Jd Smith1
Hero
I get the gist of what the player wants to say, how open he is, and the skill being used*, inform them that a conversation went back and forth, and the roll(s) are made. My players seldom
I'm not an actor, so I prefer a non-IC interaction for all but the most critical scenes.
*= Charm, guile, intimidation.
I'm not an actor, so I prefer a non-IC interaction for all but the most critical scenes.
*= Charm, guile, intimidation.