Wu-Jen

Product Numbers: 2018 and  2115
Year Published:  1985 and 1990
Converted from 1st and 2nd Edition to 3rd Edition D&D by Anthony S. Vornheder (drowdude@yahoo.com)
Last Updated: 02-28-01
Summary of Conversion:  The mysterious asian wizards converted from the 1st Edition Oriental Adventures hardback and the kit from PHBR4: The Complete Book of Wizards. I intend to update this doc. With descriptions of the weapons listed and conversions of a number of the Wu-Jen spells from the OA book and a break-down of their spells into the elemental groupings.
Alignment: Any non-lawful.
Hit Die: 1D4+1                                                                                                                                           Class Skills: The wizard's class skills (and the key ability for each skill) are Alchemy (Int), Bluff (Cha), Concentration (Con), Craft [esp. Painting, Calligraphy, + Origami] (Int), Diplomacy (Cha), Knowledge (all skills, taken individually) [esp. Astrology], (Int), Perform [esp. dancing, singing, musical instrument] (Cha), Profession [esp. Herbalist], (Wis), Scry (Int, exclusive skill), Sense Motive (Wis), Spellcraft (Int), and Tumble (Dex).
Skill Points at First Level: (2 + Int. mod.)x 4                                                                                         Skill Points at Each Additional Level: 2 + Int. mod.
Weapon and Armor Proficiency: Wu-Jen are skilled with the bo-stick, boku-toh, blowgun,  blowpipe, short bow (+comp. short bow), chain, crossbow (light), dagger, dart, gunsen, jitte, jo-stick, kiseru, metsubishi, sai, shaken, shuriken, siangkam, sling, short sword, tui-fa, and unchi-ne.                                                                            A Wu-Jen gains a +1 bonus to their attack rolls with one of the above weapons, in addition to any other applicable bonuses. This weapon must be chosen at first level and may not be changed after it is chosen. Wu-Jen are not proficient with any type of armor nor with shields. 
TABLE: The Wu-Jen	
        Base           Fort    Ref     Will
Level   Attack Bonus   Save    Save    Save    Special
-----   ------------   ----    ----    ----    -------
1       +0             +0      +0      +2    Taboo #1, Ki burst, Meditation
2       +1             +0      +0      +3             
3       +1             +1      +1      +3             
4       +2             +1      +1      +4    Summon Massive Magical Energies, 1/day         
5       +2             +1      +1      +4	     
6       +3             +2      +2      +5    Taboo #2         
7       +3             +2      +2      +5             
8       +4             +2      +2      +6                 
9       +4             +3      +3      +6    
10      +5             +3      +3      +7     
11      +5             +3      +3      +7    Taboo #3         
12      +6/+1          +4      +4      +8            
13      +6/+1          +4      +4      +8             
14      +7/+2          +4      +4      +9    
15      +7/+2          +5      +5      +9	     
16      +8/+3          +5      +5      +10   Taboo #4         
17      +8/+3          +5      +5      +10            
18      +9/+4          +6      +6      +11            
19      +9/+4          +6      +6      +11   
20      +10/+5         +6      +6      +12   

Bonus Languages: Wu-Jen speak the languages of the Tengu, the Oni, and the Dragons (treat as bonus languages). In fact, their commerce with the creatures grants them a +4 bonus to all diplomacy, bluff, & sense motive rolls against these creatures.. 

Ki Burst: By focusing his Ki, a Wu-Jen can burst into sudden action. This gives him a +3 Ki bonus on initiative. This Ki power may be used 3+Wis mod. times per day. 

Summon Massive Magical Energies: At 4th level a Wu-Jen gains his second Ki-power, the ability to summon massive magical energies. The Wu-Jen can cast one spell that they have prepared as if it were affected by one or more metamagic feats. 
This is an advanced ki power, and can only be used once per day. It does become more effective as the Wu-Jen progresses in levels however. The highest level spell a Wu-Jen can affect at a given level is determined by the chart below. 
Casting a spell in this manner always requires verbal and somatic components, even if the normal version of the spell requires none (as well as any necessary material components). The base casting time is also increased dramatically based upon the number of meatamagic feats mimicked (see chart below). 
Metamagic effects that can be mimicked include… chain, empower, enlarge, extend, heighten, maximize, spell penetration, greater spell penetration, spell focus, and greater spell focus (note that the Wu-Jen must mimic spell focus or spell penetration before mimicking greater spell focus or greater spell penetration; for heighten:the number of full rounds spent summoning the energies in addition to those required to attain the metamagic effects determines the ‘new’ level). 
At the DM’s option magical runes of power may flow though the air around the Wu-Jen as she goes through the ritual of summoning massive magical energies.

Wu-Jen Level	Maximum Level Spell Usable With Summon Massive Magical Energies	
   04	0-1	
   05-06	1-2	  	
   07-08	1-3		Normal Casting Time	Augmented CT	
   09-10	1-4		1 action	1 full round action per metamagic effect used.	
   11-12	1-5		1 full round action	2 full round actions per metamagic effect used.	
   13-14	1-6		other	Multiply the CT by the # of metamagic effects.
(example: 1 minute x5 meta.feats =5 minutes)	
   15-16	1-7				
   17-18	1-8				
   19-20	1-9				

Spells: A Wu-Jen casts arcane spells. She is limited to a certain number of spells of each spell level per day, according to her class level. A Wu-Jen must prepare spells ahead of time by getting a good night's sleep and spending 1 hour studying her spellbook. While studying, the Wu-Jen decides which spells to prepare. To learn, prepare, or cast a spell, a Wu-Jen must have an Intelligence score of at least 10 + the spell's level. A Wu-Jen's bonus spells are based on Intelligence. The Difficulty Class for saving throws against Wu-Jen spells is 10 + the spell's level + the Wu-Jen's Intelligence modifier.
	
TABLE: Wu-Jen Spells Per Day 	
               --------------------Spells per Day---------------------
Level     0       1       2       3       4       5       6       7       8      9
         
1         3       1       —       —       —       —       —       —       —      —
2         4       2       —       —       —       —       —       —       —      —
3         4       2       1       —       —       —       —       —       —      —
4         4       3       2       —       —       —       —       —       —      —
5         4       3       2       1       —       —       —       —       —      —
6         4       3       3       2       —       —       —       —       —      —
7         4       4       3       2       1       —       —       —       —      —
8         4       4       3       3       2       —       —       —       —      —
9         4       4       4       3       2       1       —       —       —      —
10        4       4       4       3       3       2       —       —       —      —
11        4       4       4       4       3       2       1       —       —      —
12        4       4       4       4       3       3       2       —       —      —
13        4       4       4       4       4       3       2       1       —      —
14        4       4       4       4       4       3       3       2       —      —
15        4       4       4       4       4       4       3       2       -      —
16        4       4       4       4       4       4       3       3       -      —
17        4       4       4       4       4       4       4       3       1      -
18        4       4       4       4       4       4       4       3       2      -
19        4       4       4       4       4       4       4       4       2      1 20        4       4       4       4       4       4       4       4       3      2   

Spellbooks and Spell Lists: A Wu-Jen’s spellbooks are more akin to books of esoteric lore, philosophy, and metaphysics. These are functionall the same as the occidental wizard’s spellbooks. Wu-Jen must study their spellbooks each day to prepare their spells. A Wu-Jen cannot prepare any spell not recorded in her spellbook (except for read magic, which all Wu-Jen can prepare from memory).      
A Wu-Jen has 3 + Int. mod. in spells at first level, and gains 2 additional spells at each level.
Wu-Jen use the wizard/sorcerer spell list but have these divided up not by school but by elemental groups. Wu-jen are also known to have a number of spells that are unknown to occidental wizards. On the flip side, a Wu-Jen who has never studied in the west will not have any of the “name” spells in her repertoire.
In addition, due to differences in their respective “arcane languages” Wu-Jen add a +5 to the DC whenever they attempt to learn a spell from an occidental wizard’s spellbook (occidental wizards have a similar penalty to learn from a Wu-Jen). This penalty may apply to other spellcraft checks at the DM’s discretion. Five ranks in an appropriate knowledge skill (occidental magic for example) could conceivable reduce this penalty to +3. A few Wu-Jen spells are derived from their special knowledge of the natural world or from their special pacts with the spirit world and these spells can never be learned by those not tutored in their ways. This will be noted in that spell’s description.
 
Spell Mastery Feat: A Wu-Jen can take the special feat Spell Mastery. Each time the Wu-Jen takes this feat, choose a number of spells equal to the Wu-Jen's Intelligence modifier (they must be spells that the Wu-Jen already knows). From that point on, the Wu-Jen can prepare these spells without referring to a spellbook. 

Elemental Mastery: The spells of a wu-jen are divided into 5 elemental groups – earth/metal, water/ice, fire/heat, wind/air, and wood/nature. When a Wu-Jen learns 7 spells of a single element, up to the highest level that she can cast, she is considered a Master of that element. Thereafter, all spells from that elemental group that a Wu-Jen casts are at +1 DC (stacks with spell focus) and inflicts  +1 per die of damage. The Wu-Jen herself gains a +1 to all saving throw bonus against all spells of that element as well.
Note that when a Wu-Jen gains a new level she is no longer considered a master of any element until she learns a new spell for each element.
Wu-Jen who take the Spell Focus feat apply this to one of the elemental groups rather than a particular school of magic.

Familiars: Although Wu-Jen do not automatically gain the ability to summon a familiar as a traditional wizard does they may take advantage of a special feat called ‘Familiar Bond’. This feat functions in all ways as the sorcerer/wizard class ability and grants them access to familiar feats and spells normally.
It is also worth noting that a Wu-Jen has access to the animal friendship spell at 4th level. Often a Wu-Jen will hold off on taking a familiar until a worthy animal companion has been found via this spell.

Meditation: Meditation is a state of deep concentration. By meditating, the Wu-Jen focuses and regains her energies. One hour of uninterupted mediation is as restful as 2 hours of sleep. While meditating, the Wu-Jen is oblivious to hunger, thrist, heat, and cold. She is still conscious and aware of her surroundings.
A Wu-Jen is still required to sleep at least 4 hours and meditate 2 hours in order to become rested enough to regain their spells.

Wu-Jen Taboos:  Wu-Jen draw their powers from supernatural forces and they must operate under special taboos that do not affect other characters. Indeed, these taboos may seem silly or insignificant to others. However, they are vitally important to the Wu-Jen since violating them results in the loss of levels or spells, illness, or other evil events (the actual affect is up to the DM). 
The player chooses their Wu-Jen’s taboos but they are subject to DM approval.
Some suggested tabboos are listed below…

•	Can’t eat meat or animal products (inc…milk, eggs, & cheese), although the consumption of fish is generally acceptable under this taboo however. 

•	Can’t have more treasure than the character can carry. Taking this taboo essentially means thatthe Wu-Jen wanders from place to place, owning only what she can carry with her.

•	Must make a daily offering (of food, flowers, incense, etc…)to one or more spirit powers.

•	Can’t bathe OR must bathe frequently.

•	Can’t cut her hair OR fingernails.

•	Can’t wear a certain color OR must wear certain colors at certain times.

•	Can’t touch a dead body.

•	Can’t drink alcoholic beverages.

•	Can’t light a fire.

•	Can’t sit facing a particular direction.

•	Can’t sleep within 20 yards of the opposite sex.

•	Can’t carry gold or some other precious metal on her person.

•	Can’t intentionally take the life of an insect.

•	Can’t speak after sunset (except to cast spells).

•	Can only speak in one language OR can’t speak at all (except to cast spells).

•	Must have sex at least once per moon cycle OR must never have sex.