WITCH
The witch is an arcane spellcaster that combines arcane knowledge with spirit veneration in order to augment further her magical powers. Witches begin as arcane spell casters and begin practicing witchcraft after they succeed in attracting the patronage of an outsider or following her entry into a coven of witches. In addition to continuing training in magic, witches also acquire a broad array of unique powers and abilities. 
  Because of their close association with the strange and wondrous spirits, witches are often held in suspicion by normal folk. Most witches tend toward the various neutral alignments, although good and evil witches maybe found. Evil witches live in constant fear of such characters as inquisitors, paladins, and templars devoted to good deities, and almost always incur the disdain and hatred of the locals. Many a witch can be found in isolated communities, offering her services to those in need.
  Hit Dice: d4.

Requirements
  Knowledge (arcana): 4 ranks.
  Spellcraft: 2 ranks.
  Spells: Ability to cast 3rd level arcane spells.
  Feats: At least one Item Creation feat.
  Special: The character must seek the patronage of an appropriate outsider or join a coven of witches. 

Class Skills
The witch’s class skills (and the key ability for each) are Alchemy (Int), Concentration (Con), Craft (Int), Knowledge (arcana) (Int), Perform (Cha), Profession (Wis), Ride (Dex), Scry (Int), Spellcraft (Int).

  Skill Points at Each Additional Level: 2 + Int modifier.

Class Features
  Weapon and Armor Proficiency: The witch does not gain proficiency in any weapons or armor. It should be kept in mind that armor check penalties always apply when utilizing the skills (while in armor heavier than leather) Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble. Also, Swim checks suffer a –1 penalty for every 5 pounds of armor and equipment carried.
  Spells per Day: A witch continues training in arcane magic. Thus, when a new witch level is gained the character gains new spells per day as if she had also gained a level in a spellcasting class she belonged to before she added the prestige class. She does not, however, gain any other benefit a character of that class would have gained. This essentially means that she adds the level of witch to the level of some other spellcasting class the character has, then determines spells per day and caster level accordingly. 
  Word of Summoning: Upon achieving the patronage of an outsider, or entering a coven, a witch learns the name of one her coven’s minor spirits (such as a gremlin or imp). Using a Word of Summoning, the witch conjures that minor spirit, who will perform one task, such as attack a victim or carry a potion to a patron. The minor spirit cannot be one greater than that which could be summoned using summon monster IV. Once the task is completed, the spirit returns to its home plane. Each repetition of this ability on the chart given below indicates an additional usage each day. This is a supernatural ability.
  Fly by Broomstick: A 3rd level witch gains the ability to imbue a staff or broomstick (made of ash-wood) with the ability to fly once every 24 hours. This is a supernatural ability.
  Alter Self: At 5th level, a witch gains the ability to alter self once per day per level as a spell-like ability.
  Truthsay: Upon reaching 7th level, a witch gains the spell-like ability to discern lies spoken by humans. The victim is allowed to make a Will save against a DC of 14 + the witch’s Charisma modifier. She can use this ability once per day.
  Timeless Body: Upon reaching 9th level, a witch is immune to the physical deterioration caused by disease, and she no longer suffers ability score penalties for aging. The witch still dies of old age. This is a supernatural ability.
  Longevity: Upon reaching 10th level, a witch adds her Charisma modifier multiplied by her witch level to her maximum age.
  Receptivity to Spirits: Because of the witch’s close collaboration with the powers of the netherworld, she is extremely receptive to their influence. The witch suffers a saving throw penalty of –2 on any saving throws against the Enchantment spells and effects of outsiders.

The Witch
	Base						
Class	Attack	Fort	Ref	Will			
Level	Bonus	Save	Save	Save	Special			Spells per Day
1st	+0	+0	+0	+2	Word of summoning; receptivity to spirits	+1 level of existing class	
2nd	+1	+0	+0	+3	Word of summoning	+1 level of existing class	
3rd	+1	+1	+1	+3	Fly by broomstick	+1 level of existing class	
4th	+2	+1	+1	+4	Word of summoning	+1 level of existing class	
5th	+2	+1	+1	+4	Alter self	+1 level of existing class	
6th	+3	+2	+2	+5	Word of summoning	+1 level of existing class	
7th	+3	+2	+2	+5	Truthsay	+1 level of existing class	
8th	+4	+2	+2	+6	Word of summoning	+1 level of existing class	
9th	+4	+3	+3	+6	Timeless body	+1 level of existing class	
10th	+5	+3	+3	+7	Longevity	+1 level of existing class