Giant-kin, Voadkyn
Large Giant
Hit Dice: 7d8+14 (45 hp)
Initiative: +3 (+3 Dex)
Speed: 40 ft.
AC: 19 (–1 size, +3 Dex, +5 natural, +2 leather)
Attacks: Greatsword +10; huge composite longbow +7
Damage: Greatsword 2d6+6; huge composite longbow 1d10
Face/Reach: 5 ft. by 5 ft./10 ft.
Special Attacks: None
Special Qualities: Darkvision 60 ft.
Saves: Fort +7, Ref +5, Will +4
Abilities: Str 22, Dex 16, Con 15, Int 16, Wis 14, Cha 13
Skills: Move Silently +10*, Spot +5, Listen +5, Hide +12*
Feats: Weapon focus (Huge composite longbow), point blank shot
Climate/Terrain: Temperate and subtropical forests
Organization: Solitary, gang (1-4, clan (21-30 plus 35% noncombatants plus 1-4 giants, 1-4 wood elves, 1-4 dire wolves)
Challenge Rating: 5
Treasure: 
Alignment: Usually chaotic good
Advancement: By character class

Wood giants (also known as voadkyn) are one of the smallest of the minor races of giants, looking somewhat like giant-sized wood elves.  They are flightly, frivolous, and good friends with wood elves.
     Standing 9 1/2 feet tall, wood giants weigh around 700 pounds.  They have the physical proportions of humans, which makes them thin and light for giants.  They are completely devoid of facial and body hair, including eyebrows.  Their heads seem overly large for their bodies, especially the jaws, chin, and mouth.  Their ears are placed higher than on a human, almost completely above the line of the eyes.
     Wood giants can be almost any shade of brown, mixed with yellow or green.  They are fond of leather armor and ring mail.  A wood giant caries two weapons—a greatsword and a giant-sized huge composite longbow with quiver.  A special sheath for the sword is steel tipped, enabling it to be used as a walking stick.  This does not in any way disguise the sword.  
     They wrap their angles in leather strips almost up to the knee, although the foot itself is mostly bare.  The only garments they wear are loose trousers or a short kilt.  A wood giant always wears a leather forearm sheath to protect his arm from the bowstring.  All of these items are frequently stained in forest colors of green and brown.
     Voadkyn can speak Giant, Elven, Treant, and Sylvan.

Combat
Voadkyn do not fight unless forced to defend themselves or allies.  Their favorite weapon is their huge, composite longbow.  The matching arrows are over four feet long and cause 1d10 points of damage.  Wood giants do not hurl rocks or boulders, if pressed into melee, they wield their greatswords with one hand.  
     Alter Self (Sp):  A voadkyn can assume the shape of any small, medium or large-size humanoid.  This spell works like alter self cast by a 12th-level sorcerer.  It can assume a new form or return to its own as a standard action.  They cannot become a specific individual, only a typical specimen of that race.  They have been known to use this ability to join a party and trick it out of treasure.
     Voadkyn Traits (Ex):  Immunity to magic sleep spells and effects.  They also receive a +2 racial bonus to Will saves against enchantment spells or effects.
     Skills:  Voadkyn receive a +4 racial bonus to Move Silently and a +8 racial bonus to Hide checks.

Habitat/Society
Wood giants inhabit the same forests as wood elves.  They have no lairs, choosing to live under the stars or with the wood elves for a time.  Wood giants encountered in the forest are mostly males (90%).  Female wood giants usually remain at a makeshift camp or with the wood elves at their lair.  Offspring are rare, as each female gives birth to only 1d children in her lifetime.  The young are born and raised deep in the woods among the wood elves, away from prying eyes.
     The strong bond between wood elves and wood giants goes back further than either race can remember.  This may account for the elven abilities of the giants.  They do not mix or treat with any other intelligent creatures, although they tolerate any good elf.  Like the elves, wood giants are fond of finely cut gems and well-crafted magical items.
     Humans who have had contact with wood giants describe them as friendly enough, but flighty and frivolous, and never in a great hurry to do anything other than eat and drink large amounts of wine.  Treants (with whom they occasionally converse) consider them irrational, foolish, and occasionally obnoxious, but enjoyable company.  

Ecology
The jaw of the voadkyn is large because of the oversized grinding teeth in it.  These teeth are completely unsuited for eating meat, but they are perfect for vegetables and other plants.  Wood giants can eat the leaves and roots of many plants that are inedible to humans.  They especially enjoy nuts and seeds.