Converted to 3E By:  Trellmore@aol.com  07.09.01

Rock Reptile  (Monster Manual II, p. 106)

Large Beast

Hit Dice:	5d8+20  (44)	
Initiative:	+1	
Speed:	15 ft.	
AC:	16 (+6 natural, -1 size, +1 Dex.)	
Attacks:	1 Bite +8 melee	
Damage:	1d8+4	
Face/Reach:	5 ft. by 10 ft. / 5 ft.	
Special Attacks:	Initial Charge	
Special Qualities:	Chameleon powers	
Saves:	Fort +8, Ref +2, Will +2	
Abilities:	Str. 18, Dex. 13, Con. 18, Int. 2, Wis. 12, Cha. 4	
Skills:	Climb +9, Listen +4, Move Silently +6, Spot +4, Hide +12/+4 (See Below)	
Feats:	-	
Climate/Terrain:	Mountains, Natural Rocky Caves	
Organization:	Solitary or Pair	
Challenge Rating:	3	
Treasure:	Quarter Standard (coin and gems only)	
Alignment:	Neutral	
Advancement:	-	
		
Description:	This weird lizard has a lumpy, warty hide and chameleon-like powers.  It can thus lie in wait in rocky areas, appearing to be nothing more than a pile of rubble or rocks (Hide +12 in this environment).  The Rock Reptile favors darkness but will occasionally venture out in daylight if it is sufficiently hungry.  These creatures are most commonly encountered in rocky mountainous areas just above the tree line.	
		
Combat:	Initial Charge (Ex):  When first attacking, the Rock Reptile’s initial rush is at twice normal speed (treat as a Charge action, except apply no penalty to AC nor bonus to Atk).  The Rock Reptile habitually drags any unconscious/slain prey back to its lair, and therefore a small amount of treasure may be found scattered about there.

Skills:  Rock Reptiles gain a +12 Hide racial bonus due to their natural chameleon-like abilities in rocky terrain.  When outside this ideal environment, Rock Reptiles have only a +4 Hide bonus.	

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For those that are interested…

Conversion Discussion:
•	I used the Giant Lizard (3E MM, p. 198) as the seed monster for the Rock Reptile
•	In surviving in harsh mountainous environs, this creature has evolved into a tough reptile (I boosted Str and Con), but is somewhat burdened by its naturally rough hide (knocked Dex down a bit)
•	I boosted the damage up a bit to be more in line with its Giant Lizard brethren and to simplify damage computation (from 1d4 + 1hp per foot of length to 1d8+4).
•	In determining saves, I treated the Rock Reptile as a Fighter-5 (comparable to its HD).

Constructive criticism is always welcome!