Converting Monsters from Polyhedron Magazine

Cleon

Legend
Agreed, those seem the best. I'd also like to change the "cocoadaemon" entry in the Culinary domain to "cocoadaemon/chocodeva" to let good emezons use it.

That'd be OK by me. I suppose we could have negative energy channelers get cocoadaemon spell from the Culinary Domain and positive energy channelers the chocodeva version.
 

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freyar

Extradimensional Explorer
I was thinking of one spell "cocoadaemon/chocodeva" which has good or evil descriptors depending on which you summon.
 

Cleon

Legend
I was thinking of one spell "cocoadaemon/chocodeva" which has good or evil descriptors depending on which you summon.

That would be the sensible solution. Most 3E spells that come in different alignment flavour tend to be separate spells, but the summoning spells are the main exception - as in "When you use a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type."

The only non-summoning spell I can think of offhand with variable alignment descriptors is align weapon. Are there any others?

Anyhow, I guess we need a couple of Working Drafts...
 

Cleon

Legend
Yugoloth, Cacoadaemon Working Draft

Cocoadaemon
Tiny Construct (Evil, Extraplanar, Yugoloth)
Hit Dice: 3d10 (16 hp)
Initiative: +2
Speed: 20 ft. (4 squares)
Armor Class: 14 (+2 Dex, +2 size), touch 14, flat-footed 12
Base Attack/Grapple: +2/–7
Attack: Slam +3 melee (1d4–1)
Full Attack: Slam +3 melee (1d4–1)
Space/Reach: 2½ ft./0 ft.
Special Attacks: Delicious temptation
Special Qualities: Chocolate healing, construct traits, damage reduction 5/good, darkvision 60 ft., fattening, immunity to acid, resistance to cold 10, electricity 10, telepathy 100 ft.
Saves: Fort +1, Ref +5, Will +2
Abilities: Str 8, Dex 15, Con —, Int 10, Wis 12, Cha 13
Skills: Bluff +6, Hide +7, Intimidate +3, Move Silently +6, Listen +3, Spot +3
Feats: Lightning Reflexes, Persuasive
Environment: Bleak Eternity of Gehenna
Organization: Solitary
Challenge Rating: 1
Treasure: None
Alignment: Always neutral evil
Advancement: 4–6 HD (Tiny)
Level Adjustment: +2 (cohort)

A foot-tall creature seemingly molded from tantalizing milky chocolate. It has the form of an obese humanoid with little horns, a forked tail, and an expression of leering cunning. A pair of ridiculously small batlike wings sprout from its shoulders, but these appendages seem purely ornamental.

A cocoadaemon is an extraplanar construct formed from living chocolate. According to myth, cocoadaemons were created by a yugoloth lord to tempt non-evil casters with their chocolatey deliciousness. A solar then developed a construct with similar attributes and the Angel subtype to oppose the cocoadaemon, the chocodeva. If a spellcaster summons both a chocodeva and a cocoadaemon, the two constructs will take every opportunity to insult the other while seeking to persuade the caster towards their ethical point of view, usually while sitting on their summoner's shoulders.

Like other extraplanar constructs, such as retrievers, cocoadaemons and chocodevas are built by outsiders, not constructed by mortals. They can be summoned to the Material Plane by the cocoadaemon/chocodeva spell (see below).

A cocoadaemon is typically a foot tall and weighs 3 pounds.

Cocoadaemons speak Common, Abyssal, Celestial and Infernal.

Combat
Cocoadaemons are weak fighters, so the self-serving creatures usually hang back out of battle. If they must fight, they often use their Delicious Temptation special attack to provoke an opponent into chasing them, then try to lead their opponent into a vulnerable position. A cocoadaemon may encourage an enemy to bite them, so their opponent will be hampered by the yugoloth's Fattening ability.

Chocolate Healing (Ex): A cocoadaemon or chocodeva which eats 4 ounces of the finest chocolate (cost 1 gp) gains natural healing for the following 24 hours, allowing it to recover from its injuries as it if were a living creature. Furthermore, specially prepared chocolate remedies can provide a cocoadaemon with first aid, long term care and wound treatment as per the Heal skill, except they require Profession (cooking) checks instead of Heal checks and expend 2 gp worth of chocolate products per application. Chocolate healing does not allow a cocoadaemon/chocodeva to benefit from curative magic, such as a cure light wounds spell. It only grants "natural healing" for the duration.

Delicious Temptation (Su): As a standard action, a cocoadaemon can make itself look delicious to a single living creature within 30 feet. The opponent must succeed at a DC 12 Will save or spend the next 2d10 rounds trying to bite the cocoadaemon. If the creature does not have bite as a natural weapon, this attack does lethal damage equal to an unarmed strike (1d3 plus Str modifier for a Medium creature, 1d2+Str for Small, etc). As soon as the opponent successfully bites the cocoadaemon, the Delicious Temptation affect ends and the opponent is affected by the yugoloth's Fattening special ability (since they just ate part of the cocoadaemon). The save DC is Charisma-based.

Fattening (Su): Any living creature who eats even a small part of a chocodaemon grows so obese they move as if their encumbrance was one grade worse than it actually is (e.g. a creature in light armor or carrying a light load moves as a medium encumbered creature. This effect lasts until the subject goes on a strict diet for 3 days; in order to complete the diet, the victim must make a DC 15 Will save at the start of the 3 day period to avoid giving into culinary temptations. In the event of a failed save, the victim can retry each day.

Cocoadaemon/Chocodeva
Conjuration/Summoning (Evil or Good [See Text])
Level: Clr 4, Sor/Wiz 4
Components: V, S, M, F
Casting Time: 3 hours
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One cocoadaemon or chocodeva
Duration: Permanent until dispelled
Saving Throw: None
Spell Resistance: No

With this spell, the caster conjures a foot tall daemon- or angel-like creature made of chocolate, which can obey simple instructions from its creator (such as carrying light objects, stealing a small item, sounding an alarm in case of an unexpected visit, etc.). Cocoadaemons are of low intelligence and, though loyal to their summoner, they like practical jokes and causing mischief (but hate hot temperatures). Chocodevas, in contrast, are merry beings with a protective attitude toward their summoners, although they tend to nag creatures whose behavior they consider immoral.

The cocoadaemon/chocodeva spell is an Evil spell when used to summon a cocoadaemon and a Good spell when used to summon a chocodeva.

Material Component: Three pounds of the finest chocolate flavored with rare spices, costing 500 gold pieces.

Focus: A silver chocolate mold costing 500 gold pieces. To summon a cocoadaemon the mold must be in the shape of an evil outsider, a chocodeva requires a mold shaped like a good outsider.

Originally appeared in Polyhedron 23 (1984).
 
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Cleon

Legend
Angel, Chocodeva Working Draft

Chocodeva
Tiny Construct (Angel, Extraplanar, Good)
Hit Dice: 3d10 (16 hp)
Initiative: +2
Speed: 20 ft. (4 squares)
Armor Class: 14 (+2 Dex, +2 size), touch 14, flat-footed 12
Base Attack/Grapple: +2/–7
Attack: Slam +3 melee (1d4–1)
Full Attack: Slam +3 melee (1d4–1)
Space/Reach: 2½ ft./0 ft.
Special Attacks: Chocolaty goodness
Special Qualities: Chocolate healing, construct traits, damage reduction 5/evil, darkvision 60 ft., immunity to acid, resistance to cold 10, electricity 10, sickeningly sweet, telepathy 100 ft.
Saves: Fort +1, Ref +5, Will +2
Abilities: Str 8, Dex 15, Con —, Int 10, Wis 12, Cha 13
Skills: Diplomacy +6, Hide +7, Move Silently +6, Listen +3, Sense Motive +3, Spot +3
Feats: Lightning Reflexes, Negotiator
Environment: A good-aligned plane
Organization: Solitary
Challenge Rating: 1
Treasure: None
Alignment: Always neutral good
Advancement: 4–6 HD (Tiny)
Level Adjustment: +2 (cohort)

A foot-tall creature seemingly molded from delectable dark chocolate. It has the form of an rotund humanoid wearing a toga-like garment, a halo, and an expression of blissful contentment. A pair of ridiculously small feathery wings sprout from its shoulders, but these appendages seem purely ornamental.

A chocodeva is an extraplanar construct formed from living chocolate that strives to encourage mortals to do good works. Emezon legend says they were invented by a solar to counter the corrupting influence of evil chocolate beings called cocoadaemons. If a spellcaster summons both a chocodeva and a cocoadaemon, the two constructs will take every opportunity to insult the other while seeking to persuade the caster towards their ethical point of view, usually while sitting on their summoner's shoulders.

Like other extraplanar constructs, such as retrievers, cocoadaemons and chocodevas are built by outsiders, not constructed by mortals. They can be summoned to the Material Plane by the cocoadaemon/chocodeva spell (see below).

A chocodeva is typically a foot tall and weighs 3 pounds.

Chocodevas speak Common, Abyssal, Celestial and Infernal.

Combat
Chocodevas are weak fighters, so they usually stay out of melee, offering advice to their summoners. If the tide of battle turns against their allies, they offer themselves in sacrifice to aid their friends.

Chocolate Healing (Ex): A cocoadaemon or chocodeva which eats 4 ounces of the finest chocolate (cost 1 gp) gains natural healing for the following 24 hours, allowing it to recover from its injuries as it if were a living creature. Furthermore, specially prepared chocolate remedies can provide a cocoadaemon with first aid, long term care and wound treatment as per the Heal skill, except they require Profession (cooking) checks instead of Heal checks and expend 2 gp worth of chocolate products per application. Chocolate healing does not allow a cocoadaemon/chocodeva to benefit from curative magic, such as a cure light wounds spell. It only grants "natural healing" for the duration.

Chocolaty Goodness (Su): Any living creature that takes a good-sized bite out of a chocodeva gains a +1 morale bonus on attack rolls and saves against fear effects plus 1d8 temporary hit points for a period of 1 hour. The duration stacks if a creature eats more than one bite. The chocodeva takes either 1d6 points of damage or the creature's bite attack damage dice without any Strength modifier, whichever is higher. However, if the chocodeva disapproves of the creature that bites it, the creature must succeed at a DC12 Fortitude save against the chocodeva's Sickeningly Sweet quality (see below) or be sickened and gain no benefit from Chocolaty Goodness.

Sickeningly Sweet (Su): Any creature that eats (or makes a successful bite attack against) a chocodeva without its permission must succeed at a DC 12 Fortitude save or be sickened for 1 hour. The duration is cumulative for multiple bites. A creature affected by sickening sweetness loses any Chocolaty Goodness benefits (see above) it may have received. The save DC is Charisma-based.

Cocoadaemon/Chocodeva
Conjuration/Summoning (Evil or Good [See Text])
Level: Clr 4, Sor/Wiz 4
Components: V, S, M, F
Casting Time: 3 hours
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One cocoadaemon or chocodeva
Duration: Permanent until dispelled
Saving Throw: None
Spell Resistance: No

With this spell, the caster conjures a foot tall daemon- or angel-like creature made of chocolate, which can obey simple instructions from its creator (such as carrying light objects, stealing a small item, sounding an alarm in case of an unexpected visit, etc.). Cocoadaemons are of low intelligence and, though loyal to their summoner, they like practical jokes and causing mischief (but hate hot temperatures). Chocodevas, in contrast, are merry beings with a protective attitude toward their summoners, although they tend to nag creatures whose behavior they consider immoral.

The cocoadaemon/chocodeva spell is an Evil spell when used to summon a cocoadaemon and a Good spell when used to summon a chocodeva.

Material Component: Three pounds of the finest chocolate flavored with rare spices, costing 500 gold pieces.

Focus: A silver chocolate mold costing 500 gold pieces. To summon a cocoadaemon the mold must be in the shape of an evil outsider, a chocodeva requires a mold shaped like a good outsider.

Originally appeared in Polyhedron 23 (1984).
 
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freyar

Extradimensional Explorer
Fortunately, we have a summoning spell. ;) But note that the name should be "cocoadaemon," not "cocoademon."

The basic abilities look fine. But why different immunities? You also need to change the deva's subtype from Yugoloth to Angel.

I think I prefer slams to bites.

To go with fattening, it would be good for the daemon to have some kind of ability to coerce people to eat it. Conversely, it would be nice for the deva to have a self-sacrifice ability that gives people who eat it some kind of morale bonus or something.
 

Cleon

Legend
Fortunately, we have a summoning spell. ;) But note that the name should be "cocoadaemon," not "cocoademon."

The spell was called cocoademon in the original Zee Chef, according to Echohawk's post.

The basic abilities look fine. But why different immunities? You also need to change the deva's subtype from Yugoloth to Angel.

They should be the same, but it lost the strikeout when I copy-and-pasted it. That's also what caused the chocodeva's Yugoloth error.

It also needs DR/evil instead of DR/good.

I think I prefer slams to bites.

So do I.

Shall I update it with slam and permanent removal of the fire resistance and poison immunity?

To go with fattening, it would be good for the daemon to have some kind of ability to coerce people to eat it. Conversely, it would be nice for the deva to have a self-sacrifice ability that gives people who eat it some kind of morale bonus or something.

Great minds think alike! I was thinking something like that, too.

However, I was also thinking that rather than fattening an opponent, the Chocodeva's defense is sickening sweetness...

I also think we should be clear an opponent only needs to eat a small part of the Cocoadaemon to be affected.

How's this:

Delicious Temptation (Su): As a standard action, a cocoadaemon can make itself look delicious to a single living creature within X feet. The opponent must succeed at a DC Y Will save or spend the next Z rounds trying to bite the cocoadaemon. If the creature does not have bite as a natural weapon, this attack does lethal damage equal to an unarmed strike (1d2 for a Small creature, 1d3 for Medium). As soon as the opponent successfully bites the cocoadaemon, the Delicious Temptation affect ends and the opponent is affected by the yugoloth's Fattening special ability (since they just ate part of the cocoadaemon).

Chocolately Goodness (Su): X times a day, a chocodeva can ???

Sickeningly Sweet (Su?): Any creature that eats a chocodeva without its permission must succeed at a DC X Fortitude save or be sickened for X [1 hour? 2d12 minutes?].

Amending Chocodaemon Working Draft.

Amending Chocodeva Working Draft.
 

freyar

Extradimensional Explorer
I thought we agreed to change the name of the spell to go with the creature names. And to pun more on the cacodaemon.

I agree on the "small part of" for Fattening. Su works for me.

Let's modify as follows:
Sickeningly Sweet (Su): Any creature that eats (or makes a successful bite attack against) a chocodeva without its permission must succeed at a DC X Fortitude save or be sickened for X [1 hour? 2d12 minutes?].
I'd go with an hour duration and make the Fort save Con based.

Finally, for Chocolaty Goodness (I'd make it an adjective, not adverb), why not make it an ultimate sacrifice? If it voluntarily destroys itself, eating the chocodeva provides the equivalent of a bless spell for X hours and a cure X wounds for up to X characters?
 

Cleon

Legend
I thought we agreed to change the name of the spell to go with the creature names. And to pun more on the cacodaemon.

I don't remember us agreeing so. Do you want to have a separate chocodeva spell then?

I agree on the "small part of" for Fattening. Su works for me.

Let's modify as follows:
Sickeningly Sweet (Su): Any creature that eats (or makes a successful bite attack against) a chocodeva without its permission must succeed at a DC X Fortitude save or be sickened for X [1 hour? 2d12 minutes?].
I'd go with an hour duration and make the Fort save Con based.

An hour's fine, but I'm thinking we should make it Cha-based and raise their Charisma. We're using a trickster/persuader concept for them, so Cha 7 seems a bit off.

Finally, for Chocolaty Goodness (I'd make it an adjective, not adverb), why not make it an ultimate sacrifice? If it voluntarily destroys itself, eating the chocodeva provides the equivalent of a bless spell for X hours and a cure X wounds for up to X characters?

I was thinking you would nibble it a bit and get an aid spell. Maybe let it do both, so you get more if you eat the whole thing?

I'm also tempted to have the benefits apply to anyone who eats a Chocodeva, so its enemies might try to eat it and hope they make the save vs sickening sweetness.

Oh, and changing it to Chocolaty is fine by me.
 

freyar

Extradimensional Explorer
Well, we thought we were punning on the cacodaemon monster and spell, so it makes the most sense to rename both spell and monster to that (see posts 963, 966, & 968). I prefer to have a single spell of the form cocoadaemon/chocodeva, so there is a single spell that can have either good or evil descriptor according to which construct you summon. Presumably characters of a given good/evil alignment only summon the appropriate construct.

Boost Cha to 13 and make the save Cha-based?

Oh, aid is basically bless plus cure light wounds, almost. Sure.

I'm fine with letting anyone get the benefit, but I also agree that non-allies risk the sickening.

I'm not sure about if someone eats the whole thing. Maybe it extends the duration? I definitely think there should be a max total number of eaters/total duration.

Perhaps something like this:

Chocolaty Goodness (Su): A chocodeva can voluntarily destroy itself for its allies. Up to X creatures can eat a bite of a chocodeva to receive the effects of an aid spell for X hours. The duration stacks if a creature eats more than one bite. However, only creatures designated by the chocodeva before its destruction can eat it without risking the effects of its Sickeningly Sweet quality (see below).
 

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