Reave

Medium-Size Outsider
Hit Dice: 2d8+4 (13)
Initiative: +2 Dex
Speed: 30 ft. (20 ft. due to armor)
AC: 19 (+5 armor, +2 natural, +2 dex)
Attacks: Guisarmes +1/+1 melee
Damage: Guisarmes 2d4+3/2d4+3
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: None
Special Qualities: Fading, All-round vision, Special multidexterity
Saves: Fort +5, Ref +5, Will +2
Abilities: Str 14, Dex 15, Con 14, Int 10, Wis 9, Cha 8
Skills: Hide +2*, Spot +7, Listen +3, Search +4
Feats: Multidexterity, Multiweapon fighting

Climate/Terrain: Any
Organization: Band
Challenge Rating: 2
Treasure: Standard
Alignment: Lawful Evil
Advancement: by character class
* Armor check penalty is already factored in.	The reaves are a race of violent marauders and plunderers who live for battle and pillage. They’ve been brought on the planes from an unknown prime-material world a few thousands years ago and now they’re planars like fiends or devas. They are large, powerful humanoids equal in size to a mighty human warrior. They’ve got four arms, but the secondary arms are behind the primary ones, not below them like an insetc’s extra limbs. Reaves aren’t covered in skin, but instead have a leathery, pebbled hide that gives them a natural armor bonus of +2. However, they favor suits of garishly-decorated plate mail with flaring shoulder-plates and long chain skirts. The sample reave above is wearing a breastplate.
Reaves normally conceal their features beneath their helms, or with dark cloaks when they are without armor. They have a powerful aversion to revealing their face to anyone (including other reaves) and if someone happens to see a reave’s face, the reave will make it a lifequest to find and destroy that person. Their faces are generally humanoid, with four eyes evenly spaced across the forefront and bony ridges instead of hair.	

Combat
Special multidexterity (Ex): All reaves receive the Multidexterity feat for free. This does not apply to ranged weapons, however, due to the odd placement of their arms. For the same reason, they can’t wield more than two weapons effectively (one for each side). However, they can wield two shields (the second shield only gives them a +1 to AC). Additionally, their strange arms position reduces the penalties for two-weapon fighting by 2, and the secondary weapon has the same Strength bonus to damage as if it was the primary weapon. Reaves usually take Multiweapon fighting and fight with two two-handed weapons or two one-handed weapons and two shields. They are good tacticians and they favor attacking with reach weapons while covered by other reaves with shorter weapons.

All-round vision (Ex): A reave gains a +4 racial bonus to Spot and Search, and cannot be flanked.

Fading (Su): Reaves have developed an unusual ability called fading. Basically, they become astral for a short time and then reappear. They can only do this when they can reach the astral plane – on the Prime, or on the topmost layer of any Outer plane. When the reave fades, he vanishes, and he reappears 1 to 6 rounds later, in any position within 100 yards of where he left. He remains aware of what happens on the plane he left, and can choose not to return if he doesn’t want to. Using this ability is a full-round action, but while he is appearing or disappearing, the reave has DR 20/+1 because he is partially astral.

Reave characters
A reave’s favored multiclass is fighter. Reaves have a complicated set of rules for ritual challenges and honor. A battle can often be ended before it begins if the reaves’ leader is challenged and defeated. However, reaves are always susceptible to insults and they are quick to answer any slight – real or imagined. Reaves speak Planespeak (planar common) and their own language. They live on Acheron, but they commonly raid the Outlands, Mechanus and even Arcadia.

Converted by Zappo. Further details on reaves can be found in the Planescape Monstrous Compendium Appendix II (TSR 2613).