the spellcasting abilities they had in life, and in fact can increase them by study, practice, and the acquisition of new spells. Most encountered undead old masters are the equivalent of 8th-level wizards (to find an individual’s level of spell use, roll 1d8+4).

Those who manage to retain the slaves they had in life do not lose them in attaining undeath. Most encountered undead old masters will have a bodyguard of 3d4+1 umber hulks (see the AD&D Monster Compendium).

Habitat/Society: Undead old masters hate all other beings, including neogi. They trust nothing and no one, and exist only to gather slaves and treasure, and use these to acquire more slaves and treasure, controlling all they can. What they cannot control, they lust to destroy.

They tend to lair in dark, uninhabited caverns or ruins—or in space, aboard derelict ships.

Ecology: Undead neogi can devour things, but no longer need to eat, drink, or breathe, and can now see in the dark. They serve to weed out the weak and servile in all societies near which they lurk, and on occasion may dominate and shape societies from behind the throne, controlling lesser beings by awe, fear, clever manipulation, and their magical powers.

Originally appeared in SJR1 - Lost Ships (1990).
 

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Echohawk

Shirokinukatsukami fan
[MENTION=9849]Echohawk[/MENTION], do you happen to have these OCRed? If not, maybe the mortiss is easier.
I see Cleon beat me to it :).

Just so you know though, I don't actually have any D&D creatures pre-emptively OCRed. My D&D collection is primarily print, so I grab books of the shelf and type the stats in by hand whenever they are requested. (For multiple creatures in a batch I do sometimes use a scanner and OCR software, but for single creatures it's easier to just type them in.)

That said, don't be shy about asking for obscure creature stats. I think there are now fewer than a couple of dozen D&D titles still missing from my collection, so if you hit one too obscure for Cleon to help with, let me know :D.

As an aside, I just found a new creature on the sleeve of the First Quest AD&D record. Who knew there was fresh game content in such an odd place?
 

Cleon

Legend
I see Cleon beat me to it :).

Victory Is Mine! :p

Just so you know though, I don't actually have any D&D creatures pre-emptively OCRed. My D&D collection is primarily print, so I grab books of the shelf and type the stats in by hand whenever they are requested. (multiple creatures in a batch I do sometimes use a scanner and OCR software, but for single creatures it's easier to just type them in.)

I usually just type it up. When I've tried OCR from scans it's often introduced so many errors that took so long to correct I might as well have typed it up in the first place.

If the source font is particularly crisp it can be a time-saver, but a lot of old D&D modules has small text, sometimes with shaded backgrounds or borders, so I think it's simpler just typing it.

As an aside, I just found a new creature on the sleeve of the First Quest AD&D record. Who knew there was fresh game content in such an odd place?

An AD&D monster on a record sleeve.

What is it?

A Vinyl Golem?

A Heavy Metal Fiend that always speaks backwards?

:cool:
 


Cleon

Legend
Neogi Undead Old Master Working Draft

Neogi Undead Old Master
Small Undead
Hit Dice: 12d12 (78 hp)
Initiative: +7
Speed: 20 ft. (4 squares), climb 10 ft.
Armor Class: 22 (+1 size, +3 Dex, +1 ring of protection, +3 natural, +4 mage armor), touch 15, flat-footed 19
Base Attack/Grapple: +6/+1
Attack: Bite +10 melee (1d6-1 plus 1d3 cold and chill touch) or masterwork light crossbow +11 ranged (1d6/19-20)
Full Attack: Bite +10 melee (1d6-1 plus 1d4 cold and chill touch) and 2 claws +5 melee (1d3-1 plus 1d4 cold and chill touch); or masterwork light crossbow +11/+6 ranged (1d6/19-20)
Space/Reach: 5 ft./5 ft.
Special Attacks: Chill touch, enslave, spells
Special Qualities: Darkvision 60 ft., familiar, familiar benefits, neogi traits, resilient undead, undead traits
Saves: Fort +4, Ref +7, Will +10
Abilities: Str 8, Dex 16, Con –, Int 16, Wis 14, Cha 23
Skills: Appraise +7 (+9 with Craft skills), Balance +9, Bluff +12, Climb +13, Concentration +15 (+19 casting defensively), Craft (alchemy) +12, Craft (any one) +8, Diplomacy +8, Disable Device +8, Disguise +6 (+8 acting a role), Intimidate +12, Jump +7, Knowledge (arcana) +16, Listen +4 (+2 without familiar), Move Silently +10, Search +10, Sleight of Hand +5, Spellcraft +16, Spot +11 (+9 without familiar)
Feats: Alertness [if familiar is within arm's reach], Combat Casting, Craft Wondrous Item, Improved Initiative, Spell Focus (conjuration), Spell Penetration, Weapon Finesse (B)
Environment: Any land or space
Organization: Solitary, entourage (1 plus 3-12 umber hulks), or slaveholding (1 plus 3-12 umber hulks and 5-50 humanoid slaves)
Challenge Rating: 9
Advancement: By character class
Level Adjustment:

A hideous monstrosity resembling a dessicated spider with the neck and head of a withered eyeless eel. A brittle coat of short fur covers its spider-body, colored in elaborate patterns. Two spindly arms fold out from under its eel-neck, ending in clawed hands. The empty eye-sockets in its anguilliform skull are holes filled with phantom lights.

Neogi undead old masters are elder neogi who have transformed into undead to avoid becoming great old masters, the bloated and witless reproductive stage of their species. They have fled neogi society with as many of slaves and possessions as they could seize. Undead old masters appear much as they did in life, except their flesh is withered and faded and they have no eyes. Some choose to maintain the brightly dyed fur neogi use to signal their status and fashionability, while others allow the colors to fade.

Undead old masters are all accomplished spellcasters. Sorcerers are most common, followed by wizards. Their undead immortality gives them plenty of time to study and practice their magic. They exist only to gather enslave others and gather treasure. Undead masters trust nothing and lust to destroy anything they cannot control.

A neogi undead old master is the same size as it was in life, but weigh three-quarters as much.

Undead old masters speak whatever languages they knew in life or learned in undead. Most know at least Common, Undercommon and Terran.

COMBAT
Being extraordinarily intelligent creatures, undead old masters can use a myriad of tactics and are capable of very complex strategy. These undead neogi prefer devious ambushes, usually using invisibility. They often try to incapacitate their enemies with web or stinking cloud and then leave the dirty work to umber hulk bodyguards. They sometimes secretly use their enslave power on a powerful member of an opposing group and order them to lead their party into peril.

An undead old master will not hesitate to flee if an encounter turns against them, often abandoning some or all of its slaves to fight a rearguard action.

Chill Touch (Su): Any living creature hit by an undead old master's natural weapon takes 1d4 points of cold damage and is paralyzed for 1 round (a successful DC 21 Fortitude save negates the paralysis). The duration of the paralysis is cumulative if the old master hits multiple times and its opponent fails their chill touch saves (maximum duration 10 rounds). The save DC is Charisma-based.

Enslave (Su): Three times a day, a neogi undead old master can try to enslave any one living creature within 30 feet. This ability functions similarly to a dominate monster spell (caster level 16th; Will DC 22). An enslaved creature obeys the neogi's telepathic commands to the letter. The subject can attempt a new DC 22 Will save every 24 hours to break free. Otherwise, the neogi undead old master's control is broken only by the destruction of the master or the enslaved creature, by a remove curse or dispel magic effect, or if the undead old master travels more than 1 mile from the enslaved creature. At any given time, a neogi can have a number of creatures enslaved by means of this ability equal to 1 + its Cha modifier (but neogi also keep additional slaves in the normal, nonmagical manner). The save DC is Charisma-based.

Familiar: The neogi undead old master’s familiar is a rat. The familiar uses the better of its own and the neogi’s base save bonuses.

Familiar Benefits: The neogi undead old master gains special benefits from having a familiar. This creature grants it a +2 bonus on Fortitude saves (included in the above statistics).
Alertness (Ex): The familiar grants its master Alertness as long as it is within 5 feet.
Empathic Link (Su): The neogi undead old master can communicate telepathically with its familiar at a distance of up to 1 mile. The master has the same connection to an item or a place that the familiar does.
Share Spells (Su): The neogi undead old master can have any spell it casts on itself also affect its familiar if the latter is within 5 feet at the time. It can also cast a spell with a target of "You" on its familiar.

Resilient Undead (Su): Undead Old Masters are difficult to turn. They have +4 turn resistance and cannot be destroyed by uses of turn undead.

Spells: An undead old master casts spells as a 6th level sorcerer.

Typical Spells Known (6/8/6/4 per day; spell DC 16 + spell level, 17 + spell level for Conjuration spells)
0acid splash (+11 ranged touch), daze (DC 16), detect magic, light, mage hand, read magic, touch of fatigue (+11 melee touch; DC 16);
1stcolor spray (DC 17), expeditious retreat, mage armor*, magic missile;
2ndinvisibility, web (DC 19);
3rdstinking cloud (DC 20).

Skills: A neogi uses its Dexterity score instead of its Strength score for Climb and Jump checks. Neogi have a +8 bonus on Climb checks and can always choose to take 10 on Climb checks even if rushed or threatened.

Old Master Spellcasting
An old master has all the class features of a 6th level spellcaster. Most have the abilities of a 6th level sorcerer, as described above, but some old masters have the class features of another spellcasting class instead (a 6th level wizard, cleric, druid, et cetera). Old master's advance by class level, and can add these levels to their racial spellcasting powers. Thus, if the sample old master presented here advanced three levels in sorcerer it would have all the benefits of a 9th level sorcerer.

Skills: An old master's undead levels' class skills combine a neogi's racial skills (Appraise, Balance, Climb, Disable Device, Intimidate, Jump, Search, and Spot) with the class skills of its spellcasting class, which is usually sorcerer (Bluff, Concentration, Craft, Knowledge (arcana), Profession, and Spellcraft).

Possessions: masterwork light crossbow with 20 bolts, ring of protection +1, wand of scorching ray (30 charges), potion of cure moderate wounds.

Originally appeared in SJR1 - Lost Ships (1990).
 
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Echohawk

Shirokinukatsukami fan
An AD&D monster on a record sleeve.
What is it?
A Vinyl Golem?
A Heavy Metal Fiend that always speaks backwards?
Nothing so exciting...

Gigantic Spider
No.: 1
AC: 0
MV: 12
HD: 15+15
hp: 83
AT: 1
D: 6-36**
AL: CE
S: LL [I don't know what size "LL" is either? Larger than large?]
xp: 5310
THAC0: 8
Ref: New

** Gigantic Spider has poison like the Large Spider but saves are at -2
 

Cleon

Legend
Nothing so exciting...

Pity, I quite liked those ideas...;)

Gigantic Spider
No.: 1
AC: 0
MV: 12
HD: 15+15
hp: 83
AT: 1
D: 6-36**
AL: CE
S: LL [I don't know what size "LL" is either? Larger than large?]
xp: 5310
THAC0: 8
Ref: New

** Gigantic Spider has poison like the Large Spider but saves are at -2

Hardly seems worth converting. It's pretty much a Gargantuan Monstrous Spider, or a Medium-sized Monstrous Spider with the Mystaran Gargantuan template.
 

freyar

Extradimensional Explorer
Wow, is the only difference the size, poison save, and presumably alignment? That doesn't look worth converting to me, either.

As for the undead old master, I'd think an argument could be made for a template. But I'd probably rather do a monster. We could start with the Lords of Madness adult neogi and add 8 class levels in either wizard or sorcerer (wiz is the favored class, but there's an example 6th level sorc). For reference, the adult neogi is 5HD, Str 6, Dex 17, Con 9, Int 15, Wis 14, Cha 16. Any adjustments for becoming undead? The two adjustments for the 8 class levels should go in the key casting stat, I think.
 

Echohawk

Shirokinukatsukami fan
Hardly seems worth converting. It's pretty much a Gargantuan Monstrous Spider, or a Medium-sized Monstrous Spider with the Mystaran Gargantuan template.

Wow, is the only difference the size, poison save, and presumably alignment? That doesn't look worth converting to me, either.
I agree it isn't worth converting. The only reason I even noticed it was a "new" creature was that it was labelled as such on the sleeve.
 

Cleon

Legend
Wow, is the only difference the size, poison save, and presumably alignment? That doesn't look worth converting to me, either.

As for the undead old master, I'd think an argument could be made for a template. But I'd probably rather do a monster. We could start with the Lords of Madness adult neogi and add 8 class levels in either wizard or sorcerer (wiz is the favored class, but there's an example 6th level sorc). For reference, the adult neogi is 5HD, Str 6, Dex 17, Con 9, Int 15, Wis 14, Cha 16. Any adjustments for becoming undead? The two adjustments for the 8 class levels should go in the key casting stat, I think.

Yeah, I'd rather do it as a monster. It's a pretty straightforward modification of an adult Neogi sorceror/wizard. Just turn it into an Undead and give it chill touch.

The original had a wizard level of 1d8+4, or from 5th to 12th. So the 8th was an average value allowing for experience, with the minimum being 5th level.

How about we use the 6th level sorcerer from Lords of Madness as the "base creature", since that's got a max spell level of 3, same as a 5th level wizard?

Oh, and I should add the 3E Neogi's enslave special attack to the Working Draft.
 
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