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D&D (2024) First playtest thread! One D&D Character Origins.


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It's matter on major biological or mystical differences, the Hill and Mountain Dwarves didn't have any, but the Deurgar do from the other Dwarves, so they would still be seperate, same with Ghostwise Halflings.
I mean, the only reason they don't have any biological or mystical differences is because in the many years between playtest and now, no one at WoTC spent any time even trying to think of one.

There is no reason they 'should' be innately similar (and their prior existence as separate subraces would suggest that they are not). Removing one or the other is as much an admission of ongoing creative laziness as it is any kind of rationalization of racial options.

I'm not opposed to it per se, but an alternative approach would have been to just like..actually describe how they are different.
 


Not really. Either we will see a bunch of campaigns personal con and store. Online and in person with overlap or we won’t. That really will make it an edition or not.

Meanwhile we have to focus on getting as much 4e back into this game.


I do wonder how casual players will see it though

I won't support as much 4e as possible, but I will support much more 4e openly.
5e is already very much inspired by 4e. The new playtest is a way to gauge if we can now put things in without obfuscating them.
And I see a good beginning in the healer feat and the alert feat. Swapping initiative was a warlord ability IIRC and using hitdice to heal is getting closer to healing surges. I'd like healing word to work closer to that feat and just trigger a helaing surge (I mean hit die)...

Edit: why the hell is I and O so close...
 
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Charlaquin

Goblin Queen (She/Her/Hers)
Ok, so… I LOVE this UA. I have a few nitpicks here and there, but overall, I’m thrilled with the direction this seems to be going in. Couple of subtle things I noticed:

• The wording on Long Rest in the rules glossary clears up the ambiguity about how much combat it takes to interrupt a long rest. Turns out, it’s any combat at all. Not sure this is any indication of what the intent of the original wording was, since “everyone plays it this way anyway” is explicitly the reason for nat 1s and 20s being automatic failures and successes on any d20 Test (not a fan of that term, but it does its job). But in that light it’s an unsurprising decision to change the wording the way they did in either case.
• One of the effects of being incapacitated is that you’re “surprised” which gives you disadvantage on your initiative roll. In light of the way False Appearance works post-MMotM and the changes to Bugbears’ ambusher trait, I’m calling it now: the pseudo-surprise-round is going away, surprise will now just impose disadvantage on initiative.
• A lot of stuff in the packet is capitalized that hasn’t typically been capitalized in 5e. Looks like they’re going to continue using natural-sounding terms in a technical way, but they’re at least going to use capitalization to indicate when a word is being used as rules jargon instead of its literal English meaning. Which is I think the best us technical language enjoyers could reasonably have hoped for in light of the goal of backwards compatibility.
 
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HammerMan

Legend
I won't support as much 4e as possible, but I will support much more 4e openly.
5e is already very much inspired by 4e. The new playtest is a way to gauge of we can now put things in wothout obfuscating them.
And I see a good beginning in the healer feat and the alert feat. Swapping initiative was a warlord ability IIRC and using hitdice to heal is getting closer to healing surges. I'd like healing word to work closer to that feat and just trigger a helaing surge (I mean hit die)...
Yup. And just look at the format so easy to make out rules.
 



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