Prestige Class

Swashbuckler

           Swashbuckler is a rapier-slashing rogue. His swordsmanship with such weapon is enough to put most fighter in shame. He is also a typical ladies men, with there dashing smile and daring feats are more than enough to sweep any girl off her feet and into their arms and his charms often let him talk out of trouble most of the time rather than using force.  Typically in combat a swash buckler prefer to tire his opponent rather than killing his opponent. His parries and jabs are really the main reason why most warrior hate sparing with a swash buckler rather than his full force damage. A swashbuckler often prefer to talk his way out, and be with the ladies. As a rule swashbuckler can easily swipe ladies off their feet but are in fact themselves prone to fall in love.  Every time they see a lady they must roll a will save DC:  Charisma of the lady. If they fail they are hopelessly in love with the girl treat this as charm spell, there are also bonus and penalty depending on the table below. Penalty are cumulative
          Lady is a good friend: penalty 2
          Lady have been an X-lover: penalty 2
          Lady have been a traveling companion and have not been seeing each other for some times: penalty 2
          Lady have been a child hood friend penalty 2
          Lady is the daughter of an archenemy bonus 1
          Lady is the daughter of an archenemy and is in love with the Rogue penalty 4 (swashbuckler loves challenge)
          Lady have been treating him badly bonus 1
          Lady have betrayed him bonus 2
          Lady is married bonus 2
          Lady is the daughter of someone he admire or respect penalty 2
          Lady is in love with him penalty 2
          Lady is flirting with him bonus 4 (minus one penalty for every try until it reach a maximum to a penalty of 2)
          Lady have rescued the swashbuckler Penalty 2
          Swashbuckler have rescued the lady  Penalty 2

Note: this become his lady love and he can only have one lady love at a time unless she is loss
   
          To break from the spell treat as charm breaking or until his lady love  is truly lost, by that time regardless of alignment in every battle swashbuckler makes a will power save DC 20 if he fails treat him as if he is under a confusion spell for the duration of the battle

       Only an atonement spell can remove the swash buckler from such dilemma. 
Requirement
     Race: Human, Half Elf, Elf and Halfling
     Alignment: Any
     Base Attack Bonus: +4
     Tumble: 8 or Perform: 8
     Diplomacy: 5
     Bluff: 5  
     Feats: Expertise, Weapon Finesse, Focus(Rapier)

Game Information
    Race: Human, Elf, Half-Elf, Halfling 
    Alignment: Any 
    Hit Dice: d6
    Class Skills: Tumble(Dex), Move Silently(Dex), Hide(Dex), Jump(Str), Climb(Str), Swim(Str), Alchemy(Int), Knowledge(Nobility, Art, Romance, Profession, each skill are taken separately, Int), Profession(Int), Diplomacy(Cha), Bluff(Cha), Disguise(Cha), Perform(Cha), Sense Motive(Wis), Spot(Wis), Listen(Wis), Search(Wis)
     Weapons and Armor: Swash Buckler is proficient with all weapon that can be use weapon Finesse feat. As well as hand cross bows and suriken. They are also proficient in the use of light armors and buckler. (Note: even halfling swashbuckler can use the rapier with one hand without penalty)
      Skill Points: 6+ Intelligence modifier
      Fencing: Swashbuckler have excellent fencing skills when using the rapier. They receive bonus as follows
                      -With a rapier a swashbuckler can do a multiple attack at a multiple of 4 instead of 5. (Ex. Other weapon +9/+4 Rapier +9/+5/+1)
                      -With a rapier in one hand and a smaller weapon in the other a swash buckler can fight with two weapon without the two weapon penalty
                      -With a rapier in one hand and none or only a bucker at the other, the swashbuckler gain a bonus armor class of 2
     Charms: Swashbuckler is skilled in the art of communication specially with the opposite sex. 
                      - +2 to Charisma modifier +4 when use for the opposite sex     
     Evasion: As Rogue
     Over Sight: A swash buckler cannot be flank or caught flat footed  
     Deflection: as deflect missile feat only it can deflect melee attacks as well as range ones and it require the defender to have a rapier, if he have a smaller off hand weapon then he can make two attempt instead of one.
      Stunning Blow: When fighting with Rapier in one hand and with a free other hand he may make a stunning blow with the free hand(as Stunning attack of the monk) since it is a shorter weapon so the swashbuckler doesn’t get the two hand fighting penalty
      Improve Evasion: As Rogue
      Combat Reflex: as feat in the players handbook
      Master Disarm: Same as disarm only with the bonus 2 and there is no chance of the defender making an attack of opportunity or disarming you. This feat can only be use if swashbuckler is using a rapier
      Expert Trip: Same as trip only without the problem of given an attack of opportunity  and being trip back. As well as a bonus of 2 in the roll   
      Improve Deflection: The same as deflection only it u have a smaller off hand weapon you may choose not to use the smaller weapon for deflection and the  rapier to strike an attack of opportunity instead of two deflects
      Debonair : A Swashbuckler may cast a Charm person spell of someone with the opposite sex once per minute of conversation or communication. This skill cannot be detected by spell craft checks but is also useless in combat. This is only good when talking in a casual manner. Target must make a will power check dc: 10+(1/2 Level of swashbuckler)+Charisma modifier . or be charm as charm person spell. Duration may vary. It normally last for a day unless swashbuckler always keep an constant communication with her. Then it will prolong the duration until such time that communication maybe severed. Victim will never know she have been charm.
     Note: A Swashbuckler is a rogue or a bard he may still use his rogue or bard class skills as class skills

Class Level	Base Attack Bonus	Fortitude	Reflex	Will Power	Special	
1	+1	+2	+2	+0	Charms, Fencing	
2	+2	+3	+3	+0	Evasion 	
3	+3	+3	+3	+1	Over sight	
4	+4	+4	+4	+1	Deflection	
5	+5	+4	+4	+1	Stunning Blow	
6	+6	+5	+5	+2	Improve Evasion, Combat Reflex 	
7	+7	+5	+5	+2	Master Disarm	
8	+8	+6	+6	+2	Expert Trip	
9	+9	+6	+6	+3	Improve Deflect	
10	+10	+7	+7	+3	Debonair