Stone Guardian 
Monstrous Manual & Night Below
Product Number: TSR1125
Year Published: 1995

Converted from 2nd Edition to 3rd Edition D&D 
by Robert Schwalb, robert84@mindspring.com
Last Updated: 13 April 2001

	Stone Guardian
Medium Construct
Hit Dice: 4d10 (22 hp)
Initiative: +0
Speed: 20 feet (Cannot Run)
AC: 18 (+8 Natural)
Attacks: 2 Slams +4
Damage: Slam 1d6+1
Face/Reach: 5’ x 5’/5’
Special Attacks: None
Special Qualities: Contruct, Magic Immunity, Damage Reduction 10/+1, immune to piercing attacks, ¼ 			damage slashing attacks, Darkvision 60 feet, fire, cold and electricity resistance 20.
Saves: Fort+1, Ref+1, Will+1
Abilities: Str 13, Dex 10, Con -, Int-, Wis 10, Cha 10
Skills: None
Feats: None
		
Climate/Terrain: Any
Organization: Solitary, or Sentries (1d3+1)
Challenge Rating: 4
Treasure: None
Alignment: Always Neutral
Advancement: 5-8HD medium, 9-12 Large

The Stone Guardian is smaller and weaker variant of the dreadful stone golems. They are generally created by powerful wizards and employed as guards or servants in a wide variety of settings.

Combat
Construct: Immune to mind-influencing effects (charms, compulsions, phantasms, patterns, and morale effects) and to poison, sleep, paralysis, stunning, disease, death effects, and necromantic effects. Not subject to critical hits, subdual damage, ability damage, ability drain, or energy drain. They are immune to anything that requires a fortitude save (unless the effect also works on objects). Constructs are not at risk of death from massive damage (Ch8: Combat PHB), but when reduced to 0 hit points or less, they are immediately destroyed. Since it was never alive, a construct cannot be raised or resurrected. 
Magic Immunity: Stone Guardian is immune to all spells, spell-like abilities, and supernatural effects, except as follows. A stone guardian can be instantly destroyed by a stone to flesh, transmute rock to mud, stone shape, or dig spell; it is not entitled to a saving throw.