Ranger`s Kit.
Ranger`s Handbook second edition.
Converted to 3 E

Version 1.00
By
Steve Lévesque
E-mail : Rfrankl@sympatico.ca

This is a kit.  You can start as a non-standart Ranger by using this.
The kit is not a prestige class.

Ranger Stalker (Spy specialist) :
« Well well well… if it`s not my little friend… you know, the guy that must… well, what is your name already ?  anyway…for me, it`s simple.  Your are my prey.  And now, it`s time for the cat to catch the mouse ! »

Description :	At first glance, this soft-spoken, rather nondescript character seems hopelessly out of place in an adventuring party, looking instead like a town dweller who`s wandered into the wilderness by mistake.  But the drab demeanor is only a facade, concealing keen senses, a shrewd mind, and remarkable insight.  Only his friends realize the extend of his expertise in intelligence gathering.  And that`s juste the way he likes it.  Unlike other rangers, stalker are at home in both wilderness and urban setting.  They are often childs of some great famillies that where abadonned on the street, and was raised by some gang of thug and because of his natural instinct and wisdom, has turned good.  He is also what someone might call a master of stealth, a street rat, and a forest Tiger.  They like the forest and the wilderness that emcompass often the big city in wich they where somewhat « raised ».  They tend to be introspective and reflective, valuing intellect over physical prowess.  They avoid small talk, and don`t socialize much.  People thend to be wary of them because of their all too comfortable look.

Requirement :	Like any sucessful pissed of alley cat, the Stalker need to be cautious, quick, to have a lot of nerve and willpower to survive, and also, must be smart.  In this way, he needs everything.  Intelligence is very important for them although.  They cannot be lawful good because in street, they must do what they can to survive.

Weapons :	Since they need weapon that they can easily conceal, and since they do not favor war at all, they can use only Rogue weapon.

Armors :	They can wear any armor or shields that a normal ranger would wear, but since they are somhow « low profile » they only take with them what they need, and also, wear only almost always leather armor.  They never carry a shield because it takes too much encumbrance and cannot help them much.

Skills :	Bluff, Gather information, Inuendo, Intimidate, Sense motive, disguise are all now class skills.

Species enemy :	Any, but also, he can declare a guild of assassins or of thieves as his species enemy.

Special Benefits :
1-	Stealth abilities :  A Stalker receive a +4 bonus to both Hide and Move silently skills.
2-	Interrogation :  When a stalker interrogate an npc, for any reason, in one, of those (but not both) of the following ways.
A : 	By making a successful Intelligence check + Spot  vs a charisma + bluff of the ennemy, the ranger can discern the aligment of the man he his talking too.  This is done in a rough conversation…  The ranger discern everything… breath speed, mouth, hands of the guy he is talking too… everything is carefully analysed.
	B :	By making a succesful Charisma + Bluff check vs a wisdom + Sense motive roll, the ranger can begin a conversation, normally, and somehow, make the guy he is talking too talk too much… so with those information, he can decipher his personality and his alignment.

3-	Photgraphic memory :  A stalker at level 10 or more acquire a photographic memory, enabling him to recall  details about a specific thing.  He can recall some sort of plan, some fragment of conversation, or anything like this.  When a stalker want`s to use his photographic memory, he must roll a concentration check DC of 15.  If it is succesful, then he can bring back any information he has previously memorised.  To memorise a special information, the ranger must roll an Intelligence + Concentration check DC 10 for little things like a number, a code, a little conversation… DC 15 for a entire plan, or the texte on a scroll, 20 for a even greater amount of information, to a maximum of DC 30 for an entire book.
If you roll a 23 when trying to remember a entire book, then you can recal only a small portion of it.  EX : if the DC is 30, and you roll 15, then you remember only the equivalent of a small portion of it… as big as a plan or a text on a scroll… The DM should assing what the Ranger remember.
You can use that memory trick a number of time equal to your intelligence modifier + your level – 10.  This give you a number… EX : 4.  This number represent the number of slots « pictures » you can have at once.  Also, Something of DC 15 take 1 slots of memory, DC 20 take 2 slots.  DC 25 takes 3 slots, and DC 30 takes up to 4 slots.  So a ranger must carefull to what he wants to memorise.  Be careful that sometime, if you want to memorise new things, you must put all your concentration on it… thus forgetting old things that are no more important to you… or… are they ?    

Special Hindrances :

1-	Cannot have more than one follower at a time.  Also, the followers cannot be  larger than a medium size creature or it will draw attention.
2-	Since they draw somewhat attention from law enforcement, they are not necessarily at home everywhere.  Also, since lawbreakers and outlaws don`t like snoops, it`s hard for them to be somewhere where there is absolutely no danger.  If some orc bands now that a stalker is in the region, they will chase him down just to beat the crap out of him.  If a Stalker is caught in a private residence, he will be prosecuted the the full extend of the law, even if he is under the king`s mission.  The king will never defend him because good people never hire that « kind » of people.  Also… any friend of the stalker will be look at very carefully.

For anything else, they are like normal ranger.