Basic D&D to 3rd Edition Converted Monster
Converted From: Dungeons & Dragons Rules Cyclopedia, Page 163
Converted By: converted_monsters@yahoo.com

Monster Name:	Cat, Great (Sabre-Toothed Tiger)	
Type and Size:	Large Beast	
		
Hit Dice:	4d10+12 (40 hit points)	
Initiative:	+2	
Speed:	50’	
AC:	14 (-1 size, +2 Dex, +3 Natural)	
Attacks:	2 claws+9 melee, 1 bite+4 melee	
Damage:	1d6+7  melee (claw), 1d8+3 melee (bite)	
Face/Reach:	5’ x 10’/5’	
Special Attacks:	Pounce, improved grab, rake 1d6+3	
Special Qualities:	-	
Saves:	Fort +6, Ref +3, Will +0	
Abilities:	Str. 25, Dex. 13, Con. 16, Int. 2, Wis. 12, Cha. 6	
Skills:	Balance +2, Hide +4, Listen +1, Move Silently +4, Spot +1, Swim +6	
Feats:	None	
Climate/Terrain:	Any tropical, especially prehistoric	
Organization:	1 (solitary) or group (1-4)	
Challenge Rating:	4	
Treasure:	None	
Alignment:	Neutral	
Advancement:	Small (2 HD cub), Huge (12 HD)	
		
Description:	The “great cats” are large feline predators living in wilderness areas.  They are cautious, normally only attacking their natural prey, small herd-beasts.  They will avoid fights with humans and humanoids unless forced by extreme hunger, or when trapped with no escape route.

Great cats rarely go deeply into caves and usually remember a quick escape route to the outdoors.  Despite their shyness, they are very inquisitive and may follow a party out of curiosity.  They will always chase a fleeing party.

Tigers are the largest of the commonly found great cats.  They prefer cooler climates and wooded lands where their striped bodies offer some degree of camouflage.  They often surprise their prey when in woodlands or tall grass (+8 bonus* to Hide checks). Sabre-tooth tigers are the largest and most ferocious of the great cats.  They have oversized fangs, from which they get their name.  Sabre-tooth tigers are mostly extinct, except in “lost world” areas.	
		
Combat:	Pounce (Ex): If the Sabre-toothed tiger leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.

Improved Grab (Ex): To use this ability, the sabre-toothed tiger must hit with a claw or bite attack.  If it gets a hold, it can rake.

Rake (Ex): A sabre-toothed tiger that gets a hold can make two rake attacks (+9 melee) with its hind legs for 1d6+3 damage each.  If the tiger pounces on an opponent, it may also rake.

Skills: Sabre-toothed tigers receive a +4 racial bonus to Balance, Hide, and Move Silently checks.  *In areas of tall grass or heavy undergrowth, the Hide bonus improves to *8.