Verbeeg (Giant)
Large Giant
Hit Dice: 5d8+15 (38 hp)
Initiative: +1 (Dex)
Speed: 40 ft.
AC: 16 (-1 size, +1 Dex, +3 natural, +3 studded leather)
Attacks: Huge greatclub +6 melee; Huge longspear +3 ranged
Damage: Huge greatclub 2d6+6; Huge longspear 2d6+4
Face/Reach: 5 ft by 5 ft. / 10 ft.
Special Qualities: Darkvision 60 ft.
Saves: Fort +7, Ref +2, Will +2
Abilities: Str 19, Dex 13, Con 16, Int 12, Wis 12, Chr 13
Skills: Craft (any one) +5, Hide +5, Intimidate +5, Listen +4, Search +5, Spot +4
Feats: Far Shot, Point Blank Shot
Climate/Terrain: Any hills, mountains, and underground
Organization: Solitary, gang (2-5), band (5-9 plus 40% non-combatants plus one leader of 2nd or 3rd level), hunting party (6-9 plus 1-4 wolves, or 1-2 dire wolves or worgs), or tribe (11-30, plus 40% non-combatants, plus 1 adept, cleric, or sorcerer of 4th7th level and one leader of 4th7th level, and 2-8 wolves or 1-4 dire wolves or worgs; in arctic climes they may have 1-3 winter wolves or 1-2 polar bears)
CR: 4
Treasure: Standard
Alignment: Usually neutral or neutral evil
Advancement: By character class
	Verbeeg, or human behemoths, are a race of human-like giants inhabiting the same areas as hill giants. Verbeeg are often unusually thin for their great height (standing between 8½ and 10 feet tall). Some have minor deformities which only serve to add to their rather fearsome aspect. They otherwise appear human. 
COMBAT
As mentioned above, verbeeg often associate with hill giants and ogres; they will prefer to send their allies into battle, remaining behind (far behind, if possible) to command and support with ranged attacks. This is not to suggest that verbeeg are necessarily cowardly; they are simply intelligent opponents, and prefer not to meet their enemies face to face if they can avoid it. 
	If they have them, verbeeg will wear armour and use shields in combat, and while a typical verbeeg uses a greatclub or spear, they will use superior weaponry whenever possible. Verbeeg throwing spears (equal to huge longspears) have a range increment of 45 feet (30-foot range for size and Strength, plus Far Shot). Each verbeeg will usually have three or four spears.
VERBEEG SOCIETY
As mentioned above, an encounter with verbeeg is likely to be in conjunction with hill giants and/or ogres. Because verbeeg are much more intelligent, they will typically command any hill giants or ogres with whom they dwell or associate, though this is not always the case. 
	Generally verbeeg leaders will have two or more mates, while lesser warriors will have a single mate. Young verbeeg make up about 50% or more of the noncombatant population of a tribe. Being intelligent, verbeeg are unlikely to have magical treasure that they cannot use, trading useless items as quickly as possible. Female verbeeg are equal to males in their society, and female warriors are the equals of males as well. 
VERBEEG CHARACTERS
	A verbeeg’s favoured class is rogue; leaders are often rogues, though spellcasters are common among them. Verbeeg clerics usually have access to any two of the following domains: Evil, Healing, Magic, Strength, Trickery.