We have a new UA release with two subclasses. The College of Spirits Bard is a fortune teller or spirit medium type character with a big random effect table. Meanwhile the Undeath Pact Warlock is a a do-over of the Undying Pact Warlock.
I disagree. I think it's profoundly liberating. As liberating as eliminating AD&D race-class restrictions and eliminating AD&D human dual classing vs demihuman multiclassing. I think it's more liberating that eliminating pre-5e class alignment restrictions, more liberating that eliminating AD&D racial level maximums, and more liberating than eliminating 1e AD&D gender strength limitations.
I agree that some of what each race or subrace gets doesn't really reinforce what the game says each subrace's culture values. The game has historically used racial ability modifiers as a crutch for accomplishing that, and it really shows if you eliminate how they pigeonhole (i.e., stereotype) each race. However, that doesn't mean racial ability modifiers are actually a good design, just that that design has an impact on play. I agree that, for example, mountain Dwarves seem to benefit non-martial classes much more, but I'm not convinced that it really matters that Dwarven Wizards prefer to wear breastplate or half plate.
Popularity. I still can't get my friends to play a game of Geist: Sin Eaters or Monsterhearts 2.I start to wonder why you chose D&D for your gaming needs.
Good games!Popularity. I still can't get my friends to play a game of Geist: Sin Eaters or Monsterhearts 2.
Since there is no immutable law against attempting to provide perspective to another poster's post when one believes that the poster was being misunderstood, it's not up to you to tell me what I can or cannot do.
Now THAT I definitely understand! I've spent years trying to get my players interested in other games, as much as I love D&D. Nobody wants to learn a new system I suppose. I think there's a line between D&D and every other RPG, and a lot of people won't cross it.Popularity. I still can't get my friends to play a game of Geist: Sin Eaters or Monsterhearts 2.
Well, getting rid of MC-ing for all tables also gets rid of the pressure of "I need to MC in order to keep up with the rest of the group."
If people are going to use multiclassing as an excuse to critique new content, such that that it doesn't move forward, then it is hurting potentially everyone's table.
According to you. Again, you're reading into things that just aren't there. ¯\(ツ)/¯There was no perspective, it was a loaded attempt to define, which is not cricket.
It IS a trade off, so it's good and honest that it feels like one. Something very literally "I'm giving up this to get that" can't be downchecked because it accurately feels like a tradeoff.
And it's really straightforward. Get the HP and features on the chart of this class instead of that class. Spellcasting with multiple spellcasting classes is slightly more complicated, but spellcasting single classed characters is also more complicated than the average.
Depends how you mean it. If you mean it as "let's add in MC-lite options in addition to MC", then I am for it. If that will make some tables happy and not take away from other tables, I'm all for it even if I don't use it.
If you mean it as "let's add in MC-lite options and take away MC", that translates to "let's put in options that may be of use to the MC-less tables, at the cost of hurting every table that uses MC". That's going to be net harm to the game.
With MC as a variant, it's existence doesn't hurt any table that doesn't want it. But taking it away does. So as you as you want to add so everyone can play the want I'm for it. It's only if you say "badwrongfun" to a multitude of tables and want to take away MC do we have any disagreement.
If people are going to use multiclassing as an excuse to critique new content, such that that it doesn't move forward, then it is hurting potentially everyone's table.
Read the grey infobar for any UA. They have not done an MC balance pass, and explicitly ask for MC feedback. Feedback of that nature is not "I don't like this", it's "this comes too early" or "this combos really strongly with X".
Since they are looking for that type of feedback, that's not going to be "oh, just tank the whole thing", more like "okay, let's move this back to the level 6 feature and put something else at 1st".
Your premise requires that they ask for multiclassing feedback but don't recognize it nor know what to do with it so they kill off ideas. I'll give them credit that they will recognize it since they said they did.
I suppose that's true, and maybe it's not fair of me to think that way. I'm just tired of ideas being tossed because they can't meet WotC's arbitrary 70%, and complaints about multiclassing interactions are pretty common ones in response to UA. The single level MC issue comes up around here a lot.Read the grey infobar for any UA. They have not done an MC balance pass, and explicitly ask for MC feedback. Feedback of that nature is not "I don't like this", it's "this comes too early" or "this combos really strongly with X".
Since they are looking for that type of feedback, that's not going to be "oh, just tank the whole thing", more like "okay, let's move this back to the level 6 feature and put something else at 1st".
Your premise requires that they ask for multiclassing feedback but don't recognize it nor know what to do with it so they kill off ideas. I'll give them credit that they will recognize it since they said they did.